Added new keyboard DOIO KB16 (Rev 2) (#18699)
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/* Copyright 2022 DOIO
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 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// OLED animation
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#include "lib/layer_status/layer_status.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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    _BASE,
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    _FN,
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    _FN1,
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    _FN2
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};
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// enum layer_keycodes { };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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       ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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       │ 1 │ 2 │ 3 │ 4 │   │Ply│ │TO1│
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       ├───┼───┼───┼───┤   └───┘ └───┘
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       │ 5 │ 6 │ 7 │ 8 │
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       ├───┼───┼───┼───┤
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       │ 9 │ 0 │ ↑ │Ent│      ┌───┐
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       ├───┼───┼───┼───┤      │Mut│
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       │Fn2│ ← │ ↓ │ → │      └───┘
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       └───┴───┴───┴───┘
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       ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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       │ ! │ @ │ # │ $ │   │   │ │   │
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       ├───┼───┼───┼───┤   └───┘ └───┘
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       │ % │ ^ │ & │ * │
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       ├───┼───┼───┼───┤
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       │ ( │ ) │   │   │      ┌───┐
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       ├───┼───┼───┼───┤      │   │
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       │   │   │   │   │      └───┘
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       └───┴───┴───┴───┘
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*/
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    /*  Row:    0         1        2        3         4        5        6      */
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    [_BASE] = LAYOUT(
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                KC_1,     KC_2,    KC_3,    KC_4,     KC_MPRV, KC_MPLY, KC_MNXT,
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                KC_5,     KC_6,    KC_7,    KC_8,     KC_PGDN, TO(_FN), KC_PGUP,
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                KC_9,     KC_0,    KC_UP,   KC_ENT,   KC_VOLD, KC_MUTE, KC_VOLU,
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                MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
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            ),
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/*
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       ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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       │   │   │   │   │   │   │ │   │
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       ├───┼───┼───┼───┤   └───┘ └───┘
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       │   │   │   │   │
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       ├───┼───┼───┼───┤
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       │   │   │   │   │      ┌───┐
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       ├───┼───┼───┼───┤      │   │
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       │   │   │   │   │      └───┘
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       └───┴───┴───┴───┘
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*/
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    /*  Row:    0        1        2        3        4        5         6      */
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    [_FN] = LAYOUT(
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                _______, _______, _______, _______, _______, _______,  _______,
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                _______, _______, _______, _______, _______, TO(_FN1), _______,
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                _______, _______, _______, _______, _______, _______,  _______,
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                _______, _______, _______, _______
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            ),
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/*
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       ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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       │   │   │   │   │   │   │ │   │
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       ├───┼───┼───┼───┤   └───┘ └───┘
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       │   │   │   │   │
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       ├───┼───┼───┼───┤
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       │   │   │   │   │      ┌───┐
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       ├───┼───┼───┼───┤      │   │
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       │   │   │   │   │      └───┘
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       └───┴───┴───┴───┘
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*/
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    /*  Row:    0        1        2        3        4        5         6      */
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    [_FN1] = LAYOUT(
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                _______, _______, _______, _______, _______, _______,  _______,
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                _______, _______, _______, _______, _______, TO(_FN2), _______,
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                _______, _______, _______, _______, _______, _______,  _______,
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                _______, _______, _______, _______
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            ),
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/*
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       ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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       │Spi│Spd│   │   │   │   │ │TO0│
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       ├───┼───┼───┼───┤   └───┘ └───┘
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       │Sai│Sad│   │   │
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       ├───┼───┼───┼───┤
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       │Tog│Mod│Hui│   │      ┌───┐
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       ├───┼───┼───┼───┤      │   │
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       │   │Vai│Hud│Vad│      └───┘
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       └───┴───┴───┴───┘
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*/
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    /*  Row:    0        1        2        3        4        5          6      */
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    [_FN2] = LAYOUT(
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                RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______,   _______,
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                RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
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                RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______,   _______,
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                _______, RGB_VAI, RGB_HUD, RGB_VAD
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            ),
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};
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#ifdef OLED_ENABLE
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    bool oled_task_user(void) {
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        render_layer_status();
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        return true;
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    }
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#endif
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#ifdef ENCODER_ENABLE
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#define ENCODERS 3
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static uint8_t  encoder_state[ENCODERS] = {0};
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static keypos_t encoder_cw[ENCODERS]    = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
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static keypos_t encoder_ccw[ENCODERS]   = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
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void encoder_action_unregister(void) {
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    for (int index = 0; index < ENCODERS; ++index) {
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        if (encoder_state[index]) {
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            keyevent_t encoder_event = (keyevent_t) {
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                .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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                .pressed = false,
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                .time = (timer_read() | 1)
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            };
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            encoder_state[index] = 0;
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            action_exec(encoder_event);
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        }
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    }
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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    keyevent_t encoder_event = (keyevent_t) {
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        .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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        .pressed = true,
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        .time = (timer_read() | 1)
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    };
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    encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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    action_exec(encoder_event);
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}
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void matrix_scan_user(void) {
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    encoder_action_unregister();
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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    encoder_action_register(index, clockwise);
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	return false;
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}
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#endif
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