User space fixed (#3095)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error
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# Overview
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I have mostly ortholinear keyboards, which share a lot of functions.
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For this purpose, I collected them here.
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I have the following keymaps:
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* Gherkin (Does not use the user space)
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* Let's Split
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* Let's Split It Up
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* Planck
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# Layout
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I use DVORAK with an unorthodox Turkish layout.
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If you wanna grab my code, andused a previous layout with a persistent base
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layer change, change it to layer 0 before proceeding.
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# Layers
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* **Dvorak**: Base layer,withdvorak layout.
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* **Alternative**: Has alternate characters.
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* **Game**: Toggled from *Function*, comfortable for gaming use.
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* **Numeric**: Has numericals and symbols. Can be locked.
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* **Function**: Layer has media and function keys.
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* **Mouse**: Manipulates mouse. Can be locked.
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* **Music** Allows playing sounds like a keyboard.
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# Functionality
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* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
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* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
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* **Mouse**: Mouse emulation, complete with diagonal keys.
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* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
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I suggest checking out how I enabled shifting for Turkish layer,
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how I planned out RGB lighting, and my mouse implementation; they might offer
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some insight into fringe user cases.
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# Issues
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All features are too big for the 32kB bootloader.
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Offenders are audio and rgb lights; it comes down to one or the other.
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~The Proton board, and rev 6 should fix that.~
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# Credits
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I have previously written my keymap by myself before, but I rewrote it here,
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heavily inspired by @drashna's user folder.
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								users/bbaserdem/bbaserdem.c
									
										
									
									
									
