Keyboard: Add new keyboard "Sol" from RGBKB (#4497)
* Add final RGBKB Sol firmware * Apply suggestions from code review Apply most of the changes noroadsleft has suggested Co-Authored-By: Legonut <legonut3@gmail.com> * Cleanup readme * Cleanup keymaps per @noroadslefts suggestions * Remove eeproms, use set_single_persistent_default_layer * Suggestions from @noroadsleft and @drashna some small cleanup * Change RGB_SMOD to RGB_RMOD * fix RGB_SMOD * Apply suggestions from code review Remove redundant lines Co-Authored-By: Legonut <legonut3@gmail.com>
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								keyboards/sol/keymaps/danielhklein/keymap.c
									
										
									
									
									
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							|  | @ -0,0 +1,354 @@ | |||
| #include QMK_KEYBOARD_H | ||||
| #ifdef PROTOCOL_LUFA | ||||
| #include "lufa.h" | ||||
| #include "split_util.h" | ||||
| #endif | ||||
| #ifdef SSD1306OLED | ||||
|   #include "common/ssd1306.h" | ||||
| #endif | ||||
| 
 | ||||
| extern keymap_config_t keymap_config; | ||||
| 
 | ||||
| #ifdef RGBLIGHT_ENABLE | ||||
| //Following line allows macro to read current RGB settings
 | ||||
| extern rgblight_config_t rgblight_config; | ||||
| #endif | ||||
| 
 | ||||
| extern uint8_t is_master; | ||||
| 
 | ||||
| // Each layer gets a name for readability, which is then used in the keymap matrix below.
 | ||||
| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | ||||
| // Layer names don't all need to be of the same length, obviously, and you can also skip them
 | ||||
| // entirely and just use numbers.
 | ||||
| enum layer_number { | ||||
|     _QWERTY = 0, | ||||
|     _COLEMAK, | ||||
|     _FN, | ||||
|     _ADJ | ||||
| }; | ||||
| 
 | ||||
| enum custom_keycodes { | ||||
|   QWERTY = SAFE_RANGE, | ||||
|   COLEMAK, | ||||
|   FN, | ||||
|   ADJ, | ||||
|   BACKLIT, | ||||
|   RGBRST | ||||
| }; | ||||
| 
 | ||||
| enum macro_keycodes { | ||||
|   KC_SAMPLEMACRO, | ||||
| }; | ||||
| 
 | ||||
| // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
 | ||||
|   /* Base Layout
 | ||||
|    * ,------------------------------------------------.  ,------------------------------------------------. | ||||
|    * | Esc  |   1  |   2  |   3  |   4  |   5  |   -  |  |   =  |   6  |   7  |   8  |   9  |   0  |  Del | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * | Tab  |      |      |      |      |      |   [  |  |   ]  |      |      |      |      |      | Enter| | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * | Caps |      |      |      |      |      |   {  |  |   }  |      |      |      |      |      |   '  | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |Shift |      |      |      |      |      |   `  |  |   \  |      |      |      |      |      |Shift | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * | Left | Down | Ctrl |  Alt |  Gui | Bspc |  FN  |  |  ADJ | Space|  Gui |  Alt | Ctrl |  Up  |Right | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------' | ||||
|    *                                    | Bspc |  FN  |  |  ADJ | Space| | ||||
|    *                                    `-------------'  `-------------' | ||||
|    */ | ||||
| #define BASE_LAYOUT( \ | ||||
|   _00, _01, _02, _03, _04,  _05, _06, _07, _08, _09, \ | ||||
|   _10, _11, _12, _13, _14,  _15, _16, _17, _18, _19, \ | ||||
|   _20, _21, _22, _23, _24,  _25, _26, _27, _28, _29 \ | ||||
| ) \ | ||||
| LAYOUT( \ | ||||
|       KC_ESC,  KC_1,    KC_2,     KC_3,    KC_4,    KC_5,    KC_MINS,  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,     KC_0,    KC_DEL,   \ | ||||
|       KC_TAB,  _00,     _01,      _02,     _03,     _04,     KC_LBRC,  KC_RBRC, _05,     _06,     _07,     _08,      _09,     KC_ENT,   \ | ||||
|       KC_CAPS, _10,     _11,      _12,     _13,     _14,     KC_LCBR,  KC_RCBR, _15,     _16,     _17,     _18,      _19,     KC_QUOT,  \ | ||||
|       KC_LSFT, _20,     _21,      _22,     _23,     _24,     KC_GRV,   KC_BSLS, _25,     _26,     _27,     _28,      _29,     KC_RSFT,  \ | ||||
