Refactor: move keyboards into kumaokobo (#22719)

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フィルターペーパー 2023-12-24 07:48:32 +08:00 committed by GitHub
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commit 9642cd9046
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83 changed files with 94 additions and 10 deletions

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -14,14 +14,14 @@
Make example for this keyboard (after setting up your build environment):
```sh
make kudox/columner:default
make kumaokobo/kudox/columner:default
```
Example of flashing this keyboard:
```sh
make kudox/columner:default:flash
make kumaokobo/kudox/columner:default:flash
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -14,14 +14,14 @@
Make example for this keyboard (after setting up your build environment):
```sh
make kudox/rev3:default
make kumaokobo/kudox/rev3:default
```
Example of flashing this keyboard:
```sh
make kudox/rev3:default:flash
make kumaokobo/kudox/rev3:default:flash
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -22,11 +22,11 @@ Enter the bootloader in 3 ways:
Make example for this keyboard (after setting up your build environment):
make kudox_full/rev1:default
make kumaokobo/kudox_full/rev1:default
Flashing example for this keyboard:
make kudox_full/rev1:default:flash
make kumaokobo/kudox_full/rev1:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -14,13 +14,13 @@
Make example for this keyboard (after setting up your build environment):
```sh
make kudox_game/rev2:default
make kumaokobo/kudox_game/rev2:default
```
Example of flashing this keyboard:
```sh
make kudox_game/rev2:default:avrdude
make kumaokobo/kudox_game/rev2:default:avrdude
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_japanese.h"

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@ -8,7 +8,7 @@ Pico adopted the footprint for [Kailh Mid-Height](http://www.kailh.com/en/Produc
Make example for this keyboard (after setting up your build environment):
make pico/65keys:default
make kumaokobo/pico/65keys:default
## 65 keys
<p align="center">