User space fixed (#3095)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error
This commit is contained in:
		
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						commit
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					 24 changed files with 1425 additions and 489 deletions
				
			
		
							
								
								
									
										11
									
								
								keyboards/gherkin/keymaps/bbaserdem/README.md
									
										
									
									
									
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										11
									
								
								keyboards/gherkin/keymaps/bbaserdem/README.md
									
										
									
									
									
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			@ -0,0 +1,11 @@
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		|||
# Gherkin Layout
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This is my gherkin layout.
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It is used as a game pad, and key layout is inspired by spare keys I had lying around.
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The firmware is very simple, and only includes one layer keymap, and RGB effects.
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# Flashing
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The following command should be used from the main qmk directory.
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```
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make gherkin:bbaserdem
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sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
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```
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										13
									
								
								keyboards/gherkin/keymaps/bbaserdem/config.h
									
										
									
									
									
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								keyboards/gherkin/keymaps/bbaserdem/config.h
									
										
									
									
									
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 10
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#define RGBLIGHT_ANIMATIONS
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#ifdef BACKLIGHT_LEVELS
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#undef BACKLIGHT_LEVELS
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#endif
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#define BACKLIGHT_LEVELS 3
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#endif
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										36
									
								
								keyboards/gherkin/keymaps/bbaserdem/keymap.c
									
										
									
									
									
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										36
									
								
								keyboards/gherkin/keymaps/bbaserdem/keymap.c
									
										
									
									
									
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			@ -0,0 +1,36 @@
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// This is a game-pad gherkin layout with RGB and LED lights
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#include "gherkin.h"
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backlight_config_t backlight_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Game pad
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 * ,-----------------------------------------------------------.
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 * | Esc |  1  |  2  |  3  |  4  |  5  |  6  | Ctl | Alt |  ~  |
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 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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 * | Tab |  Q  |  W  |  E  |  R  |  T  | |^| |  ;  |  '  |  /  |
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 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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 * | Shf |  A  |  S  |  D  |  F  | <-- | |v| | --> |  ,  |  .  |
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 * `-----------------------------------------------------------'
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 */
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    KEYMAP(
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        KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5,    KC_6,    KC_LCTRL, KC_LALT,  KC_GRAVE,
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        KC_TAB,    KC_Q, KC_W, KC_E, KC_R, KC_T,    KC_UP,   KC_SCLN,  KC_QUOTE, KC_SLASH,
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        KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
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    )
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};
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void matrix_init_user(void) {
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    // Set LED's to max
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    _delay_us(300);
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    backlight_config.level = 2;
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    backlight_config.enable = 1;
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    eeconfig_update_backlight(backlight_config.raw);
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    backlight_set(backlight_config.level);
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    // Set RGB to rainbow mood light
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    rgblight_enable();
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    rgblight_mode(1);
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    rgblight_sethsv(120,255,255);
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    rgblight_mode(6);
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}
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										14
									
								
								keyboards/gherkin/keymaps/bbaserdem/rules.mk
									
										
									
									
									
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										14
									
								
								keyboards/gherkin/keymaps/bbaserdem/rules.mk
									
										
									
									
									
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ifndef QUANTUM_DIR
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  include ../../../../Makefile
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endif
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STENO_ENABLE = no      # Additional protocols for Stenography(+1700), requires VIRTSER
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MOUSEKEY_ENABLE = no   # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no   # Audio control and System control(+450)
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CONSOLE_ENABLE = no    # Console for debug(+400)
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COMMAND_ENABLE = no    # Commands for debug and configuration
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SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes      # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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AUDIO_ENABLE = no 	   # Enable audio output from keyboard
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RGBLIGHT_ENABLE = yes  # Enable RBG light strips
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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										27
									
								
								keyboards/lets_split/keymaps/bbaserdem/README.md
									
										
									
									
									
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										27
									
								
								keyboards/lets_split/keymaps/bbaserdem/README.md
									
										
									
									
									
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# Lets Split Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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**These commands depend on there being no other arduino connected!**
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Also udev rules can be set instead of using sudo.
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Please unplug all other usb devices.
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To make the hex files;
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```
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make lets_split/rev2:bbaserdem
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make lets_split/rev2:bbaserdem_right
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```
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For the left half, after plugging in and resetting; (from repo main directory)
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```
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
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```
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For the right half;
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```
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sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
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```
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										27
									
								
								keyboards/lets_split/keymaps/bbaserdem/config.h
									
										
									
									
									
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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// Who thought it was a good idea to predefine these in the rev2/config.h ???
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#ifdef RGBLED_NUM
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#undef RGBLED_NUM
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#endif
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 6
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 20
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#endif
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										37
									
								
								keyboards/lets_split/keymaps/bbaserdem/keymap.c
									
										
									
									
									
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								keyboards/lets_split/keymaps/bbaserdem/keymap.c
									
										
									
									
									
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/*
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 * Let's Split - Dvorak turkish
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 * Keymap by @bbaserdem
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 * Dvorak layout with multiple features
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 * Most of the code is in the "user" directory.
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 * Check qmk_firmware/users/bbaserdem for the main part of the code
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 */
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#define KEYMAP(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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#include "lets_split.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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    return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    // Main Dvorak layer
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    [_DV] = DVORAK,
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    // Turkish and special character overlay
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    [_AL] = ALTCHAR,
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    // Gaming layer
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    [_GA] = GAME,
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    // Numbers layer
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    [_NU] = NUMBERS,
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    // Settings layer
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    [_SE] = SETTINGS,
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    // Mouse emulation layer
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    [_MO] = MOUSE,
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#ifdef AUDIO_ENABLE
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    [_MU] = MUSIC,
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#endif
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};
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										11
									
								
								keyboards/lets_split/keymaps/bbaserdem/rules.mk
									
										
									
									
									
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								keyboards/lets_split/keymaps/bbaserdem/rules.mk
									
										
									
									
									
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# Build options
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BACKLIGHT_ENABLE = no		# Switch LEDs
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MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes 		# LED strips
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TAP_DANCE_ENABLE = no 		# Use multi-tap features
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AUDIO_ENABLE = no 			# Audio stuff
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ifndef QUANTUM_DIR
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	include ../../../../Makefile
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endif
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										5
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/README.md
									
										
									
									
									
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										5
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/README.md
									
										
									
									
									
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# Lets Split - Right Half
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Keymap for my right half, to be used as a numpad.
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Check [main readme](../bbaserdem/README.md) for flashing info.
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										9
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/config.h
									
										
									
									
									
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								keyboards/lets_split/keymaps/bbaserdem_right/config.h
									
										
									
									
									
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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		||||
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#include "../../config.h"
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 | 
			
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#define USE_SERIAL
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		||||
#define EE_HANDS
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		||||
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		||||
#endif
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										35
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
									
										
									
									
									
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										35
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
									
										
									
									
									
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/*
 | 
			
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 * Let's Split - Dvorak turkish
 | 
			
		||||
 * Keymap by @bbaserdem
 | 
			
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 * Dvorak layout with multiple features
 | 
			
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 * Most of the code is in the "user" directory.
 | 
			
		||||
 * Check qmk_firmware/users/bbaserdem for the main part of the code
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		||||
 */
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#include "lets_split.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
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/*      Navigation All Supered)                        Numpad
 | 
			
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 * ,-----------------------. ,-----------------------.
 | 
			
		||||
 * | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
 | 
			
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 * |---+---+---+---+---+---| |---+---+---+---+---+---|
 | 
			
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 * | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
 | 
			
		||||
 * |---+---+---+---+---+---| |---+---+---+---+---+---|
 | 
			
		||||
 * | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
 | 
			
		||||
 * |---+---+---+---+---+---| |---+---+---+---+---+---|
 | 
			
		||||
 * | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
 | 
			
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 * `-----------------------' `-----------------------' 
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 */
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    // Main Dvorak layer
 | 
			
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    [0] = KEYMAP(
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        LGUI(KC_F4), LGUI(KC_GRV), LGUI(KC_Q),   LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT),
 | 
			
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        KC_RPRN,     KC_PMNS,      KC_PPLS,      KC_PEQL,       KC_PENT, KC_BSPC,
 | 
			
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        LGUI(KC_F3), LGUI(KC_M),   LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP),
 | 
			
		||||
        KC_LPRN,     KC_PAST,      KC_P9,        KC_P6,         KC_P3,   KC_PDOT,
 | 
			
		||||
        LGUI(KC_F2), LGUI(KC_T),   LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN),
 | 
			
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        KC_PERC,     KC_PSLS,      KC_P8,        KC_P5,         KC_P2,   KC_PCMM,
 | 
			
		||||
        LGUI(KC_F1), LGUI(KC_F),   LGUI(KC_P),   LGUI(KC_TAB),  LGUI(KC_H), LGUI(KC_LEFT),
 | 
			
		||||
        KC_NLCK,     KC_TAB,       KC_P7,        KC_P4,         KC_P1,   KC_P0 )
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		||||
};
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										24
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
									
