Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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/* Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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 * Copyright 2018 TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 *This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MECHMINI_H
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#define MECHMINI_H
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#include "keycode.h"
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#include "action.h"
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#include "quantum.h"
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#define KEYMAP( \
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    K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, \
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    K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, \
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    K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, \
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    K00, K10, K20,      K56, K57, KB0,           KC0, K66  \
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) \
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{ \
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    { K00, K10, K20, K56, KC_NO,    K57,    KC_NO, KC_NO,    KB0, KC0, K66, KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC_NO,    KC_NO,    KC_NO }, \
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    { KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO }, \
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    { KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_NO } \
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}
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#ifdef KEYBOARD_mechmini_v1
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    #include "v1.h"
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#endif
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#ifdef KEYBOARD_mechmini_v2
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    #include "v2.h"
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#endif
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#endif
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