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#include "bbaserdem.h"
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/*---------------*\
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|*-----MOUSE-----*|
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\*---------------*/
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#ifdef MOUSEKEY_ENABLE
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#include "mousekey.h"
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#endif
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/*-------------*\
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|*-----RGB-----*|
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\*-------------*/
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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/*-----------------*\
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|*-----SECRETS-----*|
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\*-----------------*/
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// Enabled by adding a non-tracked secrets.h to this dir.
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#if (__has_include("secrets.h"))
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#include "secrets.h"
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#endif
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/*---------------*\
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|*-----MUSIC-----*|
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\*---------------*/
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#ifdef AUDIO_ENABLE
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float tone_game[][2]    = SONG(ZELDA_PUZZLE);
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float tone_return[][2]  = SONG(ZELDA_TREASURE);
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float tone_linux[][2]   = SONG(UNICODE_LINUX);
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float tone_windows[][2] = SONG(UNICODE_WINDOWS);
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#endif
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/*-------------------*\
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|*-----TAP-DANCE-----*|
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\*-------------------*/
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#ifdef TAP_DANCE_ENABLE
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // Shift on double tap of semicolon
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    [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
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};
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#endif
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/* In keymaps, instead of writing _user functions, write _keymap functions
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 * The __attribute__((weak)) allows for empty definitions here, and during
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 * compilation, if these functions are defined elsewhere, they are written
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 * over. This allows to include custom code from keymaps in the generic code
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 * in this file.
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 */
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__attribute__ ((weak)) void matrix_init_keymap(void) { }
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__attribute__ ((weak)) void matrix_scan_keymap(void) { }
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__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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    return true;
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}
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__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
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    return state;
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}
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__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
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/* ----------------------- *\
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 * -----RGB Functions----- *
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\* ----------------------- */
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#ifdef RGBLIGHT_ENABLE
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// Storage variables
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extern  rgblight_config_t rgblight_config;
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bool    base_sta;   // Keeps track if in saveable state
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bool    base_tog;   // Whether base state is active or not
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int     base_hue;   // Hue value of base state
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int     base_sat;   // Saturation value of base state
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int     base_val;   // Brightness value of base state
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uint8_t base_mod;   // Animation mode of the base state
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// Save the current state of the rgb mode
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void rgblight_saveBase(void) {
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    base_hue = rgblight_config.hue;
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    base_sat = rgblight_config.sat;
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    base_val = rgblight_config.val;
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    base_mod = rgblight_config.mode;
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    base_tog = rgblight_config.enable;
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    base_sta = false;   // If saving, that means base layer is being left
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}
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// Load the base state back 
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void rgblight_loadBase(void) {
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    // Don't do anything if not enabled
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    if ( !base_sta ) {
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        if ( base_tog ) {
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            rgblight_enable();
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            rgblight_mode( base_mod );
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            rgblight_sethsv( base_hue, base_sat, base_val );
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        } else {
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            rgblight_disable();
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        }
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    }
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    // Mark that base is loaded, and to be saved before leaving
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    base_sta = true;
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}
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// Set to plain HSV color
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void rgblight_colorStatic( int hu, int sa, int va ) {
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    // First, it must be enabled or color change is not written
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    rgblight_enable();
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    rgblight_mode(1);
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    rgblight_sethsv(hu,sa,va);
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}
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/* HSV values, thank you @drashna!
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 * white        (  0,   0, 255)
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 * red          (  0, 255, 255)
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 * coral        ( 16, 176, 255)
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 * orange       ( 39, 255, 255)
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 * goldenrod    ( 43, 218, 218)
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 * gold         ( 51, 255, 255)
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 * yellow       ( 60, 255, 255)
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 * chartreuse   ( 90, 255, 255)
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 * green        (120, 255, 255)
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 * springgreen  (150, 255, 255)
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 * turquoise    (174,  90, 112)
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 * teal         (180, 255, 128)
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 * cyan         (180, 255, 255)
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 * azure        (186, 102, 255)
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 * blue         (240, 255, 255)
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 * purple       (270, 255, 255)
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 * magenta      (300, 255, 255)
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 * pink         (330, 128, 255)
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 */
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// Set RGBLIGHT state depending on layer
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void rgblight_change( uint8_t last_layer ) {
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    // Save state, if saving is requested
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    /*
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    if ( base_sta ) {
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        rgblight_saveBase();
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    }
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    */
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    // Change RGB light
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    switch ( last_layer ) {
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        case _DV:
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            // Load base layer
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            rgblight_loadBase();
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            break;
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        case _AL:
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            // Do yellow for alternate
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            rgblight_colorStatic( 60,255,255);
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            break;
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        case _GA:
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            // Do purple for game
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            rgblight_colorStatic(285,255,255);
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            break;
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        case _NU:
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            // Do azure for number
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            rgblight_colorStatic(186,200,255);
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            break;
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        case _SE:
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            // Do red for settings
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            rgblight_colorStatic( 16,255,255);
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            break;
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        case _MO:
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            // Do green for mouse
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            rgblight_colorStatic(120,255,255);
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            break;
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#ifdef AUDIO_ENABLE
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        case _MU:
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            // Do orange for music
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            rgblight_colorStatic( 39,255,255);
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            break;
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#endif
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        default:
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            // Something went wrong
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            rgblight_colorStatic(  0,255,255);
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            break;
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    }
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}
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#endif
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/*---------------------*\
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|*-----MATRIX INIT-----*|
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\*---------------------*/
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void matrix_init_user (void) {
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    // Keymap specific things, do it first thing to allow for delays etc
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    matrix_init_keymap();
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    // Correct unicode
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    set_unicode_input_mode(UC_LNX);
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    // Make beginning layer DVORAK
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    set_single_persistent_default_layer(_DV);
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//--RGB light initialize base layer
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#ifdef RGBLIGHT_ENABLE
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    // Base hue is white, and RGB disabled
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    base_hue = 100;
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    base_sat = 0;
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    base_val = 255;
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    base_mod = 2;
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    base_tog = false;
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    rgblight_enable();
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    rgblight_mode(base_mod);
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    rgblight_sethsv(base_hue,base_sat,base_val);
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    rgblight_disable();
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    rgblight_loadBase();
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#endif
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}
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/*---------------------*\
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|*-----MATRIX SCAN-----*|
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\*---------------------*/
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void matrix_scan_user (void) {
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    // Keymap specific, do it first
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    matrix_scan_keymap();
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    // Moved RGB check to layer_state_set_user
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}
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/*------------------*\
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|*-----KEYCODES-----*|
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\*------------------*/
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // Shift check
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    bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
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    static bool lock_flag = false;
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    uint8_t layer = biton32 (layer_state);
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    switch (keycode) {
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        // Secrets implementation
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        case SECRET1 ... SECRET3:
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#if (__has_include("secrets.h"))
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            if( !record->event.pressed ) {
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                send_string_P( secret[ keycode - SECRET1 ] );
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            }
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#endif
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            return false;
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            break;
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        // If these keys are pressed, load base layer config, and mark saving
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        case RGB_TOG:
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        case RGB_MOD:
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        case RGB_VAI:
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        case RGB_VAD:
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        case RGB_SAI:
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        case RGB_SAD:
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        case RGB_HUI:
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        case RGB_HUD:
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#ifdef RGBLIGHT_ENABLE
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            if ( !base_sta ) {
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                rgblight_loadBase(); 
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            }
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#endif
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            return true;
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		||||
            break;
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        // Lock functionality: These layers are locked if the LOCKED buttons are
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        // pressed. Otherwise, they are momentary toggles
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        case K_LOCK:
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            if (record->event.pressed) {
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                lock_flag = !lock_flag;
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            }
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            return false;
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            break;
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        case K_MOUSE:
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#ifdef MOUSEKEY_ENABLE
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            if (record->event.pressed) {
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                layer_on(_MO);
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                lock_flag = false;
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		||||
            } else {
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		||||
                if ( lock_flag ) {
 | 
			
