[Keyboard] Work Louder board fixup (#14247)
* [Keyboard] Add some last minute tweaks to Work board * Additional fixes * Fix rgb pin * Fix ws2812 hackery * additional led tweaks * Add indicator LEDs * fix bootmagic settings * Fix up RGB stuff * Limit power draw for entire board * fixup lights and such * change LED order on loop * Fix indicators if via is not enabled * Enable Sleep for rgb matrix * Even more LED tweaks * Final tweaks? * Tweak keycodes
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					 8 changed files with 331 additions and 112 deletions
				
			
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			@ -24,15 +24,11 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#define PRODUCT_ID   0xE6EF
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#define DEVICE_VER   0x0001
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#define MANUFACTURER Work Louder
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#define PRODUCT      nano
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#define PRODUCT      Nano Pad
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/* key matrix size */
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#define MATRIX_ROWS 1
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#ifdef VIA_ENABLE
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#    define MATRIX_COLS 5
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#else
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#    define MATRIX_COLS 3
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#endif
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#define MATRIX_ROWS  1
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#define MATRIX_COLS  5
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/*
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 * Keyboard Matrix Assignments
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			@ -44,13 +40,13 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { F7 }
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#define MATRIX_COL_PINS { B5, B6, C6 }
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#define UNUSED_PINS
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#define MATRIX_ROW_PINS \
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    { F7 }
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#define MATRIX_COL_PINS \
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    { B5, B6, C6, NO_PIN, NO_PIN }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION        COL2ROW
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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			@ -62,25 +58,26 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGBLIGHT_DI_PIN C7
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#    define RGBLED_NUM 6
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#define RGBLIGHT_DI_PIN        C7
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#define RGBLED_NUM             6
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//#    define RGBLIGHT_HUE_STEP 8
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//#    define RGBLIGHT_SAT_STEP 8
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//#    define RGBLIGHT_VAL_STEP 8
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//#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#    define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== or choose animations ==*/
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//#    define RGBLIGHT_EFFECT_BREATHING
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//#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#    define RGBLIGHT_EFFECT_SNAKE
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//#    define RGBLIGHT_EFFECT_KNIGHT
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//#    define RGBLIGHT_EFFECT_CHRISTMAS
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//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#    define RGBLIGHT_EFFECT_RGB_TEST
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//#    define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_DEFAULT_MODE         RGBLIGHT_MODE_STATIC_LIGHT
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#define RGBLIGHT_DEFAULT_HUE          170
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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			@ -89,9 +86,11 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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//#endif
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#define RGB_DI_PIN F6
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#define DRIVER_LED_TOTAL 2
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#define RGB_DI_PIN                    F6
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#define DRIVER_LED_TOTAL              2
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
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#define RGB_MATRIX_DISABLE_KEYCODES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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			@ -151,14 +150,21 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 3
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#define BOOTMAGIC_LITE_ROW    0
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#define BOOTMAGIC_LITE_COLUMN 2
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#define ENCODERS_PAD_A { D7 }
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#define ENCODERS_PAD_B { B4 }
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#define ENCODERS_PAD_A \
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    { D7 }
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#define ENCODERS_PAD_B \
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    { B4 }
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#define ENCODERS 1
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#define ENCODERS_CW_KEY  { { 3, 0 } }
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#define ENCODERS_CCW_KEY { { 4, 0 } }
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#define ENCODERS_CW_KEY \
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    {                   \
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        { 3, 0 }        \
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    }
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#define ENCODERS_CCW_KEY \
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    {                    \
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        { 4, 0 }         \
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    }
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