[Keymap] add personal keymap files, and sofle_rgb default maps, (#12267)
This commit is contained in:
		
							parent
							
								
									088c71b4ea
								
							
						
					
					
						commit
						9da95bc3ab
					
				
					 16 changed files with 2870 additions and 0 deletions
				
			
		
							
								
								
									
										130
									
								
								keyboards/sofle/keymaps/rgb_default/config.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								keyboards/sofle/keymaps/rgb_default/config.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,130 @@
 | 
			
		|||
 /* Copyright 2021 Dane Evans
 | 
			
		||||
  * 
 | 
			
		||||
  * This program is free software: you can redistribute it and/or modify 
 | 
			
		||||
  * it under the terms of the GNU General Public License as published by 
 | 
			
		||||
  * the Free Software Foundation, either version 2 of the License, or 
 | 
			
		||||
  * (at your option) any later version. 
 | 
			
		||||
  * 
 | 
			
		||||
  * This program is distributed in the hope that it will be useful, 
 | 
			
		||||
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 | 
			
		||||
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 | 
			
		||||
  * GNU General Public License for more details. 
 | 
			
		||||
  * 
 | 
			
		||||
  * You should have received a copy of the GNU General Public License 
 | 
			
		||||
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
 | 
			
		||||
*/  
 | 
			
		||||
  #pragma once
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//#define USE_MATRIX_I2C
 | 
			
		||||
 | 
			
		||||
/* Select hand configuration */
 | 
			
		||||
 | 
			
		||||
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define MASTER_LEFT
 | 
			
		||||
// #define MASTER_RIGHT
 | 
			
		||||
// #define EE_HANDS
 | 
			
		||||
 | 
			
		||||
#define CUSTOM_FONT
 | 
			
		||||
 | 
			
		||||
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define TAPPING_FORCE_HOLD
 | 
			
		||||
#ifdef TAPPING_TERM
 | 
			
		||||
    #undef TAPPING_TERM
 | 
			
		||||
    #define TAPPING_TERM 200
 | 
			
		||||
#endif
 | 
			
		||||
#define ENCODER_DIRECTION_FLIP
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define RGBLIGHT_SLEEP
 | 
			
		||||
//
 | 
			
		||||
#define RGBLIGHT_LAYERS
 | 
			
		||||
 | 
			
		||||
/* ws2812 RGB LED */
 | 
			
		||||
#define RGB_DI_PIN D3
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
#define RGBLED_NUM 35    // Number of LEDs
 | 
			
		||||
#define RGBLED_NUM 35    // Number of LEDs
 | 
			
		||||
#define DRIVER_LED_TOTAL RGBLED_NUM
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
    #undef RGBLED_NUM
 | 
			
		||||
	
 | 
			
		||||
    //#define RGBLIGHT_ANIMATIONS
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_BREATHING
 | 
			
		||||
	#define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_SNAKE
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_KNIGHT
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_CHRISTMAS
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_RGB_TEST
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_ALTERNATING
 | 
			
		||||
	//#define RGBLIGHT_EFFECT_TWINKLE
 | 
			
		||||
	
 | 
			
		||||
    #define RGBLED_NUM 70
 | 
			
		||||
	//#define RGBLED_SPLIT
 | 
			
		||||
	#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet 
 | 
			
		||||
	
 | 
			
		||||
	//#define RGBLED_NUM 30
 | 
			
		||||
    #define RGBLIGHT_LIMIT_VAL 120
 | 
			
		||||
    #define RGBLIGHT_HUE_STEP 10
 | 
			
		||||
    #define RGBLIGHT_SAT_STEP 17
 | 
			
		||||
    #define RGBLIGHT_VAL_STEP 17
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef RGB_MATRIX_ENABLE
 | 
			
		||||
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
 | 
			
		||||
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
 | 
			
		||||
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
 | 
			
		||||
#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
 | 
			
		||||
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | 
			
		||||
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
 | 
			
		||||
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
 | 
			
		||||
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
 | 
			
		||||
 | 
			
		||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
 | 
			
		||||
 | 
			
		||||
#    define RGB_MATRIX_HUE_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_SAT_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_VAL_STEP 8
 | 
			
		||||
#    define RGB_MATRIX_SPD_STEP 10
 | 
			
		||||
 | 
			
		||||
/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
 | 
			
		||||
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_BREATHING
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_CYCLE_ALL
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_DUAL_BEACON
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_RAINDROPS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SPLASH
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_MULTISPLASH
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
 | 
			
		||||
// #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
			
		||||
#endif
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue