Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
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								keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c
									
										
									
									
									
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										209
									
								
								keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c
									
										
									
									
									
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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   Copyright 2021 Jonavin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "rgb_matrix_map.h"
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#include "jonavin.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Ins           Rotary(Mute)
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//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
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//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
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//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
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//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
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//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right
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    [_BASE] = LAYOUT(
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        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
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        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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        TT(_LOWER), KC_A, KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
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        KC_LSFTCAPSWIN,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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    [_FN1] = LAYOUT(
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        _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          RGB_TOG,
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        _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET,            KC_HOME,
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        KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          KC_END,
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        _______,          RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______,          _______, RGB_MOD, _______,
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        _______, KC_WINLCK, _______,                            _______,                          _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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    ),
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    [_LOWER] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
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        _______, KC_HOME, KC_UP,   KC_END,  KC_PGUP, _______, KC_TAB,  KC_P4,   KC_P5,   KC_P6,   KC_PDOT, _______, _______, _______,          KC_HOME,
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        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_NO,   KC_PAST,          KC_PENT,          KC_END,
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        _______,          KC_NO,   KC_DEL,  KC_INS,  KC_NO,   KC_NO,   KC_NO,   KC_P0, KC_00, KC_PDOT, KC_PSLS,         _______, RCTL(KC_PGUP), _______,
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        _______, _______, _______,                            KC_BSPC,                            _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
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    ),
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   [_RAISE] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
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        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
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        _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
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    ),
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#ifdef COLEMAK_LAYER_ENABLE
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    [_COLEMAK] = LAYOUT(
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        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
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        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
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        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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        TT(_LOWER), KC_A, KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,          KC_ENT,           KC_PGDN,
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        KC_LSFTCAPSWIN,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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#endif // COLEMAK_LAYER_ENABLE
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};
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#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE)     // Encoder Functionality when not using userspace defaults
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    void encoder_action_rgbhue(bool clockwise) {
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        if (clockwise)
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            rgblight_increase_hue_noeeprom();
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        else
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            rgblight_decrease_hue_noeeprom();
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    }
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    bool encoder_update_user(uint8_t index, bool clockwise) {
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        uint8_t mods_state = get_mods();
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        if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
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            encoder_action_layerchange(clockwise);
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        } else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
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            unregister_mods(MOD_BIT(KC_RSFT));
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            encoder_action_navpage(clockwise);
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            register_mods(MOD_BIT(KC_RSFT));
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        } else if (mods_state & MOD_BIT(KC_LCTL)) {  // if holding Left Ctrl, navigate next/prev word
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            encoder_action_navword(clockwise);
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        } else if (mods_state & MOD_BIT(KC_RCTL)) {  // if holding Right Ctrl, change rgb hue/colour
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            encoder_action_rgbhue(clockwise);
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        } else if (mods_state & MOD_BIT(KC_LALT)) {  // if holding Left Alt, change media next/prev track
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            encoder_action_mediatrack(clockwise);
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        } else  {
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            switch(get_highest_layer(layer_state)) {
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            case _FN1:
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                #ifdef IDLE_TIMEOUT_ENABLE
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                    timeout_update_threshold(clockwise);
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                #endif
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                break;
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            default:
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                encoder_action_volume(clockwise);       // Otherwise it just changes volume
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                break;
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            }
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        }
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        return true;
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    }
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#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
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    void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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        if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
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        if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
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            rgb_matrix_set_color(LED_L1, RGB_GREEN);
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            rgb_matrix_set_color(LED_L2, RGB_GREEN);
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        }
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        #ifdef INVERT_NUMLOCK_INDICATOR
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            if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) {   // on if NUM lock is OFF
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                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
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                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
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            }
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        #else
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            if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) {   // Normal, on if NUM lock is ON
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                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
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                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
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            }
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        #endif // INVERT_NUMLOCK_INDICATOR
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        if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
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            rgb_matrix_set_color(LED_L5, RGB_RED);
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            rgb_matrix_set_color(LED_L6, RGB_RED);
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            rgb_matrix_set_color(LED_L7, RGB_RED);
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        }
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        if (keymap_config.no_gui) {
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            rgb_matrix_set_color(LED_LWIN, RGB_RED);  //light up Win key when disabled
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        }
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        switch(get_highest_layer(layer_state)){  // special handling per layer
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        case _FN1:  // on Fn layer select what the encoder does when pressed
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            rgb_matrix_set_color(LED_R2, RGB_RED);
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            rgb_matrix_set_color(LED_R3, RGB_RED);
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            rgb_matrix_set_color(LED_R4, RGB_RED);
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            rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
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            // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row;  larger numbers using 16bit code
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            uint16_t timeout_threshold = get_timeout_threshold();
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            if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
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            else if (timeout_threshold < 140) {
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                rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
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                rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
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            } else { // >= 140 minutes, just show these 3 lights
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                rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
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                rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
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                rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
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            }
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            break;
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        case _LOWER:
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            for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
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                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
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            }
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            rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
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            rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
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            rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
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            break;
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        case _RAISE:
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            rgb_matrix_set_color(LED_R6, RGB_GREEN);
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            rgb_matrix_set_color(LED_R7, RGB_GREEN);
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            rgb_matrix_set_color(LED_R8, RGB_GREEN);
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            break;
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#ifdef COLEMAK_LAYER_ENABLE
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       case _COLEMAK:
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            for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
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                rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
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            }
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            break;
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#endif
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        default:
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            break;
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        }
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    }
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    void suspend_power_down_user(void) {
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        rgb_matrix_set_suspend_state(true);
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    }
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    void suspend_wakeup_init_user(void) {
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        rgb_matrix_set_suspend_state(false);
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    }
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#endif
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void keyboard_post_init_keymap(void) {
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    // keyboard_post_init_user() moved to userspace
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    #ifdef RGB_MATRIX_ENABLE
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        rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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        rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
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        activate_rgb_nightmode(false);  // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
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    #endif
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}
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