commit
						81d7e7d4c8
					
				
					 12 changed files with 1173 additions and 0 deletions
				
			
		
							
								
								
									
										25
									
								
								keyboards/planck/keymaps/dale/Makefile
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								keyboards/planck/keymaps/dale/Makefile
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,25 @@
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
# Build Options
 | 
			
		||||
#   change to "no" to disable the options, or define them in the Makefile in 
 | 
			
		||||
#   the appropriate keymap folder that will get included automatically
 | 
			
		||||
#
 | 
			
		||||
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
 | 
			
		||||
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
 | 
			
		||||
EXTRAKEY_ENABLE = no       # Audio control and System control(+450)
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug(+400)
 | 
			
		||||
COMMAND_ENABLE = yes        # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = yes            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
			
		||||
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
 | 
			
		||||
MIDI_ENABLE = no            # MIDI controls
 | 
			
		||||
AUDIO_ENABLE = yes           # Audio output on port C6
 | 
			
		||||
UNICODE_ENABLE = no         # Unicode
 | 
			
		||||
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
 | 
			
		||||
RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
 | 
			
		||||
 | 
			
		||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
 | 
			
		||||
SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
endif
 | 
			
		||||
							
								
								
									
										36
									
								
								keyboards/planck/keymaps/dale/config.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								keyboards/planck/keymaps/dale/config.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,36 @@
 | 
			
		|||
#ifndef CONFIG_USER_H
 | 
			
		||||
#define CONFIG_USER_H
 | 
			
		||||
 | 
			
		||||
#include "../../config.h"
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * MIDI options
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* Prevent use of disabled MIDI features in the keymap */
 | 
			
		||||
//#define MIDI_ENABLE_STRICT 1
 | 
			
		||||
 | 
			
		||||
/* enable basic MIDI features:
 | 
			
		||||
   - MIDI notes can be sent when in Music mode is on
 | 
			
		||||
*/
 | 
			
		||||
#define MIDI_BASIC
 | 
			
		||||
 | 
			
		||||
/* enable advanced MIDI features:
 | 
			
		||||
   - MIDI notes can be added to the keymap
 | 
			
		||||
   - Octave shift and transpose
 | 
			
		||||
   - Virtual sustain, portamento, and modulation wheel
 | 
			
		||||
   - etc.
 | 
			
		||||
*/
 | 
			
		||||
//#define MIDI_ADVANCED
 | 
			
		||||
 | 
			
		||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
 | 
			
		||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define MOUSEKEY_INTERVAL       20
 | 
			
		||||
#define MOUSEKEY_DELAY          0
 | 
			
		||||
#define MOUSEKEY_TIME_TO_MAX    100
 | 
			
		||||
#define MOUSEKEY_MAX_SPEED      10
 | 
			
		||||
#define MOUSEKEY_WHEEL_DELAY    0
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										250
									
								
								keyboards/planck/keymaps/dale/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										250
									
								
								keyboards/planck/keymaps/dale/keymap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,250 @@
 | 
			
		|||
// Can't Remember Sh*t Keymap for Planck
 | 
			
		||||
// Trying to fit as many characters as possible on the default layer
 | 
			
		||||
// 	as its easier for me to remember logical functions than characters
 | 
			
		||||
// Also, I like me some numpad
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "planck.h"
 | 
			
		||||
#include "action_layer.h"
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
  #include "audio.h"
 | 
			
		||||
#endif
 | 
			
		||||
#include "eeconfig.h"
 | 
			
		||||
 | 
			
		||||
extern keymap_config_t keymap_config;
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
			
		||||
// entirely and just use numbers.
 | 
			
		||||
#define _QWERTY 0
 | 
			
		||||
#define _GAME   1
 | 
			
		||||
#define _LOWER 3
 | 
			
		||||
#define _RAISE 4
 | 
			
		||||
#define _ADJUST 16
 | 
			
		||||
 | 
			
		||||
enum planck_keycodes {
 | 
			
		||||
  QWERTY = SAFE_RANGE,
 | 
			
		||||
  GAME,
 | 
			
		||||
  LOWER,
 | 
			
		||||
  RAISE,
 | 
			
		||||
  BACKLIT,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Fillers to make layering more clear
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
#define XXXXXXX KC_NO
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
 | 
			
		||||
/* Qwerty
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * | Esc  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Ctrl |  GUI |  \   | Alt  | Lower|    Space    |Raise |   [  |   -  |   =  |   ]  |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_QWERTY] = {
 | 
			
		||||
  {KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,  KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC},
 | 
			
		||||
  {KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,  KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT},
 | 
			
		||||
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,  KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
 | 
			
		||||
  {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC,  KC_SPC,  RAISE,  LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Game
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |   1  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |Shift |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  '   |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * | Ctrl |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Alt  |   4  |   3  |   2  | Lower|    Space    |Raise | Left | Down |  Up  | Right|
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_GAME] = {
 | 
			
		||||
  {   KC_1,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,   KC_I,    KC_O,   KC_P,    KC_BSPC},
 | 
			