										
									
									
									
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										24
									
								
								keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
									
										
									
									
									
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		|||
# Build options
 | 
			
		||||
 | 
			
		||||
BACKLIGHT_ENABLE = no		# Switch LEDs
 | 
			
		||||
MOUSEKEY_ENABLE = no		# Emulates mouse key using keypresses
 | 
			
		||||
RGBLIGHT_ENABLE = no 		# LED strips
 | 
			
		||||
TAP_DANCE_ENABLE = no 		# Use multi-tap features
 | 
			
		||||
AUDIO_ENABLE = no 			# Audio stuff
 | 
			
		||||
BLUETOOTH_ENABLE = no 		# No bluetooth
 | 
			
		||||
COMMAND_ENABLE = no			# Some bootmagic thing
 | 
			
		||||
BOOTMAGIC_ENABLE = no 		# Access to EEPROM settings, not needed
 | 
			
		||||
CONSOLE_ENABLE = no			# Allows console output with a command
 | 
			
		||||
SLEEP_LED_ENABLE = no  		# Breathes LED's when computer is asleep. Untested.
 | 
			
		||||
NKRO_ENABLE = no 			# Default is 6KRO which is plenty
 | 
			
		||||
MIDI_ENABLE = no 			# Untested feature
 | 
			
		||||
FAUXCLICKY_ENABLE = no 		# Emulates clicks using speaker
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
API_SYSEX_ENABLE = no 		# Allows OS to send signals.
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
UNICODE_ENABLE = no			# Used for unicode character emulation
 | 
			
		||||
EXTRAKEY_ENABLE = no		# OS signals like volume control
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
endif
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		||||
| 
						 | 
				
			
			@ -1,35 +1,15 @@
 | 
			
		|||
# Planck Layout
 | 
			
		||||
 | 
			
		||||
Built this planck layout to use DVORAK with an unorthodox Turkish layout.
 | 
			
