Refactor: move keyboards into kumaokobo (#22719)
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					 83 changed files with 94 additions and 10 deletions
				
			
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -14,14 +14,14 @@
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox/columner:default
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make kumaokobo/kudox/columner:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox/columner:default:flash
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make kumaokobo/kudox/columner:default:flash
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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			@ -14,14 +14,14 @@
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox/rev3:default
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make kumaokobo/kudox/rev3:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox/rev3:default:flash
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make kumaokobo/kudox/rev3:default:flash
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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			@ -22,11 +22,11 @@ Enter the bootloader in 3 ways:
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Make example for this keyboard (after setting up your build environment):
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    make kudox_full/rev1:default
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    make kumaokobo/kudox_full/rev1:default
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Flashing example for this keyboard:
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    make kudox_full/rev1:default:flash
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    make kumaokobo/kudox_full/rev1:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox_game/rev2:default
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make kumaokobo/kudox_game/rev2:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox_game/rev2:default:avrdude
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make kumaokobo/kudox_game/rev2:default:avrdude
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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			@ -1,3 +1,6 @@
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Copyright Kumao Kobo <kumaokobo@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include QMK_KEYBOARD_H
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#include"keymap_japanese.h"
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			@ -8,7 +8,7 @@ Pico adopted the footprint for [Kailh Mid-Height](http://www.kailh.com/en/Produc
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Make example for this keyboard (after setting up your build environment):
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    make pico/65keys:default
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    make kumaokobo/pico/65keys:default
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## 65 keys
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<p align="center">
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