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					 5 changed files with 271 additions and 227 deletions
				
			
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			@ -114,8 +114,10 @@ bool suspend_wakeup_condition(void)
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    matrix_power_up();
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    matrix_scan();
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    matrix_power_down();
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    if (matrix_key_count()) return true;
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    return false;
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    for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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        if (matrix_get_row(r)) return true;
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    }
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     return false;
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}
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// run immediately after wakeup
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			@ -106,13 +106,15 @@ void bootmagic(void)
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    }
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}
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static bool scan_keycode(uint8_t keycode) {
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    for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
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static bool scan_keycode(uint8_t keycode)
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{
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    for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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        matrix_row_t matrix_row = matrix_get_row(r);
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        for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
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            if (matrix_row & (matrix_row_t)1 << c) {
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                keypos_t key = (keypos_t){ .row = r, .col = c };
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                if (keycode == keymap_key_to_keycode(0, key)) return true;
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        for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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            if (matrix_row & ((matrix_row_t)1<<c)) {
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                if (keycode == keymap_key_to_keycode(0, (keypos_t){ .row = r, .col = c })) {
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                    return true;
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                }
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            }
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        }
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    }
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			@ -124,4 +126,4 @@ bool bootmagic_scan_keycode(uint8_t keycode)
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    if (!scan_keycode(BOOTMAGIC_KEY_SALT)) return false;
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    return scan_keycode(keycode);
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}
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}
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			@ -51,17 +51,20 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#endif
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#ifdef MATRIX_HAS_GHOST
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static bool is_row_ghosting(uint8_t row){
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    matrix_row_t state = matrix_get_row(row);
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    /* no ghosting happens when only one key in the row is pressed */
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    if (!(state - 1 & state)) return false;
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    /* ghosting occurs when two keys in the same column are pressed */
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    for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
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        if (r != row && matrix_get_row(r) & state) return true;
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static bool has_ghost_in_row(uint8_t row)
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{
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    matrix_row_t matrix_row = matrix_get_row(row);
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    // No ghost exists when less than 2 keys are down on the row
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    if (((matrix_row - 1) & matrix_row) == 0)
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        return false;
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    // Ghost occurs when the row shares column line with other row
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    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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        if (i != row && (matrix_get_row(i) & matrix_row))
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            return true;
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    }
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    return false;
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}
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#endif
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__attribute__ ((weak))
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			@ -100,72 +103,86 @@ void keyboard_init(void) {
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#endif
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}
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/* does routine keyboard jobs */
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void keyboard_task(void) {
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    static uint8_t led_status;
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    matrix_scan();
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    for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
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        static matrix_row_t previous_matrix[MATRIX_ROWS];
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        matrix_row_t state = matrix_get_row(r);
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        matrix_row_t changes = state ^ previous_matrix[r];
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        if (changes) {
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/*
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 * Do keyboard routine jobs: scan mantrix, light LEDs, ...
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 * This is repeatedly called as fast as possible.
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 */
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void keyboard_task(void)
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{
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    static matrix_row_t matrix_prev[MATRIX_ROWS];
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#ifdef MATRIX_HAS_GHOST
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            static matrix_row_t deghosting_matrix[MATRIX_ROWS];
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            if (is_row_ghosting(r)) {
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                /* debugs the deghosting mechanism */
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                /* doesn't update previous_matrix until the ghosting has stopped
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                 * in order to prevent the last key from being lost
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    static matrix_row_t matrix_ghost[MATRIX_ROWS];
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#endif
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    static uint8_t led_status = 0;
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    matrix_row_t matrix_row = 0;
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    matrix_row_t matrix_change = 0;
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    matrix_scan();
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    for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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        matrix_row = matrix_get_row(r);
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        matrix_change = matrix_row ^ matrix_prev[r];
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        if (matrix_change) {
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#ifdef MATRIX_HAS_GHOST
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            if (has_ghost_in_row(r)) {
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                /* Keep track of whether ghosted status has changed for
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                 * debugging. But don't update matrix_prev until un-ghosted, or
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                 * the last key would be lost.
