Add new keyboard layout for the ClueBoard (#1371)
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								keyboards/clueboard/keymaps/magicmonty/Makefile
									
										
									
									
									
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								keyboards/clueboard/keymaps/magicmonty/Makefile
									
										
									
									
									
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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								keyboards/clueboard/keymaps/magicmonty/keymap.c
									
										
									
									
									
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								keyboards/clueboard/keymaps/magicmonty/keymap.c
									
										
									
									
									
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#include "clueboard.h"
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// Helpful defines
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#define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define _______ KC_TRNS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _ME 2
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#define _CL 3
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#define _ML 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: Base Layer (Default Layer)
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   */
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  [_BL] = KEYMAP(
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    F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   _______, KC_BSPC,          KC_INS, \
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    KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_DEL, \
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    MO(_FL), KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,                            \
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    KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  _______,  KC_RSFT,          KC_UP,           \
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    KC_LCTL, KC_LGUI, KC_LALT, _______,          LT(_ML, KC_SPC),LT(_ML, KC_SPC),      _______,  KC_RALT,  MO(_ME),  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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  /* Keymap _FL: Function Layer
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   */
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  [_FL] = KEYMAP(
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    KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, _______,          BL_STEP, \
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    _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______,  _______,  _______,  _______,                   _______, \
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    MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                            \
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    _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______,  _______,  _______,  _______,          KC_PGUP,          \
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    _______, _______, _______,_______,        _______,_______,                         _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),
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  /* Keymap _ME: Media layer
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    */
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  [_ME] = KEYMAP(
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, KC_MUTE,         KC_VOLU, \
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                  KC_VOLD, \
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                           \
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    MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______,  _______,  _______,  MO(_FL),          _______,         \
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    _______, _______, _______,_______,                _______,_______,                 _______,  _______,  _______,  _______, KC_MPRV, KC_MPLY,KC_MNXT),
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  /* Keymap _CL: Control layer
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    */
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  [_CL] = KEYMAP(
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,          RGB_VAI, \
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    _______, _______, _______,_______,RESET,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD, \
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    _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                            \
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    MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,          \
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    _______, _______, _______,_______,        RGB_MOD,RGB_MOD,                         _______,  _______,  _______,  _______, RGB_HUD, RGB_SAD, RGB_HUI),
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  /* Keymap _ML: Mouse layer
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    */
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  [_ML] = KEYMAP(
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, _______,         _______, \
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                  _______, \
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    _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______,  _______,  _______,  _______,                           \
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    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_MS_U,         \
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    _______, _______, _______,_______,        LT(_ML, KC_SPC),LT(_ML, KC_SPC),         _______,  KC_BTN1,  KC_BTN2,  KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
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};
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/* This is a list of user defined functions. F(N) corresponds to item N
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   of this list.
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 */
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const uint16_t PROGMEM fn_actions[] = {
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  [0] = ACTION_FUNCTION(0),  // Calls action_function()
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  static uint8_t mods_pressed;
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  static bool mod_flag;
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  switch (id) {
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    case 0:
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      /* Handle the combined Grave/Esc key
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       */
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      mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
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      if (record->event.pressed) {
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        /* The key is being pressed.
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         */
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        if (mods_pressed) {
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          mod_flag = true;
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          add_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          add_key(KC_ESC);
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          send_keyboard_report();
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        }
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      } else {
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        /* The key is being released.
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         */
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        if (mod_flag) {
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          mod_flag = false;
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          del_key(KC_GRV);
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          send_keyboard_report();
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        } else {
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          del_key(KC_ESC);
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          send_keyboard_report();
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        }
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      }
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      break;
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  }
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}
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enum layer_id {
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  LAYER_BASE,
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  LAYER_FUNCTION,
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  LAYER_MEDIA,
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  LAYER_CONTROL,
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  LAYER_MOUSE
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};
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void clueboard_set_led(uint8_t id) {
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  switch (id) {
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    case LAYER_BASE:
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      rgblight_sethsv(346, 0, 255);
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      break;
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    case LAYER_FUNCTION:
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      rgblight_sethsv(46, 255, 255);
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      break;
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    case LAYER_MEDIA:
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      rgblight_sethsv(86, 255, 255);
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      break;
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    case LAYER_CONTROL:
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      rgblight_sethsv(346, 255, 255);
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      break;
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    case LAYER_MOUSE:
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      rgblight_sethsv(206, 255, 255);
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      break;
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  }
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};
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void matrix_scan_user(void) {
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    uint32_t layer = layer_state;
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    if (layer & (1<<_FL)) {
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      if (layer & (1<<_ME)) {
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        clueboard_set_led(LAYER_MEDIA);
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      } else if (layer & (1<<_CL)) {
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        clueboard_set_led(LAYER_CONTROL);
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      } else {
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        clueboard_set_led(LAYER_FUNCTION);
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      }
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    } else if (layer & (1<<_ML)) {
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        clueboard_set_led(LAYER_MOUSE);
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    } else {
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        clueboard_set_led(LAYER_BASE);
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    }
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};
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								keyboards/clueboard/keymaps/magicmonty/layout.png
									
										
									
									
									
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								keyboards/clueboard/keymaps/magicmonty/layout.png
									
										
									
									
									
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								keyboards/clueboard/keymaps/magicmonty/readme.md
									
										
									
									
									
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								keyboards/clueboard/keymaps/magicmonty/readme.md
									
										
									
									
									
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```
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 ___     _____ _            _                         _     __    __ _   __
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|__ \   / ____| |          | |                       | |   / /   / /(_) / /
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 ||) | | |    | |_   _  ___| |__   ___   __ _ _ __ __| |  / /_  / /_   / /
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 |/ /  | |    | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
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 |_|   | |____| | |_| |  __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
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 (_)    \_____|_|\__,_|\___|_.__/ \___/ \__,_|_|  \__,_|  \___/ \___/_/ (_)
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```
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# MouseKeys Layout
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This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
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This layout is optimized for an ISO layout.
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It adds a mouse layer. When you hold down the spacebar the arrow keys
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will move your mouse cursor. You can click using the 3 mods to the left of the
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arrow keys, or the 3 keys under your primary fingers on the home row.
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The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
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The CapsLock is disabled and works as Function key.
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There is also a separate media layer with Volume/Play controls
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The different layers are signalled throug setting of the underlight:
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- Base layer: White
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- Function layer: Yellow
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- Media layer: Green
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- Mouse layer: Blue
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- Control layer: Red
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