|       KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN,       ADJ,     KC_SPC,  KC_RGUI, KC_RALT, KC_RCTRL, KC_UP,   KC_RIGHT, \ | ||||
|                         KC_VOLU,  KC_VOLD,          KC_BSPC, FN,       ADJ,     KC_SPC,           KC_VOLU, KC_VOLD \ | ||||
| ) | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|   /* Qwerty
 | ||||
|    * ,------------------------------------------------.  ,------------------------------------------------. | ||||
|    * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |   Q  |   W  |   E  |   R  |   T  |      |  |      |   Y  |   U  |   I  |   O  |   P  |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |   A  |   S  |   D  |   F  |   G  |      |  |      |   H  |   J  |   K  |   L  |   ;  |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |   Z  |   X  |   C  |   V  |   B  |      |  |      |   N  |   M  |   ,  |   .  |   /  |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      | | ||||
|    * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------' | ||||
|    *                                    |      |      |  |      |      | | ||||
|    *                                    `-------------'  `-------------' | ||||
|    */ | ||||
|   [_QWERTY] = BASE_LAYOUT( \ | ||||
|       KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    \ | ||||
|       KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, \ | ||||
|       KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH  \ | ||||
|   ), | ||||
| 
 | ||||
|   /* Colemak
 | ||||
|    * ,------------------------------------------------.  ,------------------------------------------------. | ||||
|    * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |   Q  |   W  |   F  |   P  |   G  |      |  |      |   J  |   L  |   U  |   Y  |   ;  |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |   A  |   R  |   S  |   T  |   D  |      |  |      |   H  |   N  |   E  |   I  |   O  |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |   Z  |   X  |   C  |   V  |   B  |      |  |      |   K  |   M  |   ,  |   .  |   /  |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |      |      |      |      |      |      |  |      |      |      |      |      |      |      | | ||||
|    * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------' | ||||
|    *                                    |      |      |  |      |      | | ||||
|    *                                    `-------------'  `--------=----' | ||||
|    */ | ||||
|   [_COLEMAK] = BASE_LAYOUT( \ | ||||
|       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B,   KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, \ | ||||
|       KC_A,    KC_R,    KC_S,    KC_T,    KC_G,   KC_K,    KC_N,    KC_E,    KC_I,    KC_O,    \ | ||||
|       KC_Z,    KC_X,    KC_C,    KC_D,    KC_V,   KC_M,    KC_H,    KC_COMM, KC_DOT,  KC_SLSH  \ | ||||
|   ), | ||||
| 
 | ||||
| 
 | ||||
|   /* FN
 | ||||
|    * ,------------------------------------------------.  ,------------------------------------------------. | ||||
|    * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |      |      |      |      |      |      |  |      |      | PGDN |  UP  | PGUP | PRINT| HOME | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |      |      |      |      |      |      |  |      |      | LEFT | DOWN | RIGHT|INSERT| END  | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |Shift |      |      |      |      |      |      |  |      | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |      |      |      |  Gui |      |      |  |      |      |      |      |      |      |      | | ||||
|    * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------' | ||||
|    *                                    |      |      |  |      |      | | ||||
|    *                                    `-------------'  `-------------' | ||||
|    */ | ||||
|   [_FN] = LAYOUT( \ | ||||
|       XXXXXXX, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  XXXXXXX, \ | ||||