		||||
  {KC_LSFT,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT},
 | 
			
		||||
  {KC_LCTL,   KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,   KC_COMM, KC_DOT, KC_SLSH, _______ },
 | 
			
		||||
  {KC_LALT,   KC_4,    KC_3,    KC_2,    LOWER,  KC_SPC,  KC_SPC,   RAISE,  KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Lower   (switched to # because KP# were weird in terminal emulators) 
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |  Del |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |  Tab |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   4  |   5  |   6  |   .  |  *   |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | NumLk|  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   1  |   2  |   3  |   /  |Enter |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * |  Esc |      |      |      |      |      0      |      |      |      | KP_+ |      |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_LOWER] = {
 | 
			
		||||
  { KC_DEL,   KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,  KC_8, KC_9,    KC_0,  _______},
 | 
			
		||||
  { _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_4,  KC_5, KC_6,  KC_DOT, KC_ASTR},
 | 
			
		||||
  {_______,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,   KC_F12,  KC_1,  KC_2, KC_3, KC_SLSH,  _______},
 | 
			
		||||
  {KC_ESC, _______, _______, _______, _______,   KC_0,    KC_0, _______,  _______, _______, KC_PLUS, _______}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Raise 
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  |  Del |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * | Del  | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down |  Up  | Right|  |   |   `  |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * |      | Wh Dn| M-L  | M-Dn | M-R  | ACL0 | ACL1 | ACL2 |      |      |  \   |      |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * |      | App  |      |      |      |     Ins     |      | Home | PGDN | PGUP |  End |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_RAISE] = {
 | 
			
		||||
  {KC_TILD,   KC_EXLM,     KC_AT, KC_HASH,  KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN,   KC_RPRN, KC_DEL},
 | 
			
		||||
  { KC_DEL,   KC_WH_U,   KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT,   KC_PIPE,  KC_GRV},
 | 
			
		||||
  {_______,   KC_WH_D,   KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______},
 | 
			
		||||
  {_______,   KC_APP,   _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN,   KC_PGUP,  KC_END}
 | 
			
		||||
},
 | 
			
		||||
 | 
			
		||||
/* Adjust (Lower + Raise)
 | 
			
		||||
 * ,-----------------------------------------------------------------------------------.
 | 
			
		||||
 * | C-A-I|Qwerty|      |      |Reset |Macro0|      |      |      |      |      |C-A-D |
 | 
			
		||||
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 | 
			
		||||
 * |      |      |      |Aud on|Audoff| Game |AGswap|AGnorm|      |      |      |      |
 | 
			
		||||
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 | 
			
		||||
 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
 | 
			
		||||
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 | 
			
		||||
 * | Brite|      |      |      |      |             |      | BL_T |BL_DEC|BL_INC|BL_ST |
 | 
			
		||||
 * `-----------------------------------------------------------------------------------'
 | 
			
		||||
 */
 | 
			
		||||
[_ADJUST] = {
 | 
			
		||||
  {LALT(LCTL(KC_INS)), QWERTY,   _______, _______, RESET, M(0),  _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
 | 
			
		||||
  {_______, _______, _______, AU_ON,   AU_OFF,  GAME, AG_SWAP, AG_NORM,  _______, _______,  _______,  _______},
 | 
			
		||||
  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______},
 | 
			
		||||
  {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
 | 
			
		||||
{
 | 
			
		||||
  switch(id) {
 | 
			
		||||
    case 0: // this would trigger when you hit a key mapped as M(0)
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT),  END  ); // this swaps the characters on either side of the cursor when the macro executes
 | 
			
		||||
      }
 | 
			
		||||
      break;
 | 
			
		||||
  }
 | 
			
		||||
  return MACRO_NONE;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
float tone_startup[][2]    = SONG(STARTUP_SOUND);
 | 
			
		||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
			
		||||
float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
 | 
			
		||||
 | 
			
		||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void persistant_default_layer_set(uint16_t default_layer) {
 | 
			
		||||
  eeconfig_update_default_layer(default_layer);
 | 
			
		||||
  default_layer_set(default_layer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    case QWERTY:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistant_default_layer_set(1UL<<_QWERTY);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case GAME:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistant_default_layer_set(1UL<<_GAME);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
   
 | 
			
		||||
  
 | 
			
		||||
      case LOWER:
 | 
			
		||||
        if (record->event.pressed) {
 | 
			
		||||
          layer_on(_LOWER);
 | 
			
		||||
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
        } else {
 | 
			
		||||
          layer_off(_LOWER);
 | 
			
		||||
          update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
        }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case RAISE:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        layer_on(_RAISE);
 | 
			
		||||
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      } else {
 | 
			
		||||
        layer_off(_RAISE);
 | 
			
		||||
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case BACKLIT:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        register_code(KC_RSFT);
 | 
			
		||||
        #ifdef BACKLIGHT_ENABLE
 | 
			
		||||
          backlight_step();
 | 
			
		||||
        #endif
 | 
			
		||||
      } else {
 | 
			
		||||
        unregister_code(KC_RSFT);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
     }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
    #ifdef AUDIO_ENABLE
 | 
