Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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/* Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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 * Copyright 2018 TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 *This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config_common.h"
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#ifndef CONFIG_H
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#define CONFIG_H
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#define VENDOR_ID       0x20A0
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#define PRODUCT_ID      0x422D
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// TODO: share these strings with usbconfig.h
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// Edit usbconfig.h to change these.
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#define MANUFACTURER    winkeyless.kr
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#define PRODUCT         mechmini
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/* matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 15
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#define NO_UART 1
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/* RGB underglow */
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// The RGB_DI_PIN value seems to be shared between all PS2AVRGB boards.
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// The same pin is used on the JJ40, at least.
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#define RGBLED_NUM 16
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#define RGBLIGHT_ANIMATIONS
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#define RGB_DI_PIN E2
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/* key combination for command */
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#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0xCA40
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#define MANUFACTURER    MECHKEYS
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#define PRODUCT         Mechmini
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#define DESCRIPTION     40% modular keyboard
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#endif
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