		||||
If you used a previous layout with a persistent base layer change,
 | 
			
		||||
change it to 0 before proceeding.
 | 
			
		||||
The layout has the following functionality
 | 
			
		||||
Current keymap is for rev4.
 | 
			
		||||
Audio is disabled in favor of RGB.
 | 
			
		||||
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
 | 
			
		||||
 | 
			
		||||
* **QWERTY** can be toggled on/off from **Function** layer.
 | 
			
		||||
* **Mouse** layer allows manipulation of the mouse.
 | 
			
		||||
* **Function** layer has F and special keys.
 | 
			
		||||
* **Symbol** layer has numericals and symbols.
 | 
			
		||||
* **Game** layout can be toggled on/off from **Function** layer.
 | 
			
		||||
* **Music** layer allows playing sounds like a keyboard.
 | 
			
		||||
# Build
 | 
			
		||||
 | 
			
		||||
Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
 | 
			
		||||
Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
 | 
			
		||||
and puts the board into *reset* mode from the **Mouse** layer.
 | 
			
		||||
Get keyboard into reset mode, and then;
 | 
			
		||||
 | 
			
		||||
# Using Turkish letters
 | 
			
		||||
```
 | 
			
		||||
make planck/rev4:bbaserdem:dfu
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Instead of a turkish F keyboard layout (very inconvenient to code in),
 | 
			
		||||
I opted to modulate characters like an *AltGr* impleentation.
 | 
			
		||||
Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
 | 
			
		||||
to Turkish equivelants.
 | 
			
		||||
Shifting these letters will work.
 | 
			
		||||
The keycodes should transmit the correct unicode characters combined with shift.
 | 
			
		||||
The turkish letters are sent via the unicode implementation.
 | 
			
		||||
No software layout change is neccessary (hence making coding easier).
 | 
			
		||||
By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
 | 
			
		||||
can be done from the associated key in **Function** layer.
 | 
			
		||||
**Symbol** layer also has the symbol for Turkish Lira.
 | 
			
		||||
 | 
			
		||||
# To improve
 | 
			
		||||
 | 
			
		||||
I want to write a couple pieces of my own music for layer switching.
 | 
			
		||||
Either use sudo or set up udev rules.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										50
									
								
								keyboards/planck/keymaps/bbaserdem/config.h
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										50
									
								
								keyboards/planck/keymaps/bbaserdem/config.h
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							| 
						 | 
				
			
			@ -3,42 +3,20 @@
 | 
			
		|||
 | 
			
		||||
#include "../../config.h"
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
    // Compose own song in future
 | 
			
		||||
    #define STARTUP_SONG SONG(PLANCK_SOUND)
 | 
			
		||||
 | 
			
		||||
    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
 | 
			
		||||
                                  SONG(COLEMAK_SOUND), \
 | 
			
		||||
                                  SONG(DVORAK_SOUND) \
 | 
			
		||||
                                }
 | 
			
		||||
// LED strip stuff
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
#define RGB_DI_PIN B2
 | 
			
		||||
#define RGBLED_NUM 12
 | 
			
		||||
#define RGBLIGHT_HUE_STEP 6
 | 
			
		||||
#define RGBLIGHT_SAT_STEP 12
 | 
			
		||||
#define RGBLIGHT_VAL_STEP 20
 | 
			
		||||
#define RGBLIGHT_ANIMATIONS
 | 
			
		||||
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
 | 
			
		||||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
 | 
			
		||||
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
 | 
			
		||||
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
 | 
			
		||||
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
 | 
			
		||||
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Enables tap magic
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TOGGLE 1
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * MIDI options
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* Prevent use of disabled MIDI features in the keymap */
 | 
			
		||||
//#define MIDI_ENABLE_STRICT 1
 | 
			
		||||
 | 
			
		||||
/* enable basic MIDI features:
 | 
			
		||||
   - MIDI notes can be sent when in Music mode is on
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#define MIDI_BASIC
 | 
			
		||||
 | 
			
		||||
/* enable advanced MIDI features:
 | 
			
		||||
   - MIDI notes can be added to the keymap
 | 
			
		||||
   - Octave shift and transpose
 | 
			
		||||
   - Virtual sustain, portamento, and modulation wheel
 | 
			
		||||
   - etc.
 | 
			
		||||
*/
 | 
			
		||||
//#define MIDI_ADVANCED
 | 
			
		||||
 | 
			
		||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
 | 
			
		||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										430
									
								
								keyboards/planck/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										430
									
								
								keyboards/planck/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							| 
						 | 
				
			
			@ -1,413 +1,29 @@
 | 
			
		|||
/* Copyright 2015-2017 Jack Humbert
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
/*
 | 
			
		||||
 * PLANCK - Dvorak turkish
 | 
			
		||||
 * Keymap by @bbaserdem
 | 
			
		||||
 * Dvorak layout with multiple features
 | 
			
		||||
 * Most of the code is in the "user" directory.
 | 
			
		||||
 * Check qmk_firmware/users/bbaserdem for the main part of the code
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "planck.h"
 | 
			
		||||
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXX KC_NO
 | 
			
		||||
 | 
			
		||||
#define _DV 0
 | 
			
		||||
#define _TD 1
 | 
			
		||||
#define _GM 2
 | 
			
		||||
#define _MO 3
 | 
			
		||||
#define _SY 4
 | 
			
		||||
#define _FN 5
 | 
			
		||||
#define _MS 6
 | 
			
		||||
 | 
			
		||||
#define PARAN TD(PAR)
 | 
			
		||||
#define CURLY TD(CUR)
 | 
			
		||||
#define SQUAR TD(SQU)
 | 
			
		||||
#define ANGUL TD(ANG)
 | 
			
		||||
 | 
			
		||||
#define UNDO    LCTL(KC_Z)
 | 
			
		||||
#define REDO    LCTL(KC_Y)
 | 
			
		||||
#define COPYCUT TD(CPC)
 | 
			
		||||
#define PASTE   LCTL(KC_V)
 | 
			
		||||
 | 
			
		||||
#define MO_SC_U KC_MS_WH_UP
 | 
			
		||||
#define MO_SC_D KC_MS_WH_DOWN
 | 
			
		||||
#define MO_SC_L KC_MS_WH_LEFT
 | 
			
		||||
#define MO_SC_R KC_MS_WH_RIGHT
 | 
			
		||||
#define MO_U    KC_MS_UP
 | 
			
		||||
#define MO_D    KC_MS_DOWN
 | 
			
		||||
#define MO_L    KC_MS_LEFT
 | 
			
		||||
#define MO_R    KC_MS_RIGHT
 | 
			
		||||
#define MO_CL_L KC_MS_BTN1
 | 
			
		||||
#define MO_CL_R KC_MS_BTN2
 | 
			
		||||
#define MO_CL_M KC_MS_BTN3
 | 
			
		||||
#define MO_CL_1 KC_MS_BTN4
 | 
			
		||||
#define MO_CL_2 KC_MS_BTN5
 | 
			
		||||
#define MO_AC_0 KC_MS_ACCEL0
 | 
			
		||||
#define MO_AC_1 KC_MS_ACCEL1
 | 
			
		||||
#define MO_AC_2 KC_MS_ACCEL2
 | 
			
		||||
 | 
			
		||||
#define PHY_HB UC(0x0127)
 | 
			
		||||
#define PHY_DE UC(0xc2b0)
 | 
			
		||||
#define TUR_TL UC(0x20ba)
 | 
			
		||||
#define EUR_ER UC(0x20ac)
 | 
			
		||||
#define EUR_PN UC(0x00a3)
 | 
			
		||||
 | 
			
		||||
enum custom_keycodes {
 | 
			
		||||
    TUR_A = SAFE_RANGE,
 | 
			
		||||
    TUR_C,
 | 
			
		||||
    TUR_G,
 | 
			
		||||
    TUR_I,
 | 
			
		||||
    TUR_O,
 | 
			
		||||
    TUR_S,
 | 
			
		||||
    TUR_U,
 | 
			
		||||
    UNI_LI,
 | 
			
		||||
    UNI_WN
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Tap dance
 | 
			
		||||
enum {
 | 
			
		||||
    ATD = 0,
 | 
			
		||||
    CLS,
 | 
			
		||||
    SCL,
 | 
			
		||||
    QUO,
 | 
			
		||||
    PAR,
 | 
			
		||||
    CUR,
 | 
			
		||||
    SQU,
 | 
			
		||||
    ANG,
 | 
			
		||||
    CPC
 | 
			
		||||
};
 | 
			
		||||
#include "bbaserdem.h"
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
/* Dvorak
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | Blt |  "  |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Esc |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | Del |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |Sh\CL| ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  |MOUSE|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn |  Up | Rgt |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_DV] = {
 | 
			
		||||
  {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC},
 | 
			
		||||
  {KC_ESC ,KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_DEL },
 | 
			
		||||
  {TD(CLS),TD(SCL),KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   TT(_MO)},
 | 
			
		||||
  {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT}
 | 
			
		||||
},
 | 
			
		||||
[_TD] = {
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C,  _______,_______,_______},
 | 
			
		||||
  {_______, TUR_A,  TUR_O, _______, TUR_U,  TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Game layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  Q  |  W  |  E  |  R  |  T  ||  F1 |  F2 | Ctrl|  ^  |Shift| Esc |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  ~  |  A  |  S  |  D  |  F  |  G  ||  F3 |  F4 |  <  |  v  |  >  |Enter|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Shf |  Z  |  X  |  C  |  V  |  B  ||  F5 |  F6 |  ,  |  .  | / ? | Alt |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Alt | Ctrl| ` ~ | - _ |     | Spc || Spc |     |  1  |  2  |  3  |  4  |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_GM] = {
 | 
			
		||||
  {TG(_GM),KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_F1,  KC_F2,  KC_RCTL,KC_UP,  KC_RSFT,KC_ESC },
 | 
			
		||||
  {KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F3,  KC_F4,  KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
 | 
			
		||||
  {KC_LSFT,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F5,  KC_F6,  KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
 | 
			
		||||
  {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1,   KC_2,   KC_3,   KC_4   }
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Mouse control layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |     |.....|  ^  |.....|.....|Acc 2||.....|.....|.....| |^| |.....|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  <  |  v  |  >  |.....|Acc 1||.....|.....| <-- | |v| | --> |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |     ||     |     |     |     |     |     |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_MO] = {
 | 
			
		||||
  {TG(_MO),XXX,    MO_U,   XXX,    XXX,    MO_AC_2,XXX,    XXX,    XXX,    MO_SC_U,XXX,    _______},
 | 
			
		||||
  {_______,MO_L,   MO_D,   MO_R,   XXX,    MO_AC_1,XXX,    XXX,    MO_SC_L,MO_SC_D,MO_SC_R,_______},
 | 
			
		||||
  {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX,    MO_AC_0,XXX,    XXX,    MO_CL_1,XXX,    MO_CL_2,_______},
 | 
			
		||||
  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Symbols layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  !  |  1  |  2  |  3  |  &  ||  =  |  +  |  -  |  *  |  %  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  _  | ( ) |  4  |  5  |  6  |  \  ||  /  | [ ] | { } | < > |  |  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |degre|  ?  |  7  |  8  |  9  |  ~  ||  `  |  @  |  #  |  $  |  ^  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |  0  |     |     ||     |     |TLira| Euro|Pound|     |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
[_SY] = {
 | 
			
		||||
  {TG(_SY),KC_EXLM,KC_1,   KC_2,   KC_3,   KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
 | 
			
		||||
  {KC_UNDS,PARAN,  KC_4,   KC_5,   KC_6,   KC_BSLS,KC_SLSH,SQUAR,  CURLY,  ANGUL,  KC_PIPE,_______},
 | 
			
		||||
  {PHY_DE, KC_QUES,KC_7,   KC_8,   KC_9,   KC_TILD,KC_GRV, KC_AT,  KC_HASH,KC_DLR, KC_CIRC,_______},
 | 
			
		||||
  {_______,_______,_______,KC_0,   _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Function layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF | game|music|     |     |RESET||RESET| win | lin | wake|sleep|power|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 ||  F7 |  F8 |  F9 | F10 | F11 | F12 |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |vol -||vol +|     | home|pg dn|pg up| end |
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
[_FN] = {
 | 
			
		||||
  {TG(_FN),TG(_GM),MU_ON,  _______,_______,RESET,  RESET,  UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
 | 
			
		||||
  {KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12 },
 | 
			
		||||
  {_______,UNDO,   REDO,   COPYCUT,PASTE,  KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
 | 
			
		||||
  {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Music layer
 | 
			
		||||
 * ,-----------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * `-----------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_MS] = {
 | 
			
		||||
    { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
 | 
			
