Rename RGB/HSV structs: keyboard-level code (#24476)
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43 changed files with 215 additions and 215 deletions
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@ -18,13 +18,13 @@ static bool SINGLE_COLOR_RAINDROPS(effect_params_t* params) {
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}
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// Take matrix color, add between -5 and +5 to hue, random brightness between 0 and val, set to 0 if val between 0 and 5, then write to LED
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HSV hsv = rgb_matrix_get_hsv();
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hsv_t hsv = rgb_matrix_get_hsv();
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hsv.h = rgb_matrix_get_hue() - 2 + random8() % 5;
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hsv.v = random8() % rgb_matrix_get_val();
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if (hsv.v < 5) {
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hsv.v = 0;
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}
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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wait_timer = g_rgb_timer + interval();
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}
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@ -51,7 +51,7 @@ bool STATIC_GAME_MODE(effect_params_t* params) {
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return;
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}
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HSV hsv = rgb_matrix_get_hsv();
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hsv_t hsv = rgb_matrix_get_hsv();
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switch (i) {
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case W_LED_INDEX:
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@ -92,7 +92,7 @@ bool STATIC_GAME_MODE(effect_params_t* params) {
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break;
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}
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RGB rgb = hsv_to_rgb(hsv);
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rgb_t rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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