Arisu keymapping, and corresponding via keymap (#9560)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com> Co-authored-by: Will <wailinnyu@gmail.com> Co-authored-by: Andrew Koh <andrew@springlabs.com>
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								keyboards/arisu/keymaps/fate/keymap.c
									
										
									
									
									
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								keyboards/arisu/keymaps/fate/keymap.c
									
										
									
									
									
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/* Copyright 2019 Fate
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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enum arisu_layers {
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  _QWERTY,
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  _FN,
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  _ADJUST
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};
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// Tap Dance Declarations
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enum {
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    TD_LALT_LGUI = 0,
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    TD_RALT_RGUI
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};
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#define FN MO(_FN)
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#define ADJUST MO(_ADJUST)
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#define LALT_LG TD(TD_LALT_LGUI)
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#define RALT_RG TD(TD_RALT_RGUI)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = LAYOUT(
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    KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSLS, KC_GRV,  KC_PGUP,
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    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSPC,          KC_PGDN,
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    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,                    ADJUST,
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    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,
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    KC_LCTL,          LALT_LG,          KC_SPC,  FN,               KC_SPC,           RALT_RG,                   KC_LEFT, KC_DOWN, KC_RGHT
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  ),
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  [_FN] = LAYOUT(
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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    KC_CAPS, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_DEL,           _______,
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    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, _______, _______, _______, _______, _______,                   _______,
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    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, _______, KC_APP,  _______,          _______,
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    _______,          _______,          _______, _______,          _______,          _______,                   _______, _______, _______
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  ),
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  [_ADJUST] = LAYOUT(
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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    KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,           KC_END,
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY,                   _______,
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    _______, _______, _______, _______, _______, RESET,   _______, _______, _______, _______, _______, _______,          KC_VOLU,
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    _______,          _______,          _______, _______,          _______,          _______,                   KC_MPRV, KC_VOLD, KC_MNXT
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  )
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};
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // Tap once for L-Alt, twice for L-GUI
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    [TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
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    // Tap once for R-Alt, twice for R-GUI
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    [TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI)
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};
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