|       XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP,   KC_PGUP, KC_PSCR, KC_HOME, \ | ||||
|       XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_END,  \ | ||||
|       _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \ | ||||
|       XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ | ||||
|                         XXXXXXX, XXXXXXX,          XXXXXXX, _______, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX \ | ||||
|       ), | ||||
| 
 | ||||
|   /* ADJ
 | ||||
|    * ,------------------------------------------------.  ,------------------------------------------------. | ||||
|    * |RESET |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  |      |   =  |   /  |   *  |   -  |      |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |  |      |   7  |   8  |   9  |   +  |      |      | | ||||
|    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------| | ||||
|    * |      | HUI  | VAI  | SAI  |      |      |COLEMK|  |      |   4  |   5  |   6  | Enter|      |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      | HUD  | VAD  | SAD  |      |      |QWERTY|  |      |   1  |   2  |   3  | Space|      |      | | ||||
|    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------| | ||||
|    * |      |RGBRST|RGBTOG|RGBMOD|RGBSMD|      |      |  |      |      |   0  |   .  | Bspc |      |      | | ||||
|    * `------+------+------+------+------+------+------|  |------+------+------+------+------+------+------' | ||||
|    *                                    |      |      |  |      |      | | ||||
|    *                                    `-------------'  `-------------' | ||||
|    */ | ||||
| 
 | ||||
|   [_ADJ] =  LAYOUT( \ | ||||
|       RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,    KC_F5,   KC_F6,   XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \ | ||||
|       XXXXXXX, KC_F7,   KC_F8,   KC_F9,   KC_F10,   KC_F11,  KC_F12,  XXXXXXX, KC_P7,   KC_P8,   KC_P9,   KC_PPLS, XXXXXXX, XXXXXXX, \ | ||||
|       XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX,  XXXXXXX, COLEMAK, XXXXXXX, KC_P4,   KC_P5,   KC_P6,   KC_PENT, XXXXXXX, XXXXXXX, \ | ||||
|       XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX,  XXXXXXX, QWERTY,  XXXXXXX, KC_P1,   KC_P2,   KC_P3,   KC_SPC,  XXXXXXX, XXXXXXX, \ | ||||
|       XXXXXXX, RGBRST,  RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0,   KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \ | ||||
|                         XXXXXXX, XXXXXXX,           XXXXXXX, XXXXXXX, _______, XXXXXXX,          XXXXXXX, XXXXXXX \ | ||||
|       ) | ||||
| }; | ||||
| 
 | ||||
| // define variables for reactive RGB
 | ||||
| bool TOG_STATUS = false; | ||||
| int RGB_current_mode; | ||||
| 
 | ||||
| // Setting ADJ layer RGB back to default
 | ||||
| void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { | ||||
|   if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { | ||||
|     #ifdef RGBLIGHT_ENABLE | ||||
|       //rgblight_mode(RGB_current_mode);
 | ||||
|     #endif | ||||
|     layer_on(layer3); | ||||
|   } else { | ||||
|     layer_off(layer3); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|   //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
 | ||||
| 
 | ||||
|   switch (keycode) { | ||||
|     case QWERTY: | ||||
|       if (record->event.pressed) { | ||||
|         set_single_persistent_default_layer(_QWERTY); | ||||
|       } | ||||
|       return false; | ||||
|       break; | ||||
|     case COLEMAK: | ||||
|       if(record->event.pressed) { | ||||
|         set_single_persistent_default_layer(_COLEMAK); | ||||
|       } | ||||
|       return false; | ||||
|       break; | ||||
|     case FN: | ||||
|       if (record->event.pressed) { | ||||
|         //not sure how to have keyboard check mode and set it to a variable, so my work around
 | ||||
|         //uses another variable that would be set to true after the first time a reactive key is pressed.