		||||
                    lock_flag = false;
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		||||
                } else {
 | 
			
		||||
                    layer_off(_MO);
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		||||
                }
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		||||
            }
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		||||
#endif
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            return false;
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		||||
            break;
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		||||
        case K_NUMBR:
 | 
			
		||||
            if (record->event.pressed) {
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		||||
                layer_on(_NU);
 | 
			
		||||
                lock_flag = false;
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		||||
            } else {
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		||||
                if ( lock_flag ) {
 | 
			
		||||
                    lock_flag = false;
 | 
			
		||||
                } else {
 | 
			
		||||
                    layer_off(_NU);
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		||||
                }
 | 
			
		||||
            }
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		||||
            return false;
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		||||
            break;
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		||||
            
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		||||
        // Layer switches with sound
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		||||
        case K_GAMES:
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                // On press, turn off layer if active
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		||||
                if ( layer == _GA ) {
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		||||
#ifdef AUDIO_ENABLE
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                    stop_all_notes();
 | 
			
		||||
                    PLAY_SONG(tone_return);
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		||||
#endif
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                    layer_off(_GA);
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		||||
                }
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		||||
            } else {
 | 
			
		||||
                // After click, turn on layer if accessed from setting
 | 
			
		||||
                if ( layer == _SE ) {
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		||||
#ifdef AUDIO_ENABLE
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		||||
                    stop_all_notes();
 | 
			
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                    PLAY_SONG(tone_game);
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		||||
#endif
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		||||
                    layer_on(_GA);
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		||||
                    layer_off(_SE);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
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		||||
            break;
 | 
			
		||||
        case MU_TOG:
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                // On press, turn off layer if active
 | 
			
		||||
                if ( layer == _SE ) {
 | 
			
		||||
                    layer_off(_SE);
 | 
			
		||||
                    layer_on(_MU);
 | 
			
		||||
                } else {
 | 
			
		||||
                    layer_off(_MU);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
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		||||
            return true;
 | 
			
		||||
            break;
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		||||
 | 
			
		||||
//------UNICODE
 | 
			
		||||
        // Unicode switches with sound
 | 
			
		||||
        case UNI_LI:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                stop_all_notes();
 | 
			
		||||
                PLAY_SONG(tone_linux);
 | 
			
		||||
#endif
 | 
			
		||||
                set_unicode_input_mode(UC_LNX);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case UNI_WN:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                stop_all_notes();
 | 
			
		||||
                PLAY_SONG(tone_windows);
 | 
			
		||||
#endif
 | 
			
		||||
                set_unicode_input_mode(UC_WIN);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // Turkish letters, with capital functionality
 | 
			
		||||
        case TUR_A:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00c2);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00e2);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_O:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00d6);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00f6);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_U:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00dc);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00fc);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_I:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x0130);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x0131);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_G:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x011e);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x011f);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_C:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00c7);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00e7);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_S:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x015e);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x015f);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
//-------Diagonal mouse movements
 | 
			
		||||
        case MO_NE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_N);
 | 
			
		||||
                mousekey_on(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_N);
 | 
			
		||||
                mousekey_off(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_NW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_N);
 | 
			
