[Keymap] Add nabos keymap to dactyl_manuform (5x6) (#16547)
Co-authored-by: Nicolas Ballet <balletn@igbmc.fr>
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/*
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Copyright 2022 Nabos <nabos at glargh dot fr>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define EE_HANDS
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/*
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Copyright 2022 Nabos <nabos at glargh dot fr>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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    _QWERTY,
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    _FUNCTIONS,
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    _NUMPAD,
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    _GAMING
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};
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#define FUNCTIONS MO(_FUNCTIONS)
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#define NUMPAD MO(_NUMPAD)
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#define GAMING TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = LAYOUT_5x6(
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     KC_GESC, KC_1 , KC_2  ,  KC_3  , KC_4  , KC_5  ,         KC_6     , KC_7  , KC_8  , KC_9 , KC_0  ,KC_RBRC,
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     KC_TAB , KC_Q , KC_W  ,  KC_E  , KC_R  , KC_T  ,         KC_Y     , KC_U  , KC_I  , KC_O , KC_P  ,KC_LBRC,
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     KC_PGUP, KC_A , KC_S  ,  KC_D  , KC_F  , KC_G  ,         KC_H     , KC_J  , KC_K  , KC_L ,KC_SCLN,KC_QUOT,
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     KC_PGDN, KC_Z , KC_X  ,  KC_C  , KC_V  , KC_B  ,         KC_N     , KC_M  ,KC_COMM,KC_DOT,KC_SLSH,_______,
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                    KC_LEFT,KC_RIGHT,                                           KC_DOWN,KC_UP ,
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                                     KC_LSFT,KC_SPC ,         KC_ENT   ,KC_BSPC,
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                                     KC_LGUI,KC_LALT,         FUNCTIONS,KC_RALT,
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                                     KC_DEL ,GAMING ,         NUMPAD   ,KC_RCTL
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  ),
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  [_FUNCTIONS] = LAYOUT_5x6(
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     KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 ,         KC_F6  , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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     _______,_______,_______,_______,_______,_______,         _______,_______,_______,_______,_______,_______,
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     _______,_______,_______,_______,_______,_______,         _______,_______,_______,_______,_______,_______,
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     _______,_______,_______,_______,_______,_______,         _______,_______,_______,_______,_______,_______,
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                     _______,_______,                                         _______,_______,
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                                     _______,_______,         _______,_______,
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                                     _______,_______,         _______,_______,
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                                     _______,_______,         _______,_______
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  ),
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  [_NUMPAD] = LAYOUT_5x6(
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     _______,_______,_______,_______,_______,_______,         _______,KC_NLCK,_______,_______,KC_MINS,KC_EQL ,
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     _______,_______,_______,_______,_______,_______,         _______,KC_KP_7,KC_KP_8,KC_KP_9,_______,_______,
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     _______,_______,_______,_______,_______,_______,         _______,KC_KP_4,KC_KP_5,KC_KP_6,_______,_______,
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     _______,_______,_______,_______,_______,_______,         _______,KC_KP_1,KC_KP_2,KC_KP_3,_______,KC_PSCR,
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                     _______,_______,                                         KC_KP_0,KC_PDOT,
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                                     _______,_______,         KC_PENT,_______,
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                                     _______,_______,         _______,_______,
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                                     _______,_______,         _______,_______
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  ),
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  [_GAMING] = LAYOUT_5x6(
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     _______,_______,_______,_______,_______,_______,         _______,_______,_______,_______,_______,_______,
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      KC_T  ,KC_TAB , KC_Q  , KC_W  , KC_E  , KC_R  ,         _______,_______,_______,_______,_______,_______,
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      KC_G  ,KC_LSFT, KC_A  , KC_S  , KC_D  , KC_F  ,         _______,_______,_______,_______,_______,_______,
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      KC_B  ,KC_LCTL, KC_Z  , KC_X  , KC_C  , KC_V  ,         _______,_______,_______,_______,_______,_______,
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                     _______,_______,                                         _______,_______,
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                                     _______,_______,         _______,_______,
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                                     _______,_______,         _______,_______,
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                                     _______,_______,         _______,_______
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  )
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};
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