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                 */
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                if (debug_matrix && deghosting_matrix[r] != state) {
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                if (debug_matrix && matrix_ghost[r] != matrix_row) {
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                    matrix_print();
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                }
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                deghosting_matrix[r] = state;
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                matrix_ghost[r] = matrix_row;
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                continue;
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            }
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            deghosting_matrix[r] = state;
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            matrix_ghost[r] = matrix_row;
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#endif
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            if (debug_matrix) matrix_print();
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            for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
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                matrix_row_t mask = (matrix_row_t)1 << c;
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                if (changes & mask) {
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                    keyevent_t event;
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                    event.key = (keypos_t){ .row = r, .col = c };
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                    event.pressed = state & mask;
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                    /* the time should not be 0 */
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                    event.time = timer_read() | 1;
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                    action_exec(event);
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                    /* records the processed key event */
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                    previous_matrix[r] ^= mask;
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                    /* processes one key event per call */
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                    goto event_processed;
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            for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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                if (matrix_change & ((matrix_row_t)1<<c)) {
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                    action_exec((keyevent_t){
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                        .key = (keypos_t){ .row = r, .col = c },
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                        .pressed = (matrix_row & ((matrix_row_t)1<<c)),
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                        .time = (timer_read() | 1) /* time should not be 0 */
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                    });
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                    // record a processed key
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                    matrix_prev[r] ^= ((matrix_row_t)1<<c);
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                    // process a key per task call
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                    goto MATRIX_LOOP_END;
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                }
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            }
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        }
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    }
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    /* sends tick events when the keyboard is idle */
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    // call with pseudo tick event when no real key event.
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    action_exec(TICK);
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event_processed:
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MATRIX_LOOP_END:
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#ifdef MOUSEKEY_ENABLE
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    /* repeats and accelerates the mouse keys */
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    // mousekey repeat & acceleration
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    mousekey_task();
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#endif
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#ifdef PS2_MOUSE_ENABLE
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    ps2_mouse_task();
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#endif
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#ifdef SERIAL_MOUSE_ENABLE
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    serial_mouse_task();
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        serial_mouse_task();
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#endif
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#ifdef ADB_MOUSE_ENABLE
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    adb_mouse_task();
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        adb_mouse_task();
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#endif
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    /* updates the LEDs */
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    // update LED
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    if (led_status != host_keyboard_leds()) {
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        led_status = host_keyboard_leds();
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        keyboard_set_leds(led_status);
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    }
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}
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void keyboard_set_leds(uint8_t leds) {
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    if (debug_keyboard) dprintf("Keyboard LEDs state: %x\n", leds);
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void keyboard_set_leds(uint8_t leds)
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{
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    if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
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    led_set(leds);
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}
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			@ -20,59 +20,48 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#include <stdint.h>
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#include <stdbool.h>
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#if MATRIX_COLS <= 8
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typedef uint8_t matrix_row_t;
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#elif MATRIX_COLS <= 16
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typedef uint16_t matrix_row_t;
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#elif MATRIX_COLS <= 32
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typedef uint32_t matrix_row_t;
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#if (MATRIX_COLS <= 8)
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typedef  uint8_t    matrix_row_t;
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#elif (MATRIX_COLS <= 16)
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typedef  uint16_t   matrix_row_t;
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#elif (MATRIX_COLS <= 32)
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typedef  uint32_t   matrix_row_t;
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#else
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#   error "There are too many columns."
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#error "MATRIX_COLS: invalid value"
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#endif
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#if DIODE_DIRECTION == ROW2COL
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#   if MATRIX_ROWS <= 8
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typedef uint8_t matrix_col_t;
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#   elif MATRIX_ROWS <= 16
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typedef uint16_t matrix_col_t;
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#   elif MATRIX_ROWS <= 32
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typedef uint32_t matrix_col_t;
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#   else
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#       error "There are too many rows."
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#   endif
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#endif
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#define MATRIX_IS_ON(row, col)  (matrix_get_row(row) && (1<<col))
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typedef struct {
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    uint8_t input_addr:4;
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    uint8_t bit:4;
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} io_pin_t;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* counts the number of rows in the matrix */
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/* number of matrix rows */
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uint8_t matrix_rows(void);
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/* counts the number of columns in the matrix */
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/* number of matrix columns */
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uint8_t matrix_cols(void);
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/* sets up the matrix before matrix_init */
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/* should be called at early stage of startup before matrix_init.(optional) */
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void matrix_setup(void);
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/* intializes the matrix */
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/* intialize matrix for scaning. */
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void matrix_init(void);
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/* scans the entire matrix */
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/* scan all key states on matrix */
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uint8_t matrix_scan(void);
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/* checks if the matrix has been modified */
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/* whether modified from previous scan. used after matrix_scan. */
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bool matrix_is_modified(void) __attribute__ ((deprecated));
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/* checks if a key is pressed */
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/* whether a swtich is on */
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bool matrix_is_on(uint8_t row, uint8_t col);
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/* inspects the state of a row in the matrix */
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/* matrix state on row */
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matrix_row_t matrix_get_row(uint8_t row);
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/* prints the matrix for debugging */
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/* print matrix for debug */
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void matrix_print(void);
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/* counts the total number of keys pressed */
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uint8_t matrix_key_count(void);
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/* controls power to the matrix */
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/* power control */
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void matrix_power_up(void);
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void matrix_power_down(void);
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/* executes code for Quantum */
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void matrix_init_quantum(void);
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void matrix_scan_quantum(void);
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