 | ||||
|         if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
 | ||||
|         } else { | ||||
|           TOG_STATUS = !TOG_STATUS; | ||||
|           #ifdef RGBLIGHT_ENABLE | ||||
|             //rgblight_mode(15);
 | ||||
|           #endif | ||||
|         } | ||||
|         layer_on(_FN); | ||||
|       } else { | ||||
|         #ifdef RGBLIGHT_ENABLE | ||||
|           //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
 | ||||
|         #endif | ||||
|         layer_off(_FN); | ||||
|         TOG_STATUS = false; | ||||
|       } | ||||
|       return false; | ||||
|       break; | ||||
|     case ADJ: | ||||
|         if (record->event.pressed) { | ||||
|           layer_on(_ADJ); | ||||
|         } else { | ||||
|           layer_off(_ADJ); | ||||
|         } | ||||
|         return false; | ||||
|         break; | ||||
|       //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
 | ||||
|     case RGBRST: | ||||
|       #ifdef RGBLIGHT_ENABLE | ||||
|         if (record->event.pressed) { | ||||
|           eeconfig_update_rgblight_default(); | ||||
|           rgblight_enable(); | ||||
|           RGB_current_mode = rgblight_config.mode; | ||||
|         } | ||||
|       #endif | ||||
|       break; | ||||
|   } | ||||
|   return true; | ||||
| } | ||||
| 
 | ||||
| void matrix_init_user(void) { | ||||
|     #ifdef RGBLIGHT_ENABLE | ||||
|       RGB_current_mode = rgblight_config.mode; | ||||
|     #endif | ||||
|     //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
 | ||||
|     #ifdef SSD1306OLED | ||||
|         iota_gfx_init(!has_usb());   // turns on the display
 | ||||
|     #endif | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
 | ||||
| #ifdef SSD1306OLED | ||||
| 
 | ||||
| // hook point for 'led_test' keymap
 | ||||
| //   'default' keymap's led_test_init() is empty function, do nothing
 | ||||
| //   'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
 | ||||
| __attribute__ ((weak)) | ||||
| void led_test_init(void) {} | ||||
| 
 | ||||
| void matrix_scan_user(void) { | ||||
|     led_test_init(); | ||||
|     iota_gfx_task();  // this is what updates the display continuously
 | ||||
| } | ||||
| 
 | ||||
| void matrix_update(struct CharacterMatrix *dest, | ||||
|                           const struct CharacterMatrix *source) { | ||||
|   if (memcmp(dest->display, source->display, sizeof(dest->display))) { | ||||
|     memcpy(dest->display, source->display, sizeof(dest->display)); | ||||
|     dest->dirty = true; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| //assign the right code to your layers for OLED display
 | ||||
| #define L_BASE 0 | ||||
| #define L_FN (1<<_FN) | ||||
| #define L_ADJ (1<<_ADJ) | ||||
| 
 | ||||
| static void render_logo(struct CharacterMatrix *matrix) { | ||||
| 
 | ||||
|   static char logo[]={ | ||||
|     0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, | ||||
|     0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, | ||||
|     0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, | ||||
|     0}; | ||||
|   matrix_write(matrix, logo); | ||||
|   //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void render_status(struct CharacterMatrix *matrix) { | ||||
| 
 | ||||
|   // Render to mode icon
 | ||||
|   static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; | ||||
|   if(keymap_config.swap_lalt_lgui==false){ | ||||
|     matrix_write(matrix, logo[0][0]); | ||||
|     matrix_write_P(matrix, PSTR("\n")); | ||||
|     matrix_write(matrix, logo[0][1]); | ||||
|   }else{ | ||||
|     matrix_write(matrix, logo[1][0]); | ||||
|     matrix_write_P(matrix, PSTR("\n")); | ||||
|     matrix_write(matrix, logo[1][1]); | ||||
|   } | ||||
| 
 | ||||
|   // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
 | ||||
|   char buf[40]; | ||||
|   snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); | ||||
|   matrix_write_P(matrix, PSTR("\nLayer: ")); | ||||
|     switch (layer_state) { | ||||
|         case L_BASE: | ||||
|            matrix_write_P(matrix, PSTR("Default")); | ||||
|            break; | ||||
|         case L_FN: | ||||
|            matrix_write_P(matrix, PSTR("FN")); | ||||
|            break; | ||||
|         case L_ADJ: | ||||
|         case L_ADJ_TRI: | ||||
|            matrix_write_P(matrix, PSTR("ADJ")); | ||||
|            break; | ||||
|         default: | ||||
|            matrix_write(matrix, buf); | ||||
|     } | ||||
| 
 | ||||
|   // Host Keyboard LED Status
 | ||||
|   char led[40]; | ||||
|     snprintf(led, sizeof(led), "\n%s  %s  %s", | ||||
|             (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ", | ||||
|             (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ", | ||||
|             (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    "); | ||||
|   matrix_write(matrix, led); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void iota_gfx_task_user(void) { | ||||
|   struct CharacterMatrix matrix; | ||||
| 
 | ||||
| #if DEBUG_TO_SCREEN | ||||
|   if (debug_enable) { | ||||
|     return; | ||||
|   } | ||||
| #endif | ||||
| 
 | ||||
|   matrix_clear(&matrix); | ||||
|   if(is_master){ | ||||
|     render_status(&matrix); | ||||
|   }else{ | ||||
|     render_logo(&matrix); | ||||
|   } | ||||
|   matrix_update(&display, &matrix); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
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