		||||
    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX }
 | 
			
		||||
}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Set unicode method to linux.
 | 
			
		||||
void matrix_init_user(){
 | 
			
		||||
  set_unicode_input_mode(UC_LNX);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// User defined keys
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    // This section is a bit tedious in VIM, so I shortened lines
 | 
			
		||||
  // Check for shift letter
 | 
			
		||||
  bool is_capital = ( keyboard_report->mods &
 | 
			
		||||
      (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
 | 
			
		||||
      ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    // Add music layer to music functionality
 | 
			
		||||
    case MU_ON:
 | 
			
		||||
      if (record->event.pressed) { layer_on(_MS); }
 | 
			
		||||
      return true; break;
 | 
			
		||||
    case MU_OFF:
 | 
			
		||||
      if (record->event.pressed) { layer_off(_MS); }
 | 
			
		||||
      return true; break;
 | 
			
		||||
    // Turkish letters keycodes
 | 
			
		||||
    case TUR_A:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_U:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_I:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x0130); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x0131); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_O:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_S:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x015e); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x015f); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_G:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x011e); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x011f); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case TUR_C:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        if ( is_capital ) {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
 | 
			
		||||
        } else {
 | 
			
		||||
            unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    // Keys to change unicode mode
 | 
			
		||||
    case UNI_LI:
 | 
			
		||||
      if( record->event.pressed ) {
 | 
			
		||||
          set_unicode_input_mode(UC_LNX);
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
    case UNI_WN:
 | 
			
		||||
      if( record->event.pressed ) {
 | 
			
		||||
          set_unicode_input_mode(UC_WIN);
 | 
			
		||||
      }
 | 
			
		||||
      return false; break;
 | 
			
		||||
  }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Tap dance feature for the altgr implementation
 | 
			
		||||
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
  if (state->count == 1) {
 | 
			
		||||
    register_code (KC_RALT);
 | 
			
		||||
  } else if (state->count == 2) {
 | 
			
		||||
    unregister_code (KC_RALT);
 | 
			
		||||
    layer_on(_TD);
 | 
			
		||||
  } else if (state->count == 3) {
 | 
			
		||||
      layer_off(_TD);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
  if (state->count == 1) {
 | 
			
		||||
      unregister_code (KC_RALT);
 | 
			
		||||
  } else if (state->count == 2) {
 | 
			
		||||
      layer_off(_TD);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Shift vs capslock function
 | 
			
		||||
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        register_code (KC_LSFT);
 | 
			
		||||
    } else if (state->count == 2) {
 | 
			
		||||
        unregister_code (KC_LSFT);
 | 
			
		||||
        register_code (KC_CAPS);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        unregister_code (KC_LSFT);
 | 
			
		||||
    } else {
 | 
			
		||||
        unregister_code (KC_CAPS);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Parantheses
 | 
			
		||||
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("(");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING(")");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("{");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING("}");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("[");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING("]");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
 | 
			
		||||
        } else if (state->count == 2) {
 | 
			
		||||
            SEND_STRING("<");
 | 
			
		||||
        } else if (state->count == 3) {
 | 
			
		||||
            SEND_STRING(">");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Copy or cut feature
 | 
			
		||||
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
 | 
			
		||||
    if (state->count == 1) {
 | 
			
		||||
        register_code (KC_LCTL);
 | 
			
		||||
        register_code (KC_C);
 | 
			
		||||
        unregister_code (KC_C);
 | 
			
		||||
        unregister_code (KC_LCTL);
 | 
			
		||||
    } else if (state->count == 2) {
 | 
			
		||||
        register_code (KC_LCTL);
 | 
			
		||||
        register_code (KC_X);
 | 
			
		||||
        unregister_code (KC_X);
 | 
			
		||||
        unregister_code (KC_LCTL);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Tap dance feature
 | 
			
		||||
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
			
		||||
    // Tap once for Left Ctrl, second one is momentory switch to layer TUR
 | 
			
		||||
     [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
 | 
			
		||||
    // Advanced tap dance feature allows for immediate response to shift
 | 
			
		||||
    ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
 | 
			
		||||
    // Shifting for double quote and semicolon
 | 
			
		||||
    ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
 | 
			
		||||
    ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
 | 
			
		||||
    // Tap dances for paranthesis, which sends macros
 | 
			
		||||
    ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
 | 
			
		||||
    ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
 | 
			
		||||
    ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
 | 
			
		||||
    ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
 | 
			
		||||
    // Tap dance for copy/cutting
 | 
			
		||||
    ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
 | 
			
		||||
    // Main Dvorak layer
 | 
			
		||||
    [_DV] = DVORAK,
 | 
			
		||||
    // Turkish and special character overlay
 | 
			
		||||
    [_AL] = ALTCHAR,
 | 
			
		||||
    // Gaming layer
 | 
			
		||||
    [_GA] = GAME,
 | 
			
		||||
    // Numbers layer
 | 
			
		||||
    [_NU] = NUMBERS,
 | 
			
		||||
    // Settings layer
 | 
			
		||||
    [_SE] = SETTINGS,
 | 
			
		||||
    // Mouse emulation layer
 | 
			
		||||
    [_MO] = MOUSE,
 | 
			
		||||
#ifdef MUSIC_ENABLE
 | 
			
		||||
    // Music mode
 | 
			
		||||
    [_MU] = MUSIC,
 | 
			
		||||
#endif
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										22
									
								
								keyboards/planck/keymaps/bbaserdem/rules.mk
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										22
									
								
								keyboards/planck/keymaps/bbaserdem/rules.mk
									
										
									
									
									
										
										
										Normal file → Executable file
									
								
							| 
						 | 
				
			
			@ -1,22 +1,10 @@
 | 
			
		|||
# Build options
 | 
			
		||||
 | 
			
		||||
# ENABLE
 | 
			
		||||
TAP_DANCE_ENABLE = yes
 | 
			
		||||
UNICODE_ENABLE = yes
 | 
			
		||||
MOUSEKEY_ENABLE = yes
 | 
			
		||||
EXTRAKEY_ENABLE = yes
 | 
			
		||||
NKRO_ENABLE = yes
 | 
			
		||||
BACKLIGHT_ENABLE = yes
 | 
			
		||||
AUDIO_ENABLE = yes
 | 
			
		||||
 | 
			
		||||
# DISABLE
 | 
			
		||||
BOOTMAGIC_ENABLE = no
 | 
			
		||||
MIDI_ENABLE = no
 | 
			
		||||
 | 
			
		||||
# Not for planck
 | 
			
		||||
RGBLIGHT_ENABLE = no #Clashes with audio
 | 
			
		||||
BLUETOOTH_ENABLE = no #No bluetooth
 | 
			
		||||
SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
 | 
			
		||||
BACKLIGHT_ENABLE = yes		# Switch LEDs
 | 
			
		||||
MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses
 | 
			
		||||
RGBLIGHT_ENABLE = yes 		# LED strips
 | 
			
		||||
TAP_DANCE_ENABLE = no 		# Use multi-tap features
 | 
			
		||||
AUDIO_ENABLE = no			# Audio stuff
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										22
									
								
								keyboards/xd75/keymaps/bbaserdem/config.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								keyboards/xd75/keymaps/bbaserdem/config.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,22 @@
 | 
			
		|||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
 | 
			
		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef CONFIG_USER_H
 | 
			
		||||
#define CONFIG_USER_H
 | 
			
		||||
 | 
			
		||||
#include "../../config.h"
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										80
									
								
								keyboards/xd75/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								keyboards/xd75/keymaps/bbaserdem/keymap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,80 @@
 | 
			
		|||
#include "xd75.h"
 | 
			
		||||
#include "bbaserdem.h"
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
/* Layout
 | 
			
		||||
 * ,-----------------------------------------------------------.
 | 
			
		||||
 * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
 | 
			
		||||
 * |---+---+-----------------------------------------------+---|
 | 
			
		||||
 * |Int|Trm|                                               |Cps|
 | 
			
		||||
 * |---+---|                                               |---|
 | 
			
		||||
 * |Clc|Psw|                                               | \ |
 | 
			
		||||
 * |---+---|                    PLANCK                     |---|
 | 
			
		||||
 * |Rev|Ffw|                                               | [ |
 | 
			
		||||
 * |---+---|                                               |---|
 | 
			
		||||
 * |Tog|Mut|                                               | ] |
 | 
			
		||||
 * `-----------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_DV] = KM(
 | 
			
		||||
    BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
 | 
			
		||||
    KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
 | 
			
		||||
    KC_CALC, LGUI(KC_P),   DVORAK_2, KC_BSLS,
 | 
			
		||||
    KC_MPRV, KC_MNXT,      DVORAK_3, KC_LBRC,
 | 
			
		||||
    KC_MPLY, KC_MUTE,      DVORAK_4, KC_RBRC ),
 | 
			
		||||
 | 
			
		||||
[_AL] = KM(
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,
 | 
			
		||||
    _______,_______, ALTCHAR_1, _______,
 | 
			
		||||
    _______,_______, ALTCHAR_2, _______,
 | 
			
		||||
    _______,_______, ALTCHAR_3, _______,
 | 
			
		||||
    _______,_______, ALTCHAR_4, _______ ),
 | 
			
		||||
 | 
			
		||||
[_GA] = KM(
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,
 | 
			
		||||
    _______,_______, GAME_1, _______,
 | 
			
		||||
    _______,_______, GAME_2, _______,
 | 
			
		||||
    _______,_______, GAME_3, _______,
 | 
			
		||||
    _______,_______, GAME_4, _______ ),
 | 
			
		||||
 | 
			
		||||
[_NU] = KM(
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,
 | 
			
		||||
    _______,_______, NUMBERS_1, _______,
 | 
			
		||||
    _______,_______, NUMBERS_2, _______,
 | 
			
		||||
    _______,_______, NUMBERS_3, _______,
 | 
			
		||||
    _______,_______, NUMBERS_4, _______ ),
 | 
			
		||||
 | 
			
		||||
[_SE] = KM(
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,
 | 
			
		||||
    _______,_______, SETTINGS_1, _______,
 | 
			
		||||
    _______,_______, SETTINGS_2, _______,
 | 
			
		||||
    _______,_______, SETTINGS_3, _______,
 | 
			
		||||
    _______,_______, SETTINGS_4, _______ ),
 | 
			
		||||
 | 
			
		||||
[_MO] = KM(
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,
 | 
			
		||||
    _______,_______,_______,
 | 
			
		||||
    _______,_______, MOUSE_1, _______,
 | 
			
		||||
    _______,_______, MOUSE_2, _______,
 | 
			
		||||
    _______,_______, MOUSE_3, _______,
 | 
			
		||||
    _______,_______, MOUSE_4, _______ ),
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
[_MU] = KM(
 | 
			
		||||
    XXX, XXX, MASK,     XXX,
 | 
			
		||||
    XXX, XXX, MASK,     XXX,
 | 
			
		||||
    XXX, XXX, MASK,     XXX,
 | 
			
		||||
    XXX, XXX, MASK,     XXX,
 | 
			
		||||
    XXX, XXX, MUSIC_4,  XXX ),
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										12
									
								
								keyboards/xd75/keymaps/bbaserdem/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								keyboards/xd75/keymaps/bbaserdem/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,12 @@
 | 
			
		|||
# XD75RE Setup
 | 
			
		||||
 | 
			
		||||
This layout is the xd75re layout, inspired by my planck keymap.
 | 
			
		||||
Contains some code from the original keymap here, but had to be modded.
 | 
			
		||||
 | 
			
		||||
# Make
 | 
			
		||||
 | 
			
		||||
Take the board into reset mode, then
 | 
			
		||||
```
 | 
			
