Review fixes for layer lock feature (#24627)
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					 7 changed files with 35 additions and 114 deletions
				
			
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			@ -140,9 +140,9 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#ifdef OS_DETECTION_ENABLE
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#    include "os_detection.h"
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#endif
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#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
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#ifdef LAYER_LOCK_ENABLE
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#    include "layer_lock.h"
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#endif // LAYER_LOCK_ENABLE
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#endif
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static uint32_t last_input_modification_time = 0;
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uint32_t        last_input_activity_time(void) {
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			@ -659,7 +659,7 @@ void quantum_task(void) {
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    secure_task();
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#endif
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#if defined(LAYER_LOCK_ENABLE) && LAYER_LOCK_IDLE_TIMEOUT > 0
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#ifdef LAYER_LOCK_ENABLE
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    layer_lock_task();
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#endif
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}
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			@ -23,12 +23,18 @@ layer_state_t locked_layers = 0;
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#    if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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uint32_t layer_lock_timer = 0;
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void layer_lock_task(void) {
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void layer_lock_timeout_task(void) {
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    if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
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        layer_lock_all_off();
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        layer_lock_timer = timer_read32();
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    }
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}
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void layer_lock_activity_trigger(void) {
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    layer_lock_timer = timer_read32();
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}
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#    else
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void layer_lock_timeout_task(void) {}
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void layer_lock_activity_trigger(void) {}
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#    endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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bool is_layer_locked(uint8_t layer) {
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			@ -44,9 +50,7 @@ void layer_lock_invert(uint8_t layer) {
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        }
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#    endif // NO_ACTION_ONESHOT
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        layer_on(layer);
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#    if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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        layer_lock_timer = timer_read32();
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#    endif   // LAYER_LOCK_IDLE_TIMEOUT > 0
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        layer_lock_activity_trigger();
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    } else { // Layer is being unlocked.
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        layer_off(layer);
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    }
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			@ -72,10 +76,25 @@ void layer_lock_all_off(void) {
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    layer_lock_set_kb(locked_layers);
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}
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#else  // NO_ACTION_LAYER
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bool is_layer_locked(uint8_t layer) {
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    return false;
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}
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void layer_lock_on(uint8_t layer) {}
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void layer_lock_off(uint8_t layer) {}
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void layer_lock_all_off(void) {}
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void layer_lock_invert(uint8_t layer) {}
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void layer_lock_timeout_task(void) {}
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void layer_lock_activity_trigger(void) {}
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#endif // NO_ACTION_LAYER
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__attribute__((weak)) bool layer_lock_set_kb(layer_state_t locked_layers) {
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    return layer_lock_set_user(locked_layers);
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}
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__attribute__((weak)) bool layer_lock_set_user(layer_state_t locked_layers) {
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    return true;
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}
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#endif // NO_ACTION_LAYER
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void layer_lock_task(void) {
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    layer_lock_timeout_task();
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}
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			@ -49,13 +49,6 @@
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 *
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 *     #define LAYER_LOCK_IDLE_TIMEOUT 60000  // Turn off after 60 seconds.
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 *
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 * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
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 *
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 *     void matrix_scan_user(void) {
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 *       layer_lock_task();
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 *       // Other tasks...
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 *     }
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 *
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 * For full documentation, see
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 * <https://getreuer.info/posts/keyboards/layer-lock>
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 */
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			@ -67,24 +60,6 @@
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#include "action_layer.h"
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#include "action_util.h"
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/**
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 * Handler function for Layer Lock.
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 *
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 * In your keymap, define a custom keycode to use for Layer Lock. Then handle
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 * Layer Lock from your `process_record_user` function by calling
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 * `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
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 *
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 *     #include "features/layer_lock.h"
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 *
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 *     bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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 *       if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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 *       // Your macros ...
