The Audio_Device_IsSampleReceived() and Audio_Device_IsReadyForNextSample() functions are now inline, to reduce overhead.
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5 changed files with 33 additions and 32 deletions
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@ -129,6 +129,18 @@
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*/
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void Audio_Device_ProcessControlRequest(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo) ATTR_NON_NULL_PTR_ARG(1);
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/* Inline Functions: */
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/** General management task for a given Audio class interface, required for the correct operation of the interface. This should
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* be called frequently in the main program loop, before the master USB management task \ref USB_USBTask().
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*
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* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state
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*/
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static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);
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static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
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{
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(void)AudioInterfaceInfo;
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}
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/** Determines if the given audio interface is ready for a sample to be read from it, and selects the streaming
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* OUT endpoint ready for reading.
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*
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@ -138,8 +150,15 @@
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* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state
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*
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* \return Boolean true if the given Audio interface has a sample to be read, false otherwise
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*/
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bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);
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*/
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static inline bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
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{
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if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))
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return false;
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Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataOUTEndpointNumber);
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return Endpoint_IsOUTReceived();
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}
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/** Determines if the given audio interface is ready to accept the next sample to be written to it, and selects
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* the streaming IN endpoint ready for writing.
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@ -151,18 +170,13 @@
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*
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* \return Boolean true if the given Audio interface is ready to accept the next sample, false otherwise
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*/
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bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);
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/* Inline Functions: */
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/** General management task for a given Audio class interface, required for the correct operation of the interface. This should
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* be called frequently in the main program loop, before the master USB management task \ref USB_USBTask().
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*
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* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state
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*/
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static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);
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static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
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static inline bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
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{
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(void)AudioInterfaceInfo;
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if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))
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return false;
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Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataINEndpointNumber);
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return Endpoint_IsINReady();
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}
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/** Reads the next 8-bit audio sample from the current audio interface.
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