		||||
make xd75:bbaserdem:dfu
 | 
			
		||||
```
 | 
			
		||||
Either sudo it or set permissions in udev.
 | 
			
		||||
							
								
								
									
										10
									
								
								keyboards/xd75/keymaps/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								keyboards/xd75/keymaps/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,10 @@
 | 
			
		|||
# Build options
 | 
			
		||||
BACKLIGHT_ENABLE = yes		# Switch LEDs
 | 
			
		||||
MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses
 | 
			
		||||
RGBLIGHT_ENABLE = no 		# LED strips
 | 
			
		||||
TAP_DANCE_ENABLE = no 		# Use multi-tap features
 | 
			
		||||
AUDIO_ENABLE = no  			# Audio stuff
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
endif
 | 
			
		||||
							
								
								
									
										49
									
								
								users/bbaserdem/README.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								users/bbaserdem/README.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,49 @@
 | 
			
		|||
# Overview
 | 
			
		||||
 | 
			
		||||
I have mostly ortholinear keyboards, which share a lot of functions.
 | 
			
		||||
For this purpose, I collected them here.
 | 
			
		||||
 | 
			
		||||
I have the following keymaps:
 | 
			
		||||
 | 
			
		||||
* Gherkin (Does not use the user space)
 | 
			
		||||
* Let's Split
 | 
			
		||||
* Let's Split It Up
 | 
			
		||||
* Planck
 | 
			
		||||
 | 
			
		||||
# Layout
 | 
			
		||||
 | 
			
		||||
I use DVORAK with an unorthodox Turkish layout.
 | 
			
		||||
If you wanna grab my code, andused a previous layout with a persistent base
 | 
			
		||||
layer change, change it to layer 0 before proceeding.
 | 
			
		||||
 | 
			
		||||
# Layers
 | 
			
		||||
 | 
			
		||||
* **Dvorak**: Base layer,withdvorak layout.
 | 
			
		||||
* **Alternative**: Has alternate characters.
 | 
			
		||||
* **Game**: Toggled from *Function*, comfortable for gaming use.
 | 
			
		||||
* **Numeric**: Has numericals and symbols. Can be locked.
 | 
			
		||||
* **Function**: Layer has media and function keys.
 | 
			
		||||
* **Mouse**: Manipulates mouse. Can be locked.
 | 
			
		||||
* **Music** Allows playing sounds like a keyboard.
 | 
			
		||||
 | 
			
		||||
# Functionality
 | 
			
		||||
 | 
			
		||||
* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
 | 
			
		||||
* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
 | 
			
		||||
* **Mouse**: Mouse emulation, complete with diagonal keys.
 | 
			
		||||
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
 | 
			
		||||
 | 
			
		||||
I suggest checking out how I enabled shifting for Turkish layer,
 | 
			
		||||
how I planned out RGB lighting, and my mouse implementation; they might offer
 | 
			
		||||
some insight into fringe user cases.
 | 
			
		||||
 | 
			
		||||
# Issues
 | 
			
		||||
 | 
			
		||||
All features are too big for the 32kB bootloader.
 | 
			
		||||
Offenders are audio and rgb lights; it comes down to one or the other.
 | 
			
		||||
~The Proton board, and rev 6 should fix that.~
 | 
			
		||||
 | 
			
		||||
# Credits
 | 
			
		||||
 | 
			
		||||
I have previously written my keymap by myself before, but I rewrote it here,
 | 
			
		||||
heavily inspired by @drashna's user folder.
 | 
			
		||||
							
								
								
									
										651
									
								
								users/bbaserdem/bbaserdem.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										651
									
								
								users/bbaserdem/bbaserdem.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,651 @@
 | 
			
		|||
#include "bbaserdem.h"
 | 
			
		||||
 | 
			
		||||
/*---------------*\
 | 
			
		||||
|*-----MOUSE-----*|
 | 
			
		||||
\*---------------*/
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
#include "mousekey.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-------------*\
 | 
			
		||||
|*-----RGB-----*|
 | 
			
		||||
\*-------------*/
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
#include "rgblight.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-----------------*\
 | 
			
		||||
|*-----SECRETS-----*|
 | 
			
		||||
\*-----------------*/
 | 
			
		||||
// Enabled by adding a non-tracked secrets.h to this dir.
 | 
			
		||||
#if (__has_include("secrets.h"))
 | 
			
		||||
#include "secrets.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*---------------*\
 | 
			
		||||
|*-----MUSIC-----*|
 | 
			
		||||
\*---------------*/
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
float tone_game[][2]    = SONG(ZELDA_PUZZLE);
 | 
			
		||||
float tone_return[][2]  = SONG(ZELDA_TREASURE);
 | 
			
		||||
float tone_linux[][2]   = SONG(UNICODE_LINUX);
 | 
			
		||||
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-------------------*\
 | 
			
		||||
|*-----TAP-DANCE-----*|
 | 
			
		||||
\*-------------------*/
 | 
			
		||||
#ifdef TAP_DANCE_ENABLE
 | 
			
		||||
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
			
		||||
    // Shift on double tap of semicolon
 | 
			
		||||
    [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* In keymaps, instead of writing _user functions, write _keymap functions
 | 
			
		||||
 * The __attribute__((weak)) allows for empty definitions here, and during
 | 
			
		||||
 * compilation, if these functions are defined elsewhere, they are written
 | 
			
		||||
 * over. This allows to include custom code from keymaps in the generic code
 | 
			
		||||
 * in this file.
 | 
			
		||||
 */
 | 
			
		||||
__attribute__ ((weak)) void matrix_init_keymap(void) { }
 | 
			
		||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
 | 
			
		||||
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
 | 
			
		||||
    return state;
 | 
			
		||||
}
 | 
			
		||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
 | 
			
		||||
 | 
			
		||||
/* ----------------------- *\
 | 
			
		||||
 * -----RGB Functions----- *
 | 
			
		||||
\* ----------------------- */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
// Storage variables
 | 
			
		||||
extern  rgblight_config_t rgblight_config;
 | 
			
		||||
bool    base_sta;   // Keeps track if in saveable state
 | 
			
		||||
bool    base_tog;   // Whether base state is active or not
 | 
			
		||||
int     base_hue;   // Hue value of base state
 | 
			
		||||
int     base_sat;   // Saturation value of base state
 | 
			
		||||
int     base_val;   // Brightness value of base state
 | 
			
		||||
uint8_t base_mod;   // Animation mode of the base state
 | 
			
		||||
 | 
			
		||||
// Save the current state of the rgb mode
 | 
			
		||||
void rgblight_saveBase(void) {
 | 
			
		||||
    base_hue = rgblight_config.hue;
 | 
			
		||||
    base_sat = rgblight_config.sat;
 | 
			
		||||
    base_val = rgblight_config.val;
 | 
			
		||||
    base_mod = rgblight_config.mode;
 | 
			
		||||
    base_tog = rgblight_config.enable;
 | 
			
		||||
    base_sta = false;   // If saving, that means base layer is being left
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Load the base state back 
 | 
			
		||||
void rgblight_loadBase(void) {
 | 
			
		||||
    // Don't do anything if not enabled
 | 
			
		||||
    if ( !base_sta ) {
 | 
			
		||||
        if ( base_tog ) {
 | 
			
		||||
            rgblight_enable();
 | 
			
		||||
            rgblight_mode( base_mod );
 | 
			
		||||
            rgblight_sethsv( base_hue, base_sat, base_val );
 | 
			
		||||
        } else {
 | 
			
		||||
            rgblight_disable();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    // Mark that base is loaded, and to be saved before leaving
 | 
			
		||||
    base_sta = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Set to plain HSV color
 | 
			
		||||
void rgblight_colorStatic( int hu, int sa, int va ) {
 | 
			
		||||
    // First, it must be enabled or color change is not written
 | 
			
		||||
    rgblight_enable();
 | 
			
		||||
    rgblight_mode(1);
 | 
			
		||||
    rgblight_sethsv(hu,sa,va);
 | 
			
		||||
}
 | 
			
		||||
/* HSV values, thank you @drashna!
 | 
			
		||||
 * white        (  0,   0, 255)
 | 
			
		||||
 * red          (  0, 255, 255)
 | 
			
		||||
 * coral        ( 16, 176, 255)
 | 
			
		||||
 * orange       ( 39, 255, 255)
 | 
			
		||||
 * goldenrod    ( 43, 218, 218)
 | 
			
		||||
 * gold         ( 51, 255, 255)
 | 
			
		||||
 * yellow       ( 60, 255, 255)
 | 
			
		||||
 * chartreuse   ( 90, 255, 255)
 | 
			
		||||
 * green        (120, 255, 255)
 | 
			
		||||
 * springgreen  (150, 255, 255)
 | 
			
		||||
 * turquoise    (174,  90, 112)
 | 
			
		||||
 * teal         (180, 255, 128)
 | 
			
		||||
 * cyan         (180, 255, 255)
 | 
			
		||||
 * azure        (186, 102, 255)
 | 
			
		||||
 * blue         (240, 255, 255)
 | 
			
		||||
 * purple       (270, 255, 255)
 | 
			
		||||
 * magenta      (300, 255, 255)
 | 
			
		||||
 * pink         (330, 128, 255)
 | 
			
		||||
 */
 | 
			
		||||
// Set RGBLIGHT state depending on layer
 | 
			
		||||
void rgblight_change( uint8_t last_layer ) {
 | 
			
		||||
    // Save state, if saving is requested
 | 
			
		||||
    /*
 | 
			
		||||
    if ( base_sta ) {
 | 
			
		||||
        rgblight_saveBase();
 | 
			
		||||
    }
 | 
			
		||||
    */
 | 
			
		||||
    // Change RGB light