		||||
                mousekey_on(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_N);
 | 
			
		||||
                mousekey_off(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_SE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S);
 | 
			
		||||
                mousekey_on(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S);
 | 
			
		||||
                mousekey_off(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_SW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S);
 | 
			
		||||
                mousekey_on(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S);
 | 
			
		||||
                mousekey_off(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_NE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_N);
 | 
			
		||||
                mousekey_on(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_N);
 | 
			
		||||
                mousekey_off(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_NW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_N);
 | 
			
		||||
                mousekey_on(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_N);
 | 
			
		||||
                mousekey_off(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_SE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_S);
 | 
			
		||||
                mousekey_on(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_S);
 | 
			
		||||
                mousekey_off(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_SW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_S);
 | 
			
		||||
                mousekey_on(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_S);
 | 
			
		||||
                mousekey_off(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
//------DOUBLE PRESS, with added left navigation
 | 
			
		||||
        case DBL_SPC:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("  "SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_ANG:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("<>"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_PAR:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("()"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_SQR:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("[]"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_BRC:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("{}"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_QUO:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("\'\'"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_DQT:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("\"\""SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_GRV:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("``"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
// END OF KEYCODES
 | 
			
		||||
    }
 | 
			
		||||
    return process_record_keymap(keycode, record);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*----------------------*\
 | 
			
		||||
|*-----LAYER CHANGE-----*|
 | 
			
		||||
\*----------------------*/
 | 
			
		||||
 | 
			
		||||
uint32_t layer_state_set_user(uint32_t state) {
 | 
			
		||||
 | 
			
		||||
    state = layer_state_set_keymap (state);
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
    // Change RGB lighting depending on the last layer activated
 | 
			
		||||
    rgblight_change( biton32(state) );
 | 
			
		||||
#endif
 | 
			
		||||
    return state;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										279
									
								
								users/bbaserdem/bbaserdem.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										279
									
								
								users/bbaserdem/bbaserdem.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,279 @@
 | 
			
		|||
#ifndef USERSPACE
 | 
			
		||||
#define USERSPACE
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
// Use 7 wide characters for keymaps
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXX     KC_NO
 | 
			
		||||
 | 
			
		||||
// Layers
 | 
			
		||||
#define _DV 0 // Base layer
 | 
			
		||||
#define _AL 1 // Alt char overlay
 | 
			
		||||
#define _GA 2 // Game layer
 | 
			
		||||
#define _NU 3 // Numbers layer
 | 
			
		||||
#define _SE 4 // Settings layer
 | 
			
		||||
#define _MO 5 // Mouse emulation
 | 
			
		||||
#define _MU 6 // Music mode
 | 
			
		||||
 | 
			
		||||
// Define short macros
 | 
			
		||||
#define UNDO    LCTL(KC_Z)
 | 
			
		||||
#define REDO    LCTL(KC_Y)
 | 
			
		||||
#define COPY    LCTL(KC_C)
 | 
			
		||||
#define CUT     LCTL(KC_X)
 | 
			
		||||
#define PASTE   LCTL(KC_V)
 | 
			
		||||
 | 
			
		||||
// Rename mouse keys
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
#define MO_S_N  KC_MS_WH_UP
 | 
			
