Migrate RGB Matrix config to info.json - XZY (#22879)
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45 changed files with 781 additions and 1076 deletions
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@ -15,43 +15,6 @@
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER \
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{ 92, 33 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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# define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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# define DRIVER_1_LED_TOTAL 36
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# define DRIVER_2_LED_TOTAL 35
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# define DRIVER_3_LED_TOTAL 15
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# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
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#endif
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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#define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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@ -9,7 +9,29 @@
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"device_version": "0.0.1"
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},
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"rgb_matrix": {
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"driver": "is31fl3731"
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"animations": {
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"breathing": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_cross": true,
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"splash": true,
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"solid_multisplash": true
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},
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"center_point": [92, 33],
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"driver": "is31fl3731",
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"led_process_limit": 18,
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"max_brightness": 200,
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"sleep": true
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},
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"matrix_pins": {
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"cols": ["B0", "B1", "B2", "B3", "B7", "D2", "D3", "D5", "D4", "D6", "D7", "B4", "B5", "B6", "C6"],
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@ -15,43 +15,6 @@
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER \
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{ 92, 33 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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# define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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# define DRIVER_1_LED_TOTAL 36
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# define DRIVER_2_LED_TOTAL 35
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# define DRIVER_3_LED_TOTAL 15
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# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
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#endif
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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#define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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"device_version": "0.0.1"
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},
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"rgb_matrix": {
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"driver": "is31fl3731"
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"animations": {
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"breathing": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_cross": true,
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"splash": true,
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"solid_multisplash": true
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},
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"center_point": [92, 33],
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"driver": "is31fl3731",
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"led_process_limit": 18,
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"max_brightness": 200,
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"sleep": true
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},
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"matrix_pins": {
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"cols": ["B0", "B1", "B2", "B3", "B7", "D2", "D3", "D5", "D4", "D6", "D7", "B4", "B5", "B6", "C6"],
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER \
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{ 92, 33 }
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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# define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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# define DRIVER_1_LED_TOTAL 36
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# define DRIVER_2_LED_TOTAL 36
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# define DRIVER_3_LED_TOTAL 15
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# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
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#endif
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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#define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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"device_version": "0.0.1"
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},
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"rgb_matrix": {
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"driver": "is31fl3731"
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"animations": {
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"breathing": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_cross": true,
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"splash": true,
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"solid_multisplash": true
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},
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"center_point": [92, 33],
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"driver": "is31fl3731",
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"led_process_limit": 18,
