[Keymap] Drashna Code Cleanup (#10656)
* Add Launchpad keymap Note: RGB and Audio won't work when using B pins for audio * Add support for rgb matrix on launchpad * Update config for launchpag * Disable wait on layer change * Update config for ErgoDox EZ * Fixup rgb light userspace code * Move Corne layout to community layouts folder * Update config for corne to support community layouts * Add license header to files * Minor cleanup of userspace config * Update Pimironi Trackball code * Increase debounce time on ergodox * Fix keymap handling * Enable wait for USB for moonlander * Update/add license headers * fix review issues
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								layouts/community/split_3x6_3/drashna/keymap.c
									
										
									
									
									
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										232
									
								
								layouts/community/split_3x6_3/drashna/keymap.c
									
										
									
									
									
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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "drashna.h"
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extern uint8_t is_master;
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#ifdef RGBLIGHT_ENABLE
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// Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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enum crkbd_keycodes { RGBRST = NEW_SAFE_RANGE };
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/*
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 * The `LAYOUT_crkbd_base` macro is a template to allow the use of identical
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 * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
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 * that there is no need to set them up for each layout, and modify all of
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 * them if I want to change them.  This helps to keep consistency and ease
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 * of use. K## is a placeholder to pass through the individual keycodes
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 */
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#define LAYOUT_split_3x6_3_base( \
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    K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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    K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
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    K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A  \
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  ) \
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  LAYOUT_split_3x6_3_wrapper( \
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    KC_ESC,  K01,    K02,     K03,      K04,     K05,                        K06,     K07,     K08,     K09,     K0A,     KC_MINS, \
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    ALT_T(KC_TAB), K11,  K12, K13,      K14,     K15,                        K16,     K17,     K18,     K19,     K1A, RALT_T(KC_QUOT), \
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    OS_LSFT, CTL_T(K21), K22, K23,      K24,     K25,                        K26,     K27,     K28,     K29, RCTL_T(K2A), OS_RSFT, \
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                                        KC_GRV,  KC_SPC,  BK_LWER, DL_RAIS,  KC_ENT,  OS_RGUI                                      \
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  )
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#define LAYOUT_split_3x6_3_base_wrapper(...)       LAYOUT_split_3x6_3_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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    _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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    _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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  ),
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  [_COLEMAK] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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    _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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    _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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  ),
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  [_DVORAK] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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    _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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    _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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  ),
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  [_WORKMAN] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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    _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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    _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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  ),
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  [_NORMAN] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
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    _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
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    _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
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  ),
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  [_MALTRON] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________MALTRON_L1________________, _________________MALTRON_R1________________,
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    _________________MALTRON_L2________________, _________________MALTRON_R2________________,
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    _________________MALTRON_L3________________, _________________MALTRON_R3________________
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  ),
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  [_EUCALYN] = LAYOUT_split_3x6_3_base_wrapper(
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    _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
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    _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
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    _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
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  ),
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  [_CARPLAX] = LAYOUT_split_3x6_3_base_wrapper(
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    _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
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    _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
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    _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
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  ),
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  [_MODS] = LAYOUT_split_3x6_3_wrapper(
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      _______, ___________________BLANK___________________,                  ___________________BLANK___________________, _______,
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      _______, ___________________BLANK___________________,                  ___________________BLANK___________________, _______,
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      KC_LSFT, ___________________BLANK___________________,                  ___________________BLANK___________________, KC_RSFT,
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                                     _______, _______, _______,        _______, _______, _______
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  ),
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  [_LOWER] = LAYOUT_split_3x6_3_wrapper(
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    KC_F11,  _________________LOWER_L1__________________,                    _________________LOWER_R1__________________, KC_F11,
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    KC_F12,  _________________LOWER_L2__________________,                    _________________LOWER_R2__________________, KC_PIPE,
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    _______, _________________LOWER_L3__________________,                    _________________LOWER_R3__________________, _______,
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                                     _______, _______, _______,        _______, _______, _______
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  ),
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  [_RAISE] = LAYOUT_split_3x6_3_wrapper( \
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    _______, _________________RAISE_L1__________________,                    _________________RAISE_R1__________________, _______,
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    _______, _________________RAISE_L2__________________,                    _________________RAISE_R2__________________, KC_BSLS,
