Added custom keymap.
Added custom keymap.
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								keyboards/planck/keymaps/callum/Makefile
									
										
									
									
									
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								keyboards/planck/keymaps/callum/Makefile
									
										
									
									
									
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# Build Options
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#   change to "no" to disable the options, or define them in the Makefile in
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#   the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
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CONSOLE_ENABLE = no         # Console for debug(+400)
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COMMAND_ENABLE = yes        # Commands for debug and configuration
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NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
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MIDI_ENABLE = no            # MIDI controls
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AUDIO_ENABLE = no           # Audio output on port C6
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UNICODE_ENABLE = no         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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	include ../../../../Makefile
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endif
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								keyboards/planck/keymaps/callum/keymap.c
									
										
									
									
									
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								keyboards/planck/keymaps/callum/keymap.c
									
										
									
									
									
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _MOVE 1
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#define _SYMB 2
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#define _FUNC 3
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enum planck_keycodes {
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  BASE = SAFE_RANGE,
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  MOVE,
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  SYMB,
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  FUNC
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE
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 * ,-----------------------------------------------------------------------------------.
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 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  |  -   |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Bksp |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Shift |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | Func | GUI  | Alt  | Ctrl | Symb |Enter |Space | Move | GUI  | Alt  | Ctrl |Caps  |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_BASE] = {
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  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_MINS},
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  {KC_BSPC, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
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  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT},
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  {FUNC,    KC_LGUI, KC_LALT, KC_LCTL, SYMB,    KC_ENT,  KC_SPC,  MOVE,    KC_RGUI, KC_RALT, KC_RCTL, KC_CAPS}
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},
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/* MOVE
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 * ,-----------------------------------------------------------------------------------.
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 * | Esc  |      | Home |  Up  | End  |      |      | Home |  Up  | End  |      | Esc  |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Del  |      | Left | Down |Right |      |      | Left | Down |Right |      | Del  |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |      |      |Pg Up |Pg Dn |      |      |Pg Dn |Pg Up |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_MOVE] = {
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  {KC_ESC,  _______, KC_HOME,   KC_UP,  KC_END, _______, _______, KC_HOME,   KC_UP,  KC_END, _______,  KC_ESC},
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  {KC_DEL,  _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,  KC_DEL},
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  {_______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* SYMB
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 * ,-----------------------------------------------------------------------------------.
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 * |  Esc |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Esc  |
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 * |-----------------------------------------------------------------------------------.
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 * |  Del |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Del  |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * |      |   ~  |   |  |   +  |   [  |   {  |  }   |   ]  |   =  |   \  |   `  |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_SYMB] = {
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  {KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_ESC },
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  {KC_DEL,  KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
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  {_______, KC_TILD, KC_PIPE, KC_PLUS, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_EQL,  KC_BSLS, KC_GRV,  _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* FUNC
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 * ,-----------------------------------------------------------------------------------.
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 * | F12  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  | F10  | F11  |
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 * |-----------------------------------------------------------------------------------.
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 * |      | Play | Prev | Next | BL+  |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      | Mute | Vol- | Vol+ | BL-  |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |Reset |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_FUNC] = {
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  {KC_F12,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11 },
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  {_______, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______},
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  {_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_SLCK, _______, _______, _______, _______, _______, _______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET  }
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case MOVE:
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      if (record->event.pressed) {
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        layer_on(_MOVE);
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        update_tri_layer(_MOVE, _SYMB, _FUNC);
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      } else {
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        layer_off(_MOVE);
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        update_tri_layer(_MOVE, _SYMB, _FUNC);
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      }
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      return false;
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      break;
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    case SYMB:
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      if (record->event.pressed) {
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        layer_on(_SYMB);
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        update_tri_layer(_MOVE, _SYMB, _FUNC);
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      } else {
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        layer_off(_SYMB);
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        update_tri_layer(_MOVE, _SYMB, _FUNC);
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      }
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      return false;
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      break;
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    case FUNC:
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      if (record->event.pressed) {
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        layer_on(_FUNC);
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      } else {
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        layer_off(_FUNC);
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      }
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      return false;
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      break;
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  }
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  return true;
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}
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