		||||
#define MO_S_S  KC_MS_WH_DOWN
 | 
			
		||||
#define MO_S_E  KC_MS_WH_RIGHT
 | 
			
		||||
#define MO_S_W  KC_MS_WH_LEFT
 | 
			
		||||
#define MO_N    KC_MS_UP
 | 
			
		||||
#define MO_S    KC_MS_DOWN
 | 
			
		||||
#define MO_E    KC_MS_RIGHT
 | 
			
		||||
#define MO_W    KC_MS_LEFT
 | 
			
		||||
#define MO_CL_L KC_MS_BTN1
 | 
			
		||||
#define MO_CL_R KC_MS_BTN2
 | 
			
		||||
#define MO_CL_M KC_MS_BTN3
 | 
			
		||||
#define MO_CL_4 KC_MS_BTN4
 | 
			
		||||
#define MO_CL_5 KC_MS_BTN5
 | 
			
		||||
#define MO_AC_0 KC_MS_ACCEL0
 | 
			
		||||
#define MO_AC_1 KC_MS_ACCEL1
 | 
			
		||||
#define MO_AC_2 KC_MS_ACCEL2
 | 
			
		||||
#else
 | 
			
		||||
#define MO_S_N  KC_NO
 | 
			
		||||
#define MO_S_S  KC_NO
 | 
			
		||||
#define MO_S_E  KC_NO
 | 
			
		||||
#define MO_S_W  KC_NO
 | 
			
		||||
#define MO_N    KC_NO
 | 
			
		||||
#define MO_S    KC_NO
 | 
			
		||||
#define MO_E    KC_NO
 | 
			
		||||
#define MO_W    KC_NO
 | 
			
		||||
#define MO_CL_L KC_NO
 | 
			
		||||
#define MO_CL_R KC_NO
 | 
			
		||||
#define MO_CL_M KC_NO
 | 
			
		||||
#define MO_CL_1 KC_NO
 | 
			
		||||
#define MO_CL_2 KC_NO
 | 
			
		||||
#define MO_AC_0 KC_NO
 | 
			
		||||
#define MO_AC_1 KC_NO
 | 
			
		||||
#define MO_AC_2 KC_NO
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Define non-capitalized UTF shortcuts here
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
#define PHY_HBR UC(0x0127)
 | 
			
		||||
#define PHY_DEG UC(0x00b0)
 | 
			
		||||
#define CUR_LIR UC(0x20ba)
 | 
			
		||||
#define CUR_BIT UC(0x20bf)
 | 
			
		||||
#define CUR_EUR UC(0x20ac)
 | 
			
		||||
#define CUR_BPN UC(0x00a3)
 | 
			
		||||
#define CUR_YEN UC(0x00a5)
 | 
			
		||||
#else
 | 
			
		||||
#define PHY_HBR KC_NO
 | 
			
		||||
#define PHY_DEG KC_NO
 | 
			
		||||
#define CUR_LIR KC_NO
 | 
			
		||||
#define CUR_BIT KC_NO
 | 
			
		||||
#define CUR_EUR KC_NO
 | 
			
		||||
#define CUR_BPN KC_NO
 | 
			
		||||
#define CUR_YEN KC_NO
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Make only KC_NO be grabbed by music mode
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
#define MUSIC_MASK keycode == XXX
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Custom keycodes
 | 
			
		||||
enum userspace_custom_keycodes {
 | 
			
		||||
    // Turkish letters, with shifting
 | 
			
		||||
    TUR_A = SAFE_RANGE,
 | 
			
		||||
    TUR_C,
 | 
			
		||||
    TUR_G,
 | 
			
		||||
    TUR_I,
 | 
			
		||||
    TUR_O,
 | 
			
		||||
    TUR_S,
 | 
			
		||||
    TUR_U,
 | 
			
		||||
    // Unicode mode switch
 | 
			
		||||
    UNI_LI,
 | 
			
		||||
    UNI_WN,
 | 
			
		||||
    // Double keys
 | 
			
		||||
    DBL_SPC,
 | 
			
		||||
    DBL_ANG,
 | 
			
		||||
    DBL_PAR,
 | 
			
		||||
    DBL_SQR,
 | 
			
		||||
    DBL_BRC,
 | 
			
		||||
    DBL_QUO,
 | 
			
		||||
    DBL_DQT,
 | 
			
		||||
    DBL_GRV,
 | 
			
		||||
    // Diagonal mouse movements
 | 
			
		||||
    MO_NE,
 | 
			
		||||
    MO_NW,
 | 
			
		||||
    MO_SE,
 | 
			
		||||
    MO_SW,
 | 
			
		||||
    MO_S_NE,
 | 
			
		||||
    MO_S_NW,
 | 
			
		||||
    MO_S_SE,
 | 
			
		||||
    MO_S_SW,
 | 
			
		||||
    // Layer switches and lock functionality
 | 
			
		||||
    K_MOUSE,
 | 
			
		||||
    K_NUMBR,
 | 
			
		||||
    K_LOCK,
 | 
			
		||||
    K_GAMES,
 | 
			
		||||
    // Secret macros
 | 
			
		||||
    SECRET1,
 | 
			
		||||
    SECRET2,
 | 
			
		||||
    SECRET3
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Do tap dancable semicolon key if available
 | 
			
