[Keyboard] Add Vertex AngleR2 keyboard (#16764)
* Add files via upload * Delete Vertex/AngleR2 directory * Add files via upload * Delete keyboards/Vertex/AngleR2 directory * Add files via upload * Add files via upload * Add files via upload * Update keyboards/vertex/angler2/angler2.h * Update keyboards/vertex/angler2/info.json * Update keyboards/vertex/angler2/keymaps/default/keymap.c * Update keyboards/vertex/angler2/keymaps/via/keymap.c * Update keyboards/vertex/angler2/keymaps/via/keymap.c * Update keyboards/vertex/angler2/keymaps/via/keymap.c * Update keyboards/vertex/angler2/keymaps/default/keymap.c * Update keyboards/vertex/angler2/keymaps/via/keymap.c
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								keyboards/vertex/angler2/config.h
									
										
									
									
									
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								keyboards/vertex/angler2/config.h
									
										
									
									
									
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/* Copyright 2022 Vertex <xiaoxuxk@yeah.net>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x480E
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#define PRODUCT_ID      0x408F
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Vertex_eason
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#define PRODUCT         Angler2
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 16
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { F4, B2, F0, D5, D1, D2 }
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#define MATRIX_COL_PINS { F5, F6, F7, E2, C7, C6, B6, F1, B5, B4, D7, D6, D4, D3, D0, B1 }
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#define DIODE_DIRECTION COL2ROW
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#define LED_CAPS_LOCK_PIN  B0
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#define LED_SCROLL_LOCK_PIN B7
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#define LED_PIN_ON_STATE 0
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#define RGB_DI_PIN E6
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 6
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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