[Keyboard] AJisai74 (#10021)
* Add keyboard ajisai74 Add ajisai74 keyboard. A 74 keys ANSI/JIS Layout keyboard. Salicylic-acid3 * Update keyboards/ajisai74/keymaps/salicylic/keymap.c * Update keyboards/ajisai74/keymaps/via/keymap.c * Update keyboards/ajisai74/keymaps/via/keymap.c * Update keyboards/ajisai74/rules.mk * Update keyboards/ajisai74/rev1/rev1.h * Update keyboards/ajisai74/keymaps/default/keymap.c * Update keyboards/ajisai74/keymaps/default/keymap.c * Update keyboards/ajisai74/keymaps/jis/keymap.c * Keymap update Fixed an unnecessary symbol at the end of the file. * Update keyboards/ajisai74/readme.md * Update keyboards/ajisai74/rev1/config.h * Delete Rev1 directory I removed the directory because I don't have any plans to update now. * Update keyboards/ajisai74/rules.mk * Added copyright Added copyright to all files. * Update keyboards/ajisai74/ajisai74.h
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								keyboards/ajisai74/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/ajisai74/keymaps/default/keymap.c
									
										
									
									
									
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/*
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Copyright 2020 Salicylic_Acid
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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  _QWERTY = 0,
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  _FN,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = LAYOUT(
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  //,-----------------------------------------------------|   |-----------------------------------------------------------------------------------------.
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       KC_ESC,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,        KC_6,    KC_7,    KC_8,    KC_9,    KC_0, KC_MINS,  KC_EQL, KC_BSPC, KC_BSPC,  KC_INS,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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       KC_TAB,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_LBRC, KC_RBRC, KC_BSLS,  KC_DEL,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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      KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,        KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT,  KC_ENT,  KC_ENT, KC_PGUP,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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  KC_LSFT,KC_LSFT,KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,        KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH, KC_RSFT,            KC_UP, KC_PGDN,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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     KC_LCTRL, KC_LGUI, KC_LALT,  KC_SPC,  KC_SPC,               KC_SPC,  KC_SPC, KC_RALT, KC_RGUI, MO(_FN),           KC_LEFT, KC_DOWN,KC_RIGHT
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  //|-----------------------------------------------------|   |--------------------------------------------------------------------------------'
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  ),
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  [_FN] = LAYOUT(
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  //,-----------------------------------------------------|   |-----------------------------------------------------------------------------------------.
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      _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,       KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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      _______, _______, _______, _______, _______, _______,     _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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      _______, _______, _______, _______, _______, _______,     _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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  _______,_______,_______,_______,_______,_______, _______,     _______, _______, _______, _______, _______, _______,          _______,  KC_END,
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  //|--------+--------+--------+--------+--------+--------|   |--------+--------+--------+--------+--------+--------+--------+--------+--------|
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      _______, _______, _______, _______, _______,              _______, _______, _______, _______, _______,          _______, _______, _______ 
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  //|-----------------------------------------------------|   |--------------------------------------------------------------------------------'
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  )
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};
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