		||||
#ifdef TAP_DANCE_ENABLE
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TOGGLE 1
 | 
			
		||||
enum {
 | 
			
		||||
    SCL = 0
 | 
			
		||||
};
 | 
			
		||||
#define MY_SCL  TD(SCL)
 | 
			
		||||
#else
 | 
			
		||||
#define MY_SCL  KC_SCLN
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Shared keymaps
 | 
			
		||||
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
 | 
			
		||||
 | 
			
		||||
/* Dvorak
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | Esc | ' " |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Tab |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | / ? |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | SYM | ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  | SET |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | TUR | OS  | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn |  Up | Rght| MSE |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define DVORAK_1 \
 | 
			
		||||
    KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC
 | 
			
		||||
#define DVORAK_2 \
 | 
			
		||||
    KC_TAB, KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_SLSH
 | 
			
		||||
#define DVORAK_3 \
 | 
			
		||||
    K_NUMBR,MY_SCL, KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   MO(_SE)
 | 
			
		||||
#define DVORAK_4 \
 | 
			
		||||
    MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP,  K_MOUSE
 | 
			
		||||
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
 | 
			
		||||
 | 
			
		||||
/* Alternative character overlay
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |     | ' ' | Undo| Redo|Pound| Yen ||     |  G  |  C  |     |TLira| Del |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  A  |  O  | Euro|  U  |  I  ||Degre|Plank|     |     |  S  | Ins |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | " " | Cut | Copy|Paste|     || BTC | < > | ( ) | [ ] | { } | PgUp|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |     ||     | Home|PgDwn| PgUp| End |     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define ALTCHAR_1 \
 | 
			
		||||
    _______,DBL_QUO,UNDO,   REDO,   CUR_BPN,CUR_YEN,_______,TUR_G,  TUR_C,  _______,CUR_LIR,KC_DEL
 | 
			
		||||
#define ALTCHAR_2 \
 | 
			
		||||
    _______,TUR_A,  TUR_O,  CUR_EUR,TUR_U,  TUR_I,  PHY_DEG,PHY_HBR,_______,_______,TUR_S,  KC_INS
 | 
			
		||||
#define ALTCHAR_3 \
 | 
			
		||||
    _______,DBL_DQT,CUT,    COPY,   PASTE,  _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
 | 
			
		||||
#define ALTCHAR_4 \
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
 | 
			
		||||
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
 | 
			
		||||
 | 
			
		||||
/* Game layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  Q  |  W  |  E  |  R  |  T  || Esc |  7  |  8  |  9  |NumLk|Bkspc|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Tab |  A  |  S  |  D  |  F  |  G  ||  F1 |  4  |  5  |  6  |  \  | Ent |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  Z  |  X  |  C  |  V  |  B  ||  F2 |  1  |  2  |  3  |  ^  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  /  |  `  |     |     |     | Spc || Spc | Ent |  0  |  <  |  v  |  >  |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define GAME_1 \
 | 
			
		||||
    K_GAMES,KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_ESC, KC_P7,  KC_P8,  KC_P9,  KC_NLCK,KC_BSPC
 | 
			
		||||
#define GAME_2 \
 | 
			
		||||
    KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F1,  KC_P4,  KC_P5,  KC_P6,  KC_BSLS,KC_ENT 
 | 
			
		||||
#define GAME_3 \
 | 
			
		||||
    _______,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F2,  KC_P1,  KC_P2,  KC_P3,  KC_UP,  _______
 | 
			
		||||
#define GAME_4 \
 | 
			
		||||
    KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0,  KC_LEFT,KC_DOWN,KC_RGHT
 | 
			
		||||
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
 | 
			
		||||
 | 
			
		||||
/* Symbols layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  `  |  ~  |  [  |  ]  |  {  ||  }  |  -  |  _  |  =  |  +  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  1  |  2  |  3  |  4  |  5  ||  6  |  7  |  8  |  9  |  0  |  \  |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  !  |  @  |  #  |  $  |  %  ||  ^  |  &  |  *  |  (  |  )  | LCK |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  |  |     |     |  |  |     |     ||     |     |     |     |     |     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define NUMBERS_1 \
 | 
			
