Rename RGB/HSV structs: keyboard-level code (#24476)
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					 43 changed files with 215 additions and 215 deletions
				
			
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			@ -150,8 +150,8 @@ void backlight_effect_cycle_all(void)
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void backlight_effect_indicators(void)
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{
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#if defined(MONO_BACKLIGHT_WT75_A)
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    HSV hsv = { .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness };
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    RGB rgb = hsv_to_rgb( hsv );
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    hsv_t hsv = { .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness };
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    rgb_t rgb = hsv_to_rgb( hsv );
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    // SW7,CS8 = (6*8+7) = 55
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    // SW8,CS8 = (7*8+7) = 63
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    // SW9,CS8 = (8*8+7) = 71
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			@ -1258,16 +1258,16 @@ void backlight_effect_all_off(void)
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// Solid color
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void backlight_effect_solid_color(void)
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{
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    HSV hsv = { .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness };
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    RGB rgb = hsv_to_rgb( hsv );
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    hsv_t hsv = { .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness };
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    rgb_t rgb = hsv_to_rgb( hsv );
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    backlight_set_color_all( rgb.r, rgb.g, rgb.b );
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}
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// alphas = color1, mods = color2
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void backlight_effect_alphas_mods(void)
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{
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    RGB rgb1 = hsv_to_rgb( (HSV){ .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness } );
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    RGB rgb2 = hsv_to_rgb( (HSV){ .h = g_config.color_2.h, .s = g_config.color_2.s, .v = g_config.brightness } );
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    rgb_t rgb1 = hsv_to_rgb( (hsv_t){ .h = g_config.color_1.h, .s = g_config.color_1.s, .v = g_config.brightness } );
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    rgb_t rgb2 = hsv_to_rgb( (hsv_t){ .h = g_config.color_2.h, .s = g_config.color_2.s, .v = g_config.brightness } );
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    bool is_alpha = false;
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    for ( int row = 0; row < MATRIX_ROWS; row++ )
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    {
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			@ -1352,8 +1352,8 @@ void backlight_effect_gradient_up_down(void)
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    int16_t s2 = g_config.color_2.s;
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    int16_t deltaS = ( s2 - s1 ) / 4;
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    HSV hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    RGB rgb;
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    hsv_t hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    rgb_t rgb;
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    Point point;
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    for ( int i=0; i<BACKLIGHT_LED_COUNT; i++ )
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    {
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			@ -1390,8 +1390,8 @@ void backlight_effect_raindrops(bool initialize)
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    int16_t s2 = g_config.color_2.s;
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    int16_t deltaS = ( s2 - s1 ) / 4;
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    HSV hsv;
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    RGB rgb;
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    hsv_t hsv;
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    rgb_t rgb;
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    // Change one LED every tick
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    uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % BACKLIGHT_LED_COUNT : 255;
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			@ -1431,8 +1431,8 @@ void backlight_effect_cycle_all(void)
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#endif
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        offset2 = (offset2<=63) ? (63-offset2) : 0;
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        HSV hsv = { .h = offset+offset2, .s = 255, .v = g_config.brightness };
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        RGB rgb = hsv_to_rgb( hsv );
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        hsv_t hsv = { .h = offset+offset2, .s = 255, .v = g_config.brightness };
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        rgb_t rgb = hsv_to_rgb( hsv );
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        backlight_set_color( i, rgb.r, rgb.g, rgb.b );
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    }
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}
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			@ -1440,8 +1440,8 @@ void backlight_effect_cycle_all(void)
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void backlight_effect_cycle_left_right(void)
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{
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    uint8_t offset = ( g_tick << g_config.effect_speed ) & 0xFF;
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    HSV hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    RGB rgb;
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    hsv_t hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    rgb_t rgb;
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    Point point;
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    for ( int i=0; i<BACKLIGHT_LED_COUNT; i++ )
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    {
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			@ -1467,8 +1467,8 @@ void backlight_effect_cycle_left_right(void)
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void backlight_effect_cycle_up_down(void)
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{
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    uint8_t offset = ( g_tick << g_config.effect_speed ) & 0xFF;
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    HSV hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    RGB rgb;
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    hsv_t hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    rgb_t rgb;
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    Point point;
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    for ( int i=0; i<BACKLIGHT_LED_COUNT; i++ )
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    {
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			@ -1493,8 +1493,8 @@ void backlight_effect_cycle_up_down(void)
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void backlight_effect_jellybean_raindrops( bool initialize )
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{
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    HSV hsv;
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    RGB rgb;
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    hsv_t hsv;
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    rgb_t rgb;
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    // Change one LED every tick
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    uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % BACKLIGHT_LED_COUNT : 255;
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			@ -1519,8 +1519,8 @@ void backlight_effect_jellybean_raindrops( bool initialize )
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void backlight_effect_cycle_radial1(void)
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{
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    uint8_t offset = ( g_tick << g_config.effect_speed ) & 0xFF;
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    HSV hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    RGB rgb;
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    hsv_t hsv = { .h = 0, .s = 255, .v = g_config.brightness };
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    rgb_t rgb;
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    Point point;
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    for ( int i=0; i<BACKLIGHT_LED_COUNT; i++ )
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    {
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			@ -1537,8 +1537,8 @@ void backlight_effect_cycle_radial2(void)
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{
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    uint8_t offset = ( g_tick << g_config.effect_speed ) & 0xFF;
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    HSV hsv = { .h = 0, .s = g_config.color_1.s, .v = g_config.brightness };
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    RGB rgb;
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    hsv_t hsv = { .h = 0, .s = g_config.color_1.s, .v = g_config.brightness };
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    rgb_t rgb;
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    Point point;
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    for ( int i=0; i<BACKLIGHT_LED_COUNT; i++ )
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    {
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			@ -1559,10 +1559,10 @@ void backlight_effect_cycle_radial2(void)
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#if defined(RGB_BACKLIGHT_M6_B) || defined(RGB_BACKLIGHT_M10_C)
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void backlight_effect_custom_colors(void)
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{
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    RGB rgb;
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    rgb_t rgb;
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    for ( uint8_t i = 0; i < RGB_BACKLIGHT_CUSTOM_COLORS_COUNT; i++ )
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    {
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        HSV hsv = { .h = g_config.custom_color[i].h, .s = g_config.custom_color[i].s, .v = g_config.brightness };
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        hsv_t hsv = { .h = g_config.custom_color[i].h, .s = g_config.custom_color[i].s, .v = g_config.brightness };
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        rgb = hsv_to_rgb( hsv );
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        uint8_t led;
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        map_row_column_to_led( 0, i, &led );
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			@ -1580,8 +1580,8 @@ void backlight_effect_custom_colors(void)
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void backlight_effect_indicators_set_colors( uint8_t index, HS color )
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{
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    HSV hsv = { .h = color.h, .s = color.s, .v = g_config.brightness };
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    RGB rgb = hsv_to_rgb( hsv );
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    hsv_t hsv = { .h = color.h, .s = color.s, .v = g_config.brightness };
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    rgb_t rgb = hsv_to_rgb( hsv );
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    if ( index == 254 )
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    {
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        backlight_set_color_all( rgb.r, rgb.g, rgb.b );
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