[Keyboard] add Basekeys Trifecta (#10375)
* Trifecta 09-20 * Update keyboards/basekeys/trifecta/config.h * Update keyboards/basekeys/trifecta/config.h * Update keyboards/basekeys/trifecta/config.h * Update keyboards/basekeys/trifecta/keymaps/default/keymap.c * Update keyboards/basekeys/trifecta/keymaps/via/keymap.c * Update keyboards/basekeys/trifecta/rules.mk * Update rules.mk Suggested Changes * Update keyboards/basekeys/trifecta/readme.md * Update keyboards/basekeys/trifecta/readme.md * Tap Dance Removal * Update keyboards/basekeys/trifecta/keymaps/default/keymap.c * Update keyboards/basekeys/trifecta/keymaps/default/keymap.c * Update keyboards/basekeys/trifecta/keymaps/via/keymap.c
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								keyboards/basekeys/trifecta/config.h
									
										
									
									
									
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								keyboards/basekeys/trifecta/config.h
									
										
									
									
									
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/* Copyright 2020 Swiftrax and Basekeys.com
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x04D8
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#define PRODUCT_ID      0xEAF3
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Swiftrax
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#define PRODUCT         Trifecta
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B0, B7, F7, B1, B6, C6, C7, B5, F6, D2 }
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#define MATRIX_COL_PINS { F0, F1, F4, F5, D1, B2, D0, B3 }
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#define ENCODERS_PAD_A { D4, D6, D7 }
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#define ENCODERS_PAD_B { B4, D3, D5 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN E6
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#define DRIVER_LED_TOTAL 80
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/* RGB LED */
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN E6
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#define RGBLED_NUM 80    // Number of LEDs. backlight x69
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_ANIMATIONS
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Limits the brightness of the LEDS range of 255-0 (255 is default)*/
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#define RGBLIGHT_LIMIT_VAL 128
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* EEPROM for via */
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#define DYNAMIC_KEYMAP_LAYER_COUNT 3
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/* bootmagic row col assignment */
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#define BOOTMAGIC_LITE_ROW 1
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#define BOOTMAGIC_LITE_COLUMN 0
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#ifdef RGB_MATRIX_ENABLE
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#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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//#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
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#    define RGB_MATRIX_HUE_STEP 8
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#    define RGB_MATRIX_SAT_STEP 8
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#    define RGB_MATRIX_VAL_STEP 8
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#    define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
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 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
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// #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #   define DISABLE_RGB_MATRIX_BREATHING
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// #   define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #   define DISABLE_RGB_MATRIX_DUAL_BEACON
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// #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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// #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #   define DISABLE_RGB_MATRIX_RAINDROPS
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// #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #   define DISABLE_RGB_MATRIX_SPLASH
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// #   define DISABLE_RGB_MATRIX_MULTISPLASH
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// #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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