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 *
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 *       return true;
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 *     }
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 */
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#ifndef NO_ACTION_LAYER
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/** Returns true if `layer` is currently locked. */
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bool is_layer_locked(uint8_t layer);
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			@ -116,20 +91,8 @@ void layer_lock_invert(uint8_t layer);
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bool layer_lock_set_kb(layer_state_t locked_layers);
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bool layer_lock_set_user(layer_state_t locked_layers);
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/** Handle various background tasks */
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void layer_lock_task(void);
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#else  // NO_ACTION_LAYER
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static inline bool is_layer_locked(uint8_t layer) {
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    return false;
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}
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static inline void layer_lock_on(uint8_t layer) {}
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static inline void layer_lock_off(uint8_t layer) {}
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static inline void layer_lock_all_off(void) {}
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static inline void layer_lock_invert(uint8_t layer) {}
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static inline bool layer_lock_set_kb(layer_state_t locked_layers) {
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    return true;
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}
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static inline bool layer_lock_set_user(layer_state_t locked_layers) {
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    return true;
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}
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static inline void layer_lock_task(void) {}
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#endif // NO_ACTION_LAYER
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/** Update any configured timeouts */
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void layer_lock_activity_trigger(void);
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			@ -12,14 +12,6 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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 * @file layer_lock.c
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 * @brief Layer Lock implementation
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 *
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 * For full documentation, see
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 * <https://getreuer.info/posts/keyboards/layer-lock>
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 */
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#include "layer_lock.h"
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#include "process_layer_lock.h"
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#include "quantum_keycodes.h"
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			@ -27,12 +19,9 @@
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// The current lock state. The kth bit is on if layer k is locked.
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extern layer_state_t locked_layers;
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#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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extern uint32_t layer_lock_timer;
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#endif
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// Handles an event on an `MO` or `TT` layer switch key.
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static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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static inline bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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    if (is_layer_locked(layer)) {
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        if (record->event.pressed) { // On press, unlock the layer.
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            layer_lock_invert(layer);
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			@ -44,9 +33,7 @@ static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record) {
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#ifndef NO_ACTION_LAYER
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#    if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
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    layer_lock_timer = timer_read32();
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#    endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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    layer_lock_activity_trigger();
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    // The intention is that locked layers remain on. If something outside of
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    // this feature turned any locked layers off, unlock them.
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			@ -12,54 +12,6 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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 * @file layer_lock.h
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 * @brief Layer Lock, a key to stay in the current layer.
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 *
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 * Overview
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 * --------
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 *
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 * Layers are often accessed by holding a button, e.g. with a momentary layer
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 * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
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 * want to "lock" or "toggle" the layer so that it stays on without having to
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 * hold down a button. One way to do that is with a tap-toggle `TT` layer key,
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 * but here is an alternative.
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 *
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 * This library implements a "Layer Lock key". When tapped, it "locks" the
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 * highest layer to stay active, assuming the layer was activated by one of the
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 * following keys:
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 *
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 *  * `MO(layer)` momentary layer switch
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 *  * `LT(layer, key)` layer tap
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 *  * `OSL(layer)` one-shot layer
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 *  * `TT(layer)` layer tap toggle
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 *  * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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 *
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 * Tapping the Layer Lock key again unlocks and turns off the layer.
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 *
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 * @note When a layer is "locked", other layer keys such as `TO(layer)` or
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 * manually calling `layer_off(layer)` will override and unlock the layer.
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 *
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 * Configuration
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 * -------------
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 *
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 * Optionally, a timeout may be defined so that Layer Lock disables
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 * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
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 * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
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 *
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 *     #define LAYER_LOCK_IDLE_TIMEOUT 60000  // Turn off after 60 seconds.
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 *
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 * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
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 *
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 *     void matrix_scan_user(void) {
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 *       layer_lock_task();
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 *       // Other tasks...
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 *     }
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 *
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 * For full documentation, see
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 * <https://getreuer.info/posts/keyboards/layer-lock>
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 */
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#pragma once
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#include <stdint.h>
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			@ -78,7 +78,7 @@
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#ifdef LAYER_LOCK_ENABLE
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#    include "process_layer_lock.h"
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#endif // LAYER_LOCK_ENABLE
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#endif
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#ifdef AUDIO_ENABLE
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#    ifndef GOODBYE_SONG
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			@ -242,7 +242,7 @@ extern layer_state_t layer_state;
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#ifdef LAYER_LOCK_ENABLE
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#    include "layer_lock.h"
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#endif // LAYER_LOCK_ENABLE
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#endif
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void set_single_default_layer(uint8_t default_layer);
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void set_single_persistent_default_layer(uint8_t default_layer);
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