 | 
			
		||||
    switch ( last_layer ) {
 | 
			
		||||
        case _DV:
 | 
			
		||||
            // Load base layer
 | 
			
		||||
            rgblight_loadBase();
 | 
			
		||||
            break;
 | 
			
		||||
        case _AL:
 | 
			
		||||
            // Do yellow for alternate
 | 
			
		||||
            rgblight_colorStatic( 60,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
        case _GA:
 | 
			
		||||
            // Do purple for game
 | 
			
		||||
            rgblight_colorStatic(285,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
        case _NU:
 | 
			
		||||
            // Do azure for number
 | 
			
		||||
            rgblight_colorStatic(186,200,255);
 | 
			
		||||
            break;
 | 
			
		||||
        case _SE:
 | 
			
		||||
            // Do red for settings
 | 
			
		||||
            rgblight_colorStatic( 16,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
        case _MO:
 | 
			
		||||
            // Do green for mouse
 | 
			
		||||
            rgblight_colorStatic(120,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
        case _MU:
 | 
			
		||||
            // Do orange for music
 | 
			
		||||
            rgblight_colorStatic( 39,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
#endif
 | 
			
		||||
        default:
 | 
			
		||||
            // Something went wrong
 | 
			
		||||
            rgblight_colorStatic(  0,255,255);
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*---------------------*\
 | 
			
		||||
|*-----MATRIX INIT-----*|
 | 
			
		||||
\*---------------------*/
 | 
			
		||||
void matrix_init_user (void) {
 | 
			
		||||
 | 
			
		||||
    // Keymap specific things, do it first thing to allow for delays etc
 | 
			
		||||
    matrix_init_keymap();
 | 
			
		||||
 | 
			
		||||
    // Correct unicode
 | 
			
		||||
    set_unicode_input_mode(UC_LNX);
 | 
			
		||||
 | 
			
		||||
    // Make beginning layer DVORAK
 | 
			
		||||
    set_single_persistent_default_layer(_DV);
 | 
			
		||||
 | 
			
		||||
//--RGB light initialize base layer
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
    // Base hue is white, and RGB disabled
 | 
			
		||||
    base_hue = 100;
 | 
			
		||||
    base_sat = 0;
 | 
			
		||||
    base_val = 255;
 | 
			
		||||
    base_mod = 2;
 | 
			
		||||
    base_tog = false;
 | 
			
		||||
    rgblight_enable();
 | 
			
		||||
    rgblight_mode(base_mod);
 | 
			
		||||
    rgblight_sethsv(base_hue,base_sat,base_val);
 | 
			
		||||
    rgblight_disable();
 | 
			
		||||
    rgblight_loadBase();
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*---------------------*\
 | 
			
		||||
|*-----MATRIX SCAN-----*|
 | 
			
		||||
\*---------------------*/
 | 
			
		||||
void matrix_scan_user (void) {
 | 
			
		||||
    // Keymap specific, do it first
 | 
			
		||||
    matrix_scan_keymap();
 | 
			
		||||
    // Moved RGB check to layer_state_set_user
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*------------------*\
 | 
			
		||||
|*-----KEYCODES-----*|
 | 
			
		||||
\*------------------*/
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
 | 
			
		||||
    // Shift check
 | 
			
		||||
    bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
 | 
			
		||||
    static bool lock_flag = false;
 | 
			
		||||
    uint8_t layer = biton32 (layer_state);
 | 
			
		||||
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        // Secrets implementation
 | 
			
		||||
        case SECRET1 ... SECRET3:
 | 
			
		||||
#if (__has_include("secrets.h"))
 | 
			
		||||
            if( !record->event.pressed ) {
 | 
			
		||||
                send_string_P( secret[ keycode - SECRET1 ] );
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        // If these keys are pressed, load base layer config, and mark saving
 | 
			
		||||
        case RGB_TOG:
 | 
			
		||||
        case RGB_MOD:
 | 
			
		||||
        case RGB_VAI:
 | 
			
		||||
        case RGB_VAD:
 | 
			
		||||
        case RGB_SAI:
 | 
			
		||||
        case RGB_SAD:
 | 
			
		||||
        case RGB_HUI:
 | 
			
		||||
        case RGB_HUD:
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
            if ( !base_sta ) {
 | 
			
		||||
                rgblight_loadBase(); 
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // Lock functionality: These layers are locked if the LOCKED buttons are
 | 
			
		||||
        // pressed. Otherwise, they are momentary toggles
 | 
			
		||||
        case K_LOCK:
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                lock_flag = !lock_flag;
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case K_MOUSE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                layer_on(_MO);
 | 
			
		||||
                lock_flag = false;
 | 
			
		||||
            } else {
 | 
			
		||||
                if ( lock_flag ) {
 | 
			
		||||
                    lock_flag = false;
 | 
			
		||||
                } else {
 | 
			
		||||
                    layer_off(_MO);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case K_NUMBR:
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                layer_on(_NU);
 | 
			
		||||
                lock_flag = false;
 | 
			
		||||
            } else {
 | 
			
		||||
                if ( lock_flag ) {
 | 
			
		||||
                    lock_flag = false;
 | 
			
		||||
                } else {
 | 
			
		||||
                    layer_off(_NU);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
            
 | 
			
		||||
        // Layer switches with sound
 | 
			
		||||
        case K_GAMES:
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                // On press, turn off layer if active
 | 
			
		||||
                if ( layer == _GA ) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                    stop_all_notes();
 | 
			
		||||
                    PLAY_SONG(tone_return);
 | 
			
		||||
#endif
 | 
			
		||||
                    layer_off(_GA);
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                // After click, turn on layer if accessed from setting
 | 
			
		||||
                if ( layer == _SE ) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                    stop_all_notes();
 | 
			
		||||
                    PLAY_SONG(tone_game);
 | 
			
		||||
#endif
 | 
			
		||||
                    layer_on(_GA);
 | 
			
		||||
                    layer_off(_SE);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MU_TOG:
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                // On press, turn off layer if active
 | 
			
		||||
                if ( layer == _SE ) {
 | 
			
		||||
                    layer_off(_SE);
 | 
			
		||||
                    layer_on(_MU);
 | 
			
		||||
                } else {
 | 
			
		||||
                    layer_off(_MU);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return true;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
//------UNICODE
 | 
			
		||||
        // Unicode switches with sound
 | 
			
		||||
        case UNI_LI:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                stop_all_notes();
 | 
			
		||||
                PLAY_SONG(tone_linux);
 | 
			
		||||
#endif
 | 
			
		||||
                set_unicode_input_mode(UC_LNX);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case UNI_WN:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
                stop_all_notes();
 | 
			
		||||
                PLAY_SONG(tone_windows);
 | 
			
		||||
#endif
 | 
			
		||||
                set_unicode_input_mode(UC_WIN);
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        // Turkish letters, with capital functionality
 | 
			
		||||
        case TUR_A:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00c2);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00e2);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_O:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00d6);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00f6);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_U:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00dc);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00fc);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_I:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x0130);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x0131);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_G:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x011e);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x011f);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_C:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00c7);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x00e7);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case TUR_S:
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
            if (record->event.pressed) {
 | 
			
		||||
                if ( is_capital ) {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x015e);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                } else {
 | 
			
		||||
                    unicode_input_start();
 | 
			
		||||
                    register_hex(0x015f);
 | 
			
		||||
