[Keyboard] Doro67 RGB PCB (#5677)
* initial commit * get rid of some of the vanilla code * set up matrix and pins * Create LAYOUT macro and an appropriate keymap * support for caps lock LED * add some documentation to the doro67 parent readme * align the language used in the several readme files * initial commit * get rid of some of the vanilla code * set up matrix and pins * Create LAYOUT macro and an appropriate keymap * support for caps lock LED * add some documentation to the doro67 parent readme * align the language used in the several readme files * Use RGB Matrix and fix enter key bug * fix formatting * remove merge conflict artifacts * make a more useful default keymap * add configurator support for the RGB pcb * fix rgb matrix based on new info. Multipler should be reversed * forgot to actually set the pin output for caps lock led * fix offset keys in layer 1 keymap * code cleanup * use macros for the rgb_led calculations struct * set RGB led num to 67 as I mistakenly counted the caps lock led * cleanup config.h file * add RGB note in readme * get consistent naming in config file * fix some inconsistencies * readjust matrix and get rid of macros based on drashna's suggestions
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								keyboards/doro67/rgb/rgb.h
									
										
									
									
									
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/* Copyright 2019 MechMerlin
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
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    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
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    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2D, k2E,      \
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    k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E,      \
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    k40, k41, k42, k43, k49, k4A, k4C, k4D, k4E                                \
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) \
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{ \
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    { k00, k01,   k02, k03, k04,   k05,   k06,   k07,   k08,   k09, k0A, k0B,   k0C, k0D,   k0E }, \
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    { k10, k11,   k12, k13, k14,   k15,   k16,   k17,   k18,   k19, k1A, k1B,   k1C, k1D,   k1E }, \
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    { k20, k21,   k22, k23, k24,   k25,   k26,   k27,   k28,   k29, k2A, k2B,   KC_NO, k2D, k2E }, \
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    { k30, KC_NO, k32, k33, k34,   k35,   k36,   k37,   k38,   k39, k3A, k3B,   k3C, k3D,   k3E }, \
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    { k40, k41,   k42, k43, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k49, k4A, KC_NO, k4C, k4D,   k4E }, \
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}
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