Addition of the Binepad BN006 6-key macropad (#18810)
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								keyboards/binepad/bn006/config.h
									
										
									
									
									
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										79
									
								
								keyboards/binepad/bn006/config.h
									
										
									
									
									
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/* Copyright 2022 Binepad (@binpad) */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/*
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 * Wear Leveling EEPROM Emulation
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 */
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#define WEAR_LEVELING_LOGICAL_SIZE 2048                              // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM.
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#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)  // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size.
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/*
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 * RGB Matrix
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 */
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#ifdef RGB_MATRIX_ENABLE
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    /* ===========================================================================================
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     * PLEASE NOTE:  Because the BN006 only has 6 keys, not all the animations are visually viable
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     * =========================================================================================== */
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    #define RGB_DI_PIN B15
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    #define DRIVER_LED_TOTAL 6
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    #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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    #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
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    #define RGB_TRIGGER_ON_KEYDOWN      // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
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    // RGB Matrix Animation modes. Explicitly enabled
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    // For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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    #define ENABLE_RGB_MATRIX_SOLID_COLOR
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    // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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    #define ENABLE_RGB_MATRIX_BREATHING
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    // #define ENABLE_RGB_MATRIX_BAND_SAT
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    // #define ENABLE_RGB_MATRIX_BAND_VAL
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    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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    // #define ENABLE_RGB_MATRIX_CYCLE_ALL
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    // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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    // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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    // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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    // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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    // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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    // #define ENABLE_RGB_MATRIX_DUAL_BEACON
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    // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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    // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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    // #define ENABLE_RGB_MATRIX_RAINDROPS
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    // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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    // #define ENABLE_RGB_MATRIX_HUE_BREATHING
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    // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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    // #define ENABLE_RGB_MATRIX_HUE_WAVE
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    // #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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    // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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    // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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    // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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    // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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    #define ENABLE_RGB_MATRIX_SPLASH
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    // #define ENABLE_RGB_MATRIX_MULTISPLASH
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    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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    // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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								keyboards/binepad/bn006/info.json
									
										
									
									
									
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								keyboards/binepad/bn006/info.json
									
										
									
									
									
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{
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    "manufacturer": "Binepad",
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    "keyboard_name": "BN006",
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    "maintainer": "Binepad",
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    "bootloader": "stm32duino",
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    "debounce": 5,
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    "diode_direction": "COL2ROW",
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    "features": {
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        "bootmagic": true,
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        "command": false,
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        "console": false,
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        "extrakey": true,
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        "mousekey": true,
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        "nkro": false,
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        "rgb_matrix": true
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    },
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    "matrix_pins": {
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        "cols": ["A15", "B3", "B4"],
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        "rows": ["A8", "C14"]
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    },
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    "processor": "STM32F103",
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    "url": "https://binepad.com",
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    "usb": {
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        "vid": "0x4249",
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        "pid": "0x426E",
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        "device_version": "1.0.0"
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    },
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    "rgb_matrix": {
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        "driver": "WS2812",
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        "layout": [
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            { "flags": 4, "matrix": [0, 0], "x": 0, "y": 0 },
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            { "flags": 4, "matrix": [0, 1], "x": 112, "y": 0 },
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            { "flags": 4, "matrix": [0, 2], "x": 224, "y": 0 },
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            { "flags": 4, "matrix": [1, 0], "x": 0, "y": 64 },
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            { "flags": 4, "matrix": [1, 1], "x": 112, "y": 64 },
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            { "flags": 4, "matrix": [1, 2], "x": 224, "y": 64 }
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        ]
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    },
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    "community_layouts": ["ortho_2x3"],
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    "layouts": {
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        "LAYOUT_ortho_2x3": {
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            "layout": [
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                { "matrix": [0, 0], "x": 0, "y": 0 },
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                { "matrix": [0, 1], "x": 1, "y": 0 },
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                { "matrix": [0, 2], "x": 2, "y": 0 },
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                { "matrix": [1, 0], "x": 0, "y": 1 },
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                { "matrix": [1, 1], "x": 1, "y": 1 },
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                { "matrix": [1, 2], "x": 2, "y": 1 }
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            ]
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        }
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    }
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}
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								keyboards/binepad/bn006/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/binepad/bn006/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2022 Binepad (@binpad) */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     * ┌───┬───┬───┐
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     * │ A │ B │ C │
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     * ├───┼───┼───┤
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     * │ D │ E │ F │
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     * └───┴───┴───┘
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     */
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    [0] = LAYOUT_ortho_2x3(
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        KC_MPLY, KC_MUTE, KC_VOLU,
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        KC_MPRV, KC_MNXT, KC_VOLD
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    )
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};
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								keyboards/binepad/bn006/keymaps/via/keymap.c
									
										
									
									
									
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								keyboards/binepad/bn006/keymaps/via/keymap.c
									
										
									
									
									
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/* Copyright 2022 Binepad (@binpad) */
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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     * ┌───┬───┬───┐
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     * │ A │ B │ C │
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     * ├───┼───┼───┤
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     * │ D │ E │ F │
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     * └───┴───┴───┘
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     */
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    [0] = LAYOUT_ortho_2x3(
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        KC_MPLY, KC_MUTE, KC_VOLU,
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        KC_MPRV, KC_MNXT, KC_VOLD
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    ),
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    [1] = LAYOUT_ortho_2x3(
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        _______, _______, _______,
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        _______, _______, _______
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    ),
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    [2] = LAYOUT_ortho_2x3(
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        _______, _______, _______,
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        _______, _______, _______
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    ),
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    [3] = LAYOUT_ortho_2x3(
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        _______, _______, _______,
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        _______, _______, _______
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    )
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};
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								keyboards/binepad/bn006/keymaps/via/rules.mk
									
										
									
									
									
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								keyboards/binepad/bn006/keymaps/via/rules.mk
									
										
									
									
									
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# Copyright 2022 Binepad (@binpad)
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# SPDX-License-Identifier: GPL-2.0-or-later
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VIA_ENABLE = yes
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								keyboards/binepad/bn006/readme.md
									
										
									
									
									
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								keyboards/binepad/bn006/readme.md
									
										
									
									
									
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# BINEPAD BN006
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The BN006 is a CNC machined 6-key macropad
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* Keyboard Maintainer: [Binepad](https://github.com/binepad)
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* Hardware Supported: BN006
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* Hardware Availability: [Binepad.com](https://www.binepad.com/bn006)
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Make example for this keyboard (after setting up your build environment):
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    make binepad/bn006:default
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Flashing example for this keyboard:
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    make binepad/bn006:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
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Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` *(or `RESET`)* if it is available
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								keyboards/binepad/bn006/rules.mk
									
										
									
									
									
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# Copyright 2022 Binepad (@binpad)
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# SPDX-License-Identifier: GPL-2.0-or-later
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EPROM_DRIVER = wear_leveling
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WEAR_LEVELING_DRIVER = embedded_flash
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