                    unicode_input_finish();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
//-------Diagonal mouse movements
 | 
			
		||||
        case MO_NE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_N);
 | 
			
		||||
                mousekey_on(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_N);
 | 
			
		||||
                mousekey_off(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_NW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_N);
 | 
			
		||||
                mousekey_on(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_N);
 | 
			
		||||
                mousekey_off(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_SE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S);
 | 
			
		||||
                mousekey_on(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S);
 | 
			
		||||
                mousekey_off(MO_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_SW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S);
 | 
			
		||||
                mousekey_on(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S);
 | 
			
		||||
                mousekey_off(MO_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_NE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_N);
 | 
			
		||||
                mousekey_on(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_N);
 | 
			
		||||
                mousekey_off(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_NW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_N);
 | 
			
		||||
                mousekey_on(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_N);
 | 
			
		||||
                mousekey_off(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_SE:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_S);
 | 
			
		||||
                mousekey_on(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_S);
 | 
			
		||||
                mousekey_off(MO_S_E);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case MO_S_SW:
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                mousekey_on(MO_S_S);
 | 
			
		||||
                mousekey_on(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            } else {
 | 
			
		||||
                mousekey_off(MO_S_S);
 | 
			
		||||
                mousekey_off(MO_S_W);
 | 
			
		||||
                mousekey_send();
 | 
			
		||||
            }
 | 
			
		||||
#endif
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
//------DOUBLE PRESS, with added left navigation
 | 
			
		||||
        case DBL_SPC:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("  "SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_ANG:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("<>"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_PAR:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("()"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_SQR:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("[]"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_BRC:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("{}"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_QUO:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("\'\'"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_DQT:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("\"\""SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
        case DBL_GRV:
 | 
			
		||||
            if( record->event.pressed ) {
 | 
			
		||||
                SEND_STRING("``"SS_TAP(X_LEFT));
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
            break;
 | 
			
		||||
// END OF KEYCODES
 | 
			
		||||
    }
 | 
			
		||||
    return process_record_keymap(keycode, record);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*----------------------*\
 | 
			
		||||
|*-----LAYER CHANGE-----*|
 | 
			
		||||
\*----------------------*/
 | 
			
		||||
 | 
			
		||||
uint32_t layer_state_set_user(uint32_t state) {
 | 
			
		||||
 | 
			
		||||
    state = layer_state_set_keymap (state);
 | 
			
		||||
#ifdef RGBLIGHT_ENABLE
 | 
			
		||||
    // Change RGB lighting depending on the last layer activated
 | 
			
		||||
    rgblight_change( biton32(state) );
 | 
			
		||||
#endif
 | 
			
		||||
    return state;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										279
									
								
								users/bbaserdem/bbaserdem.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										279
									
								
								users/bbaserdem/bbaserdem.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,279 @@
 | 
			
		|||
#ifndef USERSPACE
 | 
			
		||||
#define USERSPACE
 | 
			
		||||
 | 
			
		||||
#include "quantum.h"
 | 
			
		||||
 | 
			
		||||
// Use 7 wide characters for keymaps
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXX     KC_NO
 | 
			
		||||
 | 
			
		||||
// Layers
 | 
			
		||||
#define _DV 0 // Base layer
 | 
			
		||||
#define _AL 1 // Alt char overlay
 | 
			
		||||
#define _GA 2 // Game layer
 | 
			
		||||
#define _NU 3 // Numbers layer
 | 
			
		||||
#define _SE 4 // Settings layer
 | 
			
		||||
#define _MO 5 // Mouse emulation
 | 
			
		||||
#define _MU 6 // Music mode
 | 
			
		||||
 | 
			
		||||
// Define short macros
 | 
			
		||||
#define UNDO    LCTL(KC_Z)
 | 
			
		||||
#define REDO    LCTL(KC_Y)
 | 
			
		||||
#define COPY    LCTL(KC_C)
 | 
			
		||||
#define CUT     LCTL(KC_X)
 | 
			
		||||
#define PASTE   LCTL(KC_V)
 | 
			
		||||
 | 
			
		||||
// Rename mouse keys
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
#define MO_S_N  KC_MS_WH_UP
 | 
			
		||||
#define MO_S_S  KC_MS_WH_DOWN
 | 
			
		||||
#define MO_S_E  KC_MS_WH_RIGHT
 | 
			
		||||
#define MO_S_W  KC_MS_WH_LEFT
 | 
			
		||||
#define MO_N    KC_MS_UP
 | 
			
		||||
#define MO_S    KC_MS_DOWN
 | 
			
		||||
#define MO_E    KC_MS_RIGHT
 | 
			
		||||
#define MO_W    KC_MS_LEFT
 | 
			
		||||
#define MO_CL_L KC_MS_BTN1
 | 
			
		||||
#define MO_CL_R KC_MS_BTN2
 | 
			
		||||
#define MO_CL_M KC_MS_BTN3
 | 
			
		||||
#define MO_CL_4 KC_MS_BTN4
 | 
			
		||||
#define MO_CL_5 KC_MS_BTN5
 | 
			
		||||
#define MO_AC_0 KC_MS_ACCEL0
 | 
			
		||||
#define MO_AC_1 KC_MS_ACCEL1
 | 
			
		||||
#define MO_AC_2 KC_MS_ACCEL2
 | 
			
		||||
#else
 | 
			
		||||
#define MO_S_N  KC_NO
 | 
			
		||||
#define MO_S_S  KC_NO
 | 
			
		||||
#define MO_S_E  KC_NO
 | 
			
		||||
#define MO_S_W  KC_NO
 | 
			
		||||
#define MO_N    KC_NO
 | 
			
		||||
#define MO_S    KC_NO
 | 
			
		||||
#define MO_E    KC_NO
 | 
			
		||||
#define MO_W    KC_NO
 | 
			
		||||
#define MO_CL_L KC_NO
 | 
			
		||||
#define MO_CL_R KC_NO
 | 
			
		||||
#define MO_CL_M KC_NO
 | 
			
		||||
#define MO_CL_1 KC_NO
 | 
			
		||||
#define MO_CL_2 KC_NO
 | 
			
		||||
#define MO_AC_0 KC_NO
 | 
			
		||||
#define MO_AC_1 KC_NO
 | 
			
		||||
#define MO_AC_2 KC_NO
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Define non-capitalized UTF shortcuts here
 | 
			
		||||
#ifdef UNICODE_ENABLE
 | 
			
		||||
#define PHY_HBR UC(0x0127)
 | 
			
		||||
#define PHY_DEG UC(0x00b0)
 | 
			
		||||
#define CUR_LIR UC(0x20ba)
 | 
			
		||||
#define CUR_BIT UC(0x20bf)
 | 
			
		||||
#define CUR_EUR UC(0x20ac)
 | 
			
		||||
#define CUR_BPN UC(0x00a3)
 | 
			
		||||
#define CUR_YEN UC(0x00a5)
 | 
			
		||||
#else
 | 
			
		||||
#define PHY_HBR KC_NO
 | 
			
		||||
#define PHY_DEG KC_NO
 | 
			
		||||
#define CUR_LIR KC_NO
 | 
			
		||||
#define CUR_BIT KC_NO
 | 
			
		||||
#define CUR_EUR KC_NO
 | 
			
		||||
#define CUR_BPN KC_NO
 | 
			
		||||
#define CUR_YEN KC_NO
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Make only KC_NO be grabbed by music mode
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
#define MUSIC_MASK keycode == XXX
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Custom keycodes
 | 
			
		||||
enum userspace_custom_keycodes {
 | 
			
		||||
    // Turkish letters, with shifting
 | 
			
		||||
    TUR_A = SAFE_RANGE,
 | 
			
		||||
    TUR_C,
 | 
			
		||||
    TUR_G,
 | 
			
		||||
    TUR_I,
 | 
			
		||||
    TUR_O,
 | 
			
		||||
    TUR_S,
 | 
			
		||||
    TUR_U,
 | 
			
		||||
    // Unicode mode switch
 | 
			
		||||
    UNI_LI,
 | 
			
		||||
    UNI_WN,
 | 
			
		||||
    // Double keys
 | 
			
		||||
    DBL_SPC,
 | 
			
		||||
    DBL_ANG,
 | 
			
		||||
    DBL_PAR,
 | 
			
		||||
    DBL_SQR,
 | 
			
		||||
    DBL_BRC,
 | 
			
		||||
    DBL_QUO,
 | 
			
		||||
    DBL_DQT,
 | 
			
		||||
    DBL_GRV,
 | 
			
		||||
    // Diagonal mouse movements
 | 
			
		||||
    MO_NE,
 | 
			
		||||
    MO_NW,
 | 
			
		||||
    MO_SE,
 | 
			
		||||
    MO_SW,
 | 
			
		||||
    MO_S_NE,
 | 
			
		||||
    MO_S_NW,
 | 
			
		||||
    MO_S_SE,
 | 
			
		||||
    MO_S_SW,
 | 
			
		||||
    // Layer switches and lock functionality
 | 
			
		||||
    K_MOUSE,
 | 
			
		||||
    K_NUMBR,
 | 
			
		||||
    K_LOCK,
 | 
			
		||||
    K_GAMES,
 | 
			
		||||
    // Secret macros
 | 
			
		||||
    SECRET1,
 | 
			
		||||
    SECRET2,
 | 
			
		||||
    SECRET3
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Do tap dancable semicolon key if available
 | 
			
		||||
#ifdef TAP_DANCE_ENABLE
 | 
			
		||||
#define TAPPING_TERM 300
 | 
			
		||||
#define TAPPING_TOGGLE 1
 | 
			
		||||
enum {
 | 
			
		||||
    SCL = 0
 | 
			
		||||
};
 | 
			
		||||
#define MY_SCL  TD(SCL)
