Added n60_s folder (#11455)
* Create Alter folder * Revert "Create Alter folder" This reverts commit 361103b821dbb22957b66cdedb0d11f996def71c. * Added n60_s folder * Fixed the url of the image in the readme * Updated readme * Updated readme * Updated readme
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								keyboards/nightly_boards/n60_s/encoder_action.c
									
										
									
									
									
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								keyboards/nightly_boards/n60_s/encoder_action.c
									
										
									
									
									
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/* Copyright 2020 Neil Brian Ramirez
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "encoder_action.h"
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#ifdef ENCODERS
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static uint8_t encoder_state[ENCODERS] = {0};
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static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
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static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
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#endif
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void encoder_action_unregister(void) {
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#ifdef ENCODERS
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    for (int index = 0; index < ENCODERS; ++index) {
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        if (encoder_state[index]) {
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            keyevent_t encoder_event = (keyevent_t) {
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                .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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                .pressed = false,
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                .time = (timer_read() | 1)
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            };
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            encoder_state[index] = 0;
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            action_exec(encoder_event);
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        }
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    }
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#endif
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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#ifdef ENCODERS
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    keyevent_t encoder_event = (keyevent_t) {
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        .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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        .pressed = true,
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        .time = (timer_read() | 1)
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    };
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    encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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    action_exec(encoder_event);
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#endif
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}
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