Added flower blooming on RGB Matrix effect (#21948)
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								quantum/rgb_matrix/animations/flower_blooming_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/flower_blooming_anim.h
									
										
									
									
									
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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING
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RGB_MATRIX_EFFECT(FLOWER_BLOOMING)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time);
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bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) {
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1));
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    for (uint8_t i = led_min; i < led_max; i++) {
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        RGB_MATRIX_TEST_LED_FLAGS();
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        if (g_led_config.point[i].y > k_rgb_matrix_center.y) {
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            RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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            rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r);
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        } else {
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            RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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            rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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        }
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    }
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    return rgb_matrix_check_finished_leds(led_max);
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}
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static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) {
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    if (g_led_config.point[i].y > k_rgb_matrix_center.y)
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        hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time;
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    else
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        hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time;
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    return hsv;
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}
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bool FLOWER_BLOOMING(effect_params_t* params) {
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    return effect_runner_bloom(params, &FLOWER_BLOOMING_math);
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // ENABLE_RGB_MATRIX_FLOWER_BLOOMING
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#include "dual_beacon_anim.h"
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#include "rainbow_beacon_anim.h"
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#include "rainbow_pinwheels_anim.h"
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#include "flower_blooming_anim.h"
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#include "raindrops_anim.h"
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#include "jellybean_raindrops_anim.h"
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#include "hue_breathing_anim.h"
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