		||||
    K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
 | 
			
		||||
#define NUMBERS_2 \
 | 
			
		||||
    _______,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_BSLS
 | 
			
		||||
#define NUMBERS_3 \
 | 
			
		||||
    _______,KC_EXLM,KC_AT,  KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
 | 
			
		||||
#define NUMBERS_4 \
 | 
			
		||||
    KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
 | 
			
		||||
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
 | 
			
		||||
 | 
			
		||||
/* Settings layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |BLLed|  F1 |  F2 |  F3 |  F4 | Lin || Win | Wake|     |Hue -|Hue +|Reset|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  F5 |  F6 |  F7 |  F8 |     ||     |     |RGBto|Sat -|Sat +|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Game|  F9 | F10 | F11 | F12 |Vol 0||PrtSc|     |RGBan|Bri -|Bri +|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |Musir|     |     |     |     |Vol -||Vol +| Prev| Stop|TogMu| Next|     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define SETTINGS_1 \
 | 
			
		||||
    BL_STEP,KC_F1,  KC_F2,  KC_F3,  KC_F4,  UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET  
 | 
			
		||||
#define SETTINGS_2 \
 | 
			
		||||
    _______,KC_F5,  KC_F6,  KC_F7,  KC_F8,  _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
 | 
			
		||||
#define SETTINGS_3 \
 | 
			
		||||
    K_GAMES,KC_F9,  KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
 | 
			
		||||
#define SETTINGS_4 \
 | 
			
		||||
    MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
 | 
			
		||||
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
 | 
			
		||||
 | 
			
		||||
/* Mouse layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |Ulock|  \  |  ^  |  /  |.....|.....||.....|.....| |\|.| |^| | |/|.|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  <  | Mid |  >  |Btn 4|.....||.....|Btn 5| <-- | Mid | --> |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  /  |  v  |  \  |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     | Left||Right|     |     |Accl0|Accl1|Accl2|
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define MOUSE_1 \
 | 
			
		||||
    K_MOUSE,MO_NW,  MO_N,   MO_NE,  XXX,    XXX    ,XXX,    XXX,    MO_S_NW,MO_S_N, MO_S_NE,_______
 | 
			
		||||
#define MOUSE_2 \
 | 
			
		||||
    _______,MO_W,   MO_CL_M,MO_E,   MO_CL_4,XXX    ,XXX,    MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
 | 
			
		||||
#define MOUSE_3 \
 | 
			
		||||
    _______,MO_SW,  MO_S,   MO_SE,  XXX,    XXX    ,XXX,    XXX,    MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
 | 
			
		||||
#define MOUSE_4 \
 | 
			
		||||
    _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
 | 
			
		||||
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
 | 
			
		||||
 | 
			
		||||
/* Music layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
 | 
			
		||||
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
 | 
			
		||||
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										22
									
								
								users/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								users/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,22 @@
 | 
			
		|||
SRC += bbaserdem.c
 | 
			
		||||
EXTRAFLAGS += -flto
 | 
			
		||||
 | 
			
		||||
# ENABLE
 | 
			
		||||
UNICODE_ENABLE = yes		# Used for unicode character emulation
 | 
			
		||||
EXTRAKEY_ENABLE = yes		# OS signals like volume control
 | 
			
		||||
 | 
			
		||||
# DISABLE
 | 
			
		||||
BLUETOOTH_ENABLE = no 		# No bluetooth
 | 
			
		||||
COMMAND_ENABLE = no			# Some bootmagic thing
 | 
			
		||||
BOOTMAGIC_ENABLE = no 		# Access to EEPROM settings, not needed
 | 
			
		||||
CONSOLE_ENABLE = no			# Allows console output with a command
 | 
			
		||||
SLEEP_LED_ENABLE = no  		# Breathes LED's when computer is asleep. Untested.
 | 
			
		||||
NKRO_ENABLE = no 			# Default is 6KRO which is plenty
 | 
			
		||||
MIDI_ENABLE = no 			# Untested feature
 | 
			
		||||
FAUXCLICKY_ENABLE = no 		# Emulates clicks using speaker
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
API_SYSEX_ENABLE = no 		# Allows OS to send signals.
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
 | 
			
		||||
# Disabling this makes it compile, prob bad upstream code
 | 
			
		||||
# VARIABLE_TRACE = no 		# Allows debugging variables
 | 
			
		||||
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