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"max_brightness": 200,
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"sleep": true
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},
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"matrix_pins": {
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"cols": ["B0", "B1", "B2", "B3", "B7", "D2", "D3", "D5", "D4", "D6", "D7", "B4", "B5", "B6", "C6"],
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER \
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{ 30, 32 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_VCC
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# define RGB_MATRIX_LED_COUNT 22
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#endif
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_VCC
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"device_version": "0.0.1"
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},
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"rgb_matrix": {
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"driver": "is31fl3731"
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"animations": {
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"breathing": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_cross": true,
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"splash": true,
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"solid_multisplash": true
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},
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"center_point": [30, 32],
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"driver": "is31fl3731",
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"led_process_limit": 18,
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"max_brightness": 200,
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"sleep": true
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},
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"matrix_pins": {
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"cols": ["D4", "D6", "B2", "B1"],
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER { 103, 32 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
||||
# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
||||
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
||||
# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
||||
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
||||
|
||||
# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
|
||||
# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SCL
|
||||
# define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SDA
|
||||
# define DRIVER_1_LED_TOTAL 36
|
||||
# define DRIVER_2_LED_TOTAL 36
|
||||
# define DRIVER_3_LED_TOTAL 15
|
||||
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
|
||||
|
||||
#endif
|
||||
#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
|
||||
#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SCL
|
||||
#define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SDA
|
||||
|
|
|
|||
|
|
@ -9,7 +9,29 @@
|
|||
"device_version": "0.0.1"
|
||||
},
|
||||
"rgb_matrix": {
|
||||
"driver": "is31fl3731"
|
||||
"animations": {
|
||||
"breathing": true,
|
||||
"band_spiral_val": true,
|
||||
"cycle_all": true,
|
||||
"cycle_left_right": true,
|
||||
"cycle_up_down": true,
|
||||
"cycle_out_in": true,
|
||||
"cycle_pinwheel": true,
|
||||
"cycle_spiral": true,
|
||||
"rainbow_pinwheels": true,
|
||||
"raindrops": true,
|
||||
"solid_reactive_simple": true,
|
||||
"solid_reactive": true,
|
||||
"solid_reactive_wide": true,
|
||||
"solid_reactive_cross": true,
|
||||
"splash": true,
|
||||
"solid_multisplash": true
|
||||
},
|
||||
"center_point": [103, 32],
|
||||
"driver": "is31fl3731",
|
||||
"led_process_limit": 18,
|
||||
"max_brightness": 200,
|
||||
"sleep": true
|
||||
},
|
||||
"matrix_pins": {
|
||||
"cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F0", "F1", "F4", "F5", "D7", "F6", "F7", "D4", "D5", "D3"],
|
||||
|
|
|
|||
|
|
@ -1,64 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
|
||||
// RGB Matrix Animation modes. Explicitly enabled
|
||||
// For full list of effects, see:
|
||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||||
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
# define ENABLE_RGB_MATRIX_BREATHING
|
||||
// # define ENABLE_RGB_MATRIX_BAND_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_VAL
|
||||
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
# define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
# define ENABLE_RGB_MATRIX_RAINDROPS
|
||||
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
# define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||||
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
# define ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
// # define ENABLE_RGB_MATRIX_SPLASH
|
||||
// # define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
|
||||
# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
|
||||
# define DRIVER_1_LED_TOTAL 35
|
||||
# define DRIVER_2_LED_TOTAL 32
|
||||
# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
#endif
|
||||
#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
|
||||
#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
|
||||
|
|
|
|||
|
|
@ -9,7 +9,41 @@
|
|||
"device_version": "0.0.1"
|
||||
},
|
||||
"rgb_matrix": {
|
||||
"driver": "is31fl3731"
|
||||
"animations": {
|
||||
"alphas_mods": true,
|
||||
"gradient_left_right": true,
|
||||
"breathing": true,
|
||||
"band_val": true,
|
||||
"band_pinwheel_val": true,
|
||||
"band_spiral_val": true,
|
||||
"cycle_all": true,
|
||||
"cycle_left_right": true,
|
||||
"cycle_up_down": true,
|
||||
"rainbow_moving_chevron": true,
|
||||
"cycle_out_in": true,
|
||||
"cycle_out_in_dual": true,
|
||||
"cycle_pinwheel": true,
|
||||
"cycle_spiral": true,
|
||||
"dual_beacon": true,
|
||||
"rainbow_beacon": true,
|
||||
"rainbow_pinwheels": true,
|
||||
"raindrops": true,
|
||||
"jellybean_raindrops": true,
|
||||
"hue_breathing": true,
|
||||
"hue_pendulum": true,
|
||||
"hue_wave": true,
|
||||
"pixel_rain": true,
|
||||
"pixel_flow": true,
|
||||
"pixel_fractal": true,
|
||||
"typing_heatmap": true,
|
||||
"solid_reactive_simple": true,
|
||||
"solid_reactive": true
|
||||
},
|
||||
"driver": "is31fl3731",
|
||||
"led_flush_limit": 26,
|
||||
"led_process_limit": 4,
|
||||
"max_brightness": 200,
|
||||
"sleep": true
|
||||
},
|
||||
"matrix_pins": {
|
||||
"cols": ["B6", "C6", "C7", "F4", "F5", "F6", "F7", "B7", "D2", "D3", "D5", "D4", "D6", "D7", "B4"],
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue