peepeetee's *very janky* hub16 keymap (#12506)
* peepeetee's bodged hub16 keymap * add layer 3 lighting * actually adds layer 3 lighting * fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
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								keyboards/hub16/keymaps/peepeetee/config.h
									
										
									
									
									
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								keyboards/hub16/keymaps/peepeetee/config.h
									
										
									
									
									
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/*
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Copyright 2019 Josh Johnson
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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//   #define RGBLIGHT_EFFECT_CHRISTMAS
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//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//   #define RGBLIGHT_EFFECT_RGB_TEST
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//   #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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//   /*==== use exp() and sin() ====*/
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//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 20
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// Time out one shot layers after 3 seconds
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#define ONESHOT_TIMEOUT 3000
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// Undef and redefine default brightness to half of 255
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#undef RGBLIGHT_LIMIT_VAL
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#define RGBLIGHT_LIMIT_VAL 255
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//Define a preview timeout for RGB reviews
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#define PREVIEW_TIMEOUT 5000
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// Enable Light Layers implementation
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#define RGBLIGHT_LAYERS
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// Allow Light Layers to override RGB off configuration
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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								keyboards/hub16/keymaps/peepeetee/keymap.c
									
										
									
									
									
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								keyboards/hub16/keymaps/peepeetee/keymap.c
									
										
									
									
									
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/*
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Copyright 2019 Josh Johnson 2021 peepeetee
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
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static uint32_t rgb_preview_timer = 0;
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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        // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
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        [0] = LAYOUT(
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                        KC_MPLY, KC_MUTE,
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                TG(3), TG(2), TG(1), TG(0),
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                KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4),
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                KC_INS, KC_HOME, KC_PGUP, KC_F12,    //Transparent to let you go between layers
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                KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR
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		),
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        [1] = LAYOUT(
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                        KC_MPLY, KC_MUTE,
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                KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,
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                KC_F7, KC_F8, KC_F9,                KC_F10,
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                KC_F4, KC_F5, KC_F6,                KC_F11,
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                KC_F1,      KC_F2,      KC_F3,      KC_F12         //Transparent to let you go between layers
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        ),
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                //Layer 5 - Keyboard Lights, Programming and Special Functions
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        [2] = LAYOUT(
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                        KC_MPLY, KC_MUTE,
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                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
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                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
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                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
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                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
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        ),
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        [3] = LAYOUT(
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                        KC_MPLY, KC_MUTE,
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                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
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                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
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                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
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                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
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        )
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        //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
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        // [0] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         KC_F13, KC_F14, KC_F15, KC_F16,
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        //         KC_F17, KC_F18, KC_F19, KC_F20,
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        //         KC_F21, KC_F22, KC_F23, KC_F24,
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        //         OSL(1), OSL(2), OSL(3), TG(4)    //Transparent to let you go between layers
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		// ),
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        // [1] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
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        //         LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
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        //         LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
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        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
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        // ),
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        //Layer 2 - Shift + Function Key Layer
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        // [2] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
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        //         LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
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        //         LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
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        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
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        // ),
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        // //Layer 3 - Control + Function Key
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        // [3] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
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        //         LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
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        //         LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
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        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
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        // ),
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        // //Layer 4 - Multimedia
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        // [4] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         KC_MPRV, KC_MPLY, KC_U,   KC_K,
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        //         KC_NO,   KC_NO,   KC_ENT, KC_X,
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        //         KC_NO,   RESET,   LSFT(KC_HASH),   KC_J,
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        //         TG(5),   KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
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        // ),
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        // //Layer 5 - Keyboard Lights, Programming and Special Functions
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        // [5] = LAYOUT(
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        //                 KC_MPLY, KC_MUTE,
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        //         RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
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        //         RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
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        //         RGB_TOG,  EEP_RST, RESET,     KC_LSHIFT,
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        //         KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
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        // ),
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};
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const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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        {0,16,HSV_WHITE}
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    );
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const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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        {0,16,HSV_ORANGE}
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    );
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 const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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         {0,16,HSV_RED}
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     );
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 const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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         {0,16,HSV_BLUE}
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     );
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// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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//         {0,16,HSV_WHITE}
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//     );
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// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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//         {0,16,HSV_TEAL}
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//     );
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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        my_layer0_layer,
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        my_layer1_layer,
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        my_layer2_layer,
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        my_layer3_layer//,
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        // my_layer4_layer,
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        // my_layer5_layer
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    );
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void encoder_update_user(uint8_t index, bool clockwise) {
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    if (index == 0) { /* Left Encoder */
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        if (clockwise) {
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            tap_code(KC_MPRV);
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        } else {
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            tap_code(KC_MNXT);
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        }
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    } else if (index == 1) { /* Right Encoder */
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        if (clockwise) {
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            tap_code(KC_VOLD);
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        } else {
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            tap_code(KC_VOLU);
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        }
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    }
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}
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // Allow for a preview of changes when modifying RGB
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# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
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  switch (keycode) {
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    case RGB_TOG ... VLK_TOG:
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      for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
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        rgblight_set_layer_state(i, false);
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      }
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      rgb_preview_timer = timer_read32();
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      break;
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  }
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# endif
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  return;
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}
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//Set the appropriate layer color
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layer_state_t layer_state_set_user(layer_state_t state) {
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    rgblight_set_layer_state(0, false);
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    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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    rgblight_set_layer_state(3, layer_state_cmp(state, 3));
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    // rgblight_set_layer_state(4, layer_state_cmp(state, 4));
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    // rgblight_set_layer_state(5, layer_state_cmp(state, 5));
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    return state;
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}
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void keyboard_post_init_user(void) {
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	//Enable the LED layers
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	rgblight_layers = my_rgb_layers;
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	layer_state_set_user(layer_state);
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}
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void matrix_scan_user(void) {
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# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
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    // Allow preview for
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    if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
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        rgb_preview_timer = 0;
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        default_layer_state_set_user(default_layer_state);
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        layer_state_set_user(layer_state);
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        led_update_user((led_t) host_keyboard_leds());
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    }
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# endif
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}
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//EEPROM Reset Function
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void eeconfig_init_user(void) {
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  rgblight_enable(); // Enable RGB by default
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  rgblight_sethsv_orange();  // Set it to orange by default
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}
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										1
									
								
								keyboards/hub16/keymaps/peepeetee/rules.mk
									
										
									
									
									
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								keyboards/hub16/keymaps/peepeetee/rules.mk
									
										
									
									
									
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BOOTMAGIC_ENABLE = lite
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