Update readme and default layout for TADA68
Add the default function layer mappings for the keyboard. Provide flashing instructions in the readme.
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					 4 changed files with 26 additions and 58 deletions
				
			
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			@ -1,9 +1,5 @@
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#include "tada68.h"
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// Used for SHIFT_ESC
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#define MODS_CTRL_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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			@ -36,63 +32,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _FL: Function Layer
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   * ,----------------------------------------------------------------.
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   * |   |   |   |   |   |   |   |   |   |   |   |   |   |  RESET|    |
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   * |   | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del    |Ins |
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   * |----------------------------------------------------------------|
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   * |     |   |   |   |   |   |   |   |   |   |   |BL-|BL+|BL   |    |
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   * |     |   |Up |   |   |   |   |   |   |   |   |   |   |     |Hme |
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   * |----------------------------------------------------------------|
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   * |      |   |   |   |   |   |   |       |   |   |   |        |    |
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   * |      |<- |Dn | ->|   |   |   |   |   |   |   |   |        |End |
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   * |----------------------------------------------------------------|
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   * |        | F1|F2 | F3|F4 | F5| F6| F7| F8|   |   |      |   |    |
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   * |        |   |   |Bl-|BL |BL+|   |VU-|VU+|MUT|   |MouseL|MsU|Rck |
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   * |----------------------------------------------------------------|
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   * |    |    |    |                       |   |   |    |   |   |    |
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   * |    |    |    |                       |   |   |    |MsL|MsD|MsR |
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   * `----------------------------------------------------------------'
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   */
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[_FL] = KEYMAP_ANSI(
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  #ifdef RGBLIGHT_ENABLE
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  _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______,  \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,_______, \
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  _______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \
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  _______,_______,_______,                 _______,               _______,_______,_______,_______,_______, _______),
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  #else
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  _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______,  \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,_______, \
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  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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  _______,_______,_______,                 _______,               _______,_______,_______,_______,_______, _______),
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  #endif
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  _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS ,  \
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  _______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \
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  _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,        _______,KC_END, \
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  _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
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  _______,_______,_______,                 _______,               _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
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};
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/*enum function_id {
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    //SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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  //[0]  = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  static uint8_t shift_esc_shift_mask;
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  switch (id) {
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    case SHIFT_ESC:
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      shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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      if (record->event.pressed) {
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        if (shift_esc_shift_mask) {
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          add_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          add_key(KC_ESC);
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          send_keyboard_report();
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        }
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      } else {
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        if (shift_esc_shift_mask) {
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          del_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          del_key(KC_ESC);
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          send_keyboard_report();
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        }
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      }
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      break;
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  }
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}*/
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			@ -1 +1,3 @@
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# default TADA68 layout
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This layout replicates the default factory layout of the TADA68.
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			@ -1,4 +1,15 @@
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TADA68 keyboard firmware
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======================
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========================
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TODO: to be updated.
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1) from the keyboards/tada68 directory run:
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```
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$ make flashbin
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```
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2) hit the reset button on the TADA, the lights will start flashing.
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3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it.
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4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive.
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5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
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