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    _______, _________________RAISE_L3__________________,                    _________________RAISE_R3__________________, _______,
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                                     _______, _______, _______,        _______, _______, _______
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  ),
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  [_ADJUST] = LAYOUT_split_3x6_3_wrapper( \
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    KC_MAKE, _________________ADJUST_L1_________________,                    _________________ADJUST_R1_________________, KC_RESET,
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    VRSN,    _________________ADJUST_L2_________________,                    _________________ADJUST_R2_________________, EEP_RST,
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    MG_NKRO, _________________ADJUST_L3_________________,                    _________________ADJUST_R3_________________, RGB_IDL,
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                                     HPT_TOG, KC_NUKE, _______,        _______, TG_MODS, HPT_FBK
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  )
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};
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// clang-format on
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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    if (record->event.pressed) {
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#ifndef SPLIT_KEYBOARD
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        if (keycode == RESET && !is_master) {
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            return false;
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        }
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#endif
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    }
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    return true;
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}
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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#    ifndef SPLIT_KEYBOARD
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    if (is_master) {
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#    endif
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        return OLED_ROTATION_270;
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#    ifndef SPLIT_KEYBOARD
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    }  else {
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        return rotation;
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    }
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#    endif
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}
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#endif
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case ALT_T(KC_A):
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            return TAPPING_TERM + 100;
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        default:
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            return TAPPING_TERM;
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    }
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}
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#ifdef RGB_MATRIX_ENABLE
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void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
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void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
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void check_default_layer(uint8_t mode, uint8_t type) {
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    switch (get_highest_layer(default_layer_state)) {
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        case _QWERTY:
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            rgb_matrix_layer_helper(HSV_CYAN, mode, rgb_matrix_config.speed, type);
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            break;
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        case _COLEMAK:
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            rgb_matrix_layer_helper(HSV_MAGENTA, mode, rgb_matrix_config.speed, type);
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            break;
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        case _DVORAK:
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            rgb_matrix_layer_helper(HSV_SPRINGGREEN, mode, rgb_matrix_config.speed, type);
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            break;
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        case _WORKMAN:
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            rgb_matrix_layer_helper(HSV_GOLDENROD, mode, rgb_matrix_config.speed, type);
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            break;
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        case _NORMAN:
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            rgb_matrix_layer_helper(HSV_CORAL, mode, rgb_matrix_config.speed, type);
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            break;
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        case _MALTRON:
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            rgb_matrix_layer_helper(HSV_YELLOW, mode, rgb_matrix_config.speed, type);
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            break;
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        case _EUCALYN:
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            rgb_matrix_layer_helper(HSV_PINK, mode, rgb_matrix_config.speed, type);
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            break;
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        case _CARPLAX:
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            rgb_matrix_layer_helper(HSV_BLUE, mode, rgb_matrix_config.speed, type);
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            break;
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    }
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}
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void rgb_matrix_indicators_user(void) {
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    if (userspace_config.rgb_layer_change &&
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#    ifdef RGB_DISABLE_WHEN_USB_SUSPENDED
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        !g_suspend_state &&
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#    endif
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#    if defined(RGBLIGHT_ENABLE)
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        (!rgblight_config.enable && rgb_matrix_config.enable)
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#    else
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        rgb_matrix_config.enable
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#    endif
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    ) {
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        switch (get_highest_layer(layer_state)) {
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            case _GAMEPAD:
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                rgb_matrix_layer_helper(HSV_ORANGE, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
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                break;
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            case _DIABLO:
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                rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
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                break;
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            case _RAISE:
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                rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
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                break;
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            case _LOWER:
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                rgb_matrix_layer_helper(HSV_GREEN, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
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                break;
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            case _ADJUST:
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                rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW);
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                break;
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            default: {
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                check_default_layer(IS_LAYER_ON(_MODS), LED_FLAG_UNDERGLOW);
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                break;
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            }
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        }
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        check_default_layer(0, LED_FLAG_MODIFIER);
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    }
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}
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#endif
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