 | 
			
		||||
#else
 | 
			
		||||
#define MY_SCL  KC_SCLN
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Shared keymaps
 | 
			
		||||
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
 | 
			
		||||
 | 
			
		||||
/* Dvorak
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | Esc | ' " |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Tab |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | / ? |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | SYM | ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  | SET |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | TUR | OS  | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn |  Up | Rght| MSE |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define DVORAK_1 \
 | 
			
		||||
    KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC
 | 
			
		||||
#define DVORAK_2 \
 | 
			
		||||
    KC_TAB, KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_SLSH
 | 
			
		||||
#define DVORAK_3 \
 | 
			
		||||
    K_NUMBR,MY_SCL, KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   MO(_SE)
 | 
			
		||||
#define DVORAK_4 \
 | 
			
		||||
    MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP,  K_MOUSE
 | 
			
		||||
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
 | 
			
		||||
 | 
			
		||||
/* Alternative character overlay
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |     | ' ' | Undo| Redo|Pound| Yen ||     |  G  |  C  |     |TLira| Del |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  A  |  O  | Euro|  U  |  I  ||Degre|Plank|     |     |  S  | Ins |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     | " " | Cut | Copy|Paste|     || BTC | < > | ( ) | [ ] | { } | PgUp|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     |     ||     | Home|PgDwn| PgUp| End |     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define ALTCHAR_1 \
 | 
			
		||||
    _______,DBL_QUO,UNDO,   REDO,   CUR_BPN,CUR_YEN,_______,TUR_G,  TUR_C,  _______,CUR_LIR,KC_DEL
 | 
			
		||||
#define ALTCHAR_2 \
 | 
			
		||||
    _______,TUR_A,  TUR_O,  CUR_EUR,TUR_U,  TUR_I,  PHY_DEG,PHY_HBR,_______,_______,TUR_S,  KC_INS
 | 
			
		||||
#define ALTCHAR_3 \
 | 
			
		||||
    _______,DBL_DQT,CUT,    COPY,   PASTE,  _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
 | 
			
		||||
#define ALTCHAR_4 \
 | 
			
		||||
    _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
 | 
			
		||||
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
 | 
			
		||||
 | 
			
		||||
/* Game layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  Q  |  W  |  E  |  R  |  T  || Esc |  7  |  8  |  9  |NumLk|Bkspc|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Tab |  A  |  S  |  D  |  F  |  G  ||  F1 |  4  |  5  |  6  |  \  | Ent |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  Z  |  X  |  C  |  V  |  B  ||  F2 |  1  |  2  |  3  |  ^  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  /  |  `  |     |     |     | Spc || Spc | Ent |  0  |  <  |  v  |  >  |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define GAME_1 \
 | 
			
		||||
    K_GAMES,KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_ESC, KC_P7,  KC_P8,  KC_P9,  KC_NLCK,KC_BSPC
 | 
			
		||||
#define GAME_2 \
 | 
			
		||||
    KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F1,  KC_P4,  KC_P5,  KC_P6,  KC_BSLS,KC_ENT 
 | 
			
		||||
#define GAME_3 \
 | 
			
		||||
    _______,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F2,  KC_P1,  KC_P2,  KC_P3,  KC_UP,  _______
 | 
			
		||||
#define GAME_4 \
 | 
			
		||||
    KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0,  KC_LEFT,KC_DOWN,KC_RGHT
 | 
			
		||||
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
 | 
			
		||||
 | 
			
		||||
/* Symbols layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * | OFF |  `  |  ~  |  [  |  ]  |  {  ||  }  |  -  |  _  |  =  |  +  |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  1  |  2  |  3  |  4  |  5  ||  6  |  7  |  8  |  9  |  0  |  \  |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  !  |  @  |  #  |  $  |  %  ||  ^  |  &  |  *  |  (  |  )  | LCK |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |  |  |     |     |  |  |     |     ||     |     |     |     |     |     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define NUMBERS_1 \
 | 
			
		||||
    K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
 | 
			
		||||
#define NUMBERS_2 \
 | 
			
		||||
    _______,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_BSLS
 | 
			
		||||
#define NUMBERS_3 \
 | 
			
		||||
    _______,KC_EXLM,KC_AT,  KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
 | 
			
		||||
#define NUMBERS_4 \
 | 
			
		||||
    KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
 | 
			
		||||
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
 | 
			
		||||
 | 
			
		||||
/* Settings layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |BLLed|  F1 |  F2 |  F3 |  F4 | Lin || Win | Wake|     |Hue -|Hue +|Reset|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  F5 |  F6 |  F7 |  F8 |     ||     |     |RGBto|Sat -|Sat +|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | Game|  F9 | F10 | F11 | F12 |Vol 0||PrtSc|     |RGBan|Bri -|Bri +|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |Musir|     |     |     |     |Vol -||Vol +| Prev| Stop|TogMu| Next|     |
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define SETTINGS_1 \
 | 
			
		||||
    BL_STEP,KC_F1,  KC_F2,  KC_F3,  KC_F4,  UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET  
 | 
			
		||||
#define SETTINGS_2 \
 | 
			
		||||
    _______,KC_F5,  KC_F6,  KC_F7,  KC_F8,  _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
 | 
			
		||||
#define SETTINGS_3 \
 | 
			
		||||
    K_GAMES,KC_F9,  KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
 | 
			
		||||
#define SETTINGS_4 \
 | 
			
		||||
    MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
 | 
			
		||||
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
 | 
			
		||||
 | 
			
		||||
/* Mouse layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |Ulock|  \  |  ^  |  /  |.....|.....||.....|.....| |\|.| |^| | |/|.|     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  <  | Mid |  >  |Btn 4|.....||.....|Btn 5| <-- | Mid | --> |     |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |  /  |  v  |  \  |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |     |     |     |     |     | Left||Right|     |     |Accl0|Accl1|Accl2|
 | 
			
		||||
 * `------------------------------------------------------------------------' */
 | 
			
		||||
#define MOUSE_1 \
 | 
			
		||||
    K_MOUSE,MO_NW,  MO_N,   MO_NE,  XXX,    XXX    ,XXX,    XXX,    MO_S_NW,MO_S_N, MO_S_NE,_______
 | 
			
		||||
#define MOUSE_2 \
 | 
			
		||||
    _______,MO_W,   MO_CL_M,MO_E,   MO_CL_4,XXX    ,XXX,    MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
 | 
			
		||||
#define MOUSE_3 \
 | 
			
		||||
    _______,MO_SW,  MO_S,   MO_SE,  XXX,    XXX    ,XXX,    XXX,    MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
 | 
			
		||||
#define MOUSE_4 \
 | 
			
		||||
    _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
 | 
			
		||||
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
 | 
			
		||||
 | 
			
		||||
/* Music layer
 | 
			
		||||
 * ,------------------------------------------------------------------------.
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
 | 
			
		||||
 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
 | 
			
		||||
 * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
 | 
			
		||||
 * `------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
 | 
			
		||||
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
 | 
			
		||||
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										22
									
								
								users/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								users/bbaserdem/rules.mk
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,22 @@
 | 
			
		|||
SRC += bbaserdem.c
 | 
			
		||||
EXTRAFLAGS += -flto
 | 
			
		||||
 | 
			
		||||
# ENABLE
 | 
			
		||||
UNICODE_ENABLE = yes		# Used for unicode character emulation
 | 
			
		||||
EXTRAKEY_ENABLE = yes		# OS signals like volume control
 | 
			
		||||
 | 
			
		||||
# DISABLE
 | 
			
		||||
BLUETOOTH_ENABLE = no 		# No bluetooth
 | 
			
		||||
COMMAND_ENABLE = no			# Some bootmagic thing
 | 
			
		||||
BOOTMAGIC_ENABLE = no 		# Access to EEPROM settings, not needed
 | 
			
		||||
CONSOLE_ENABLE = no			# Allows console output with a command
 | 
			
		||||
SLEEP_LED_ENABLE = no  		# Breathes LED's when computer is asleep. Untested.
 | 
			
		||||
NKRO_ENABLE = no 			# Default is 6KRO which is plenty
 | 
			
		||||
MIDI_ENABLE = no 			# Untested feature
 | 
			
		||||
FAUXCLICKY_ENABLE = no 		# Emulates clicks using speaker
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
API_SYSEX_ENABLE = no 		# Allows OS to send signals.
 | 
			
		||||
KEY_LOCK_ENABLE = no 		# Allows locking any key. Not used
 | 
			
		||||
 | 
			
		||||
# Disabling this makes it compile, prob bad upstream code
 | 
			
		||||
# VARIABLE_TRACE = no 		# Allows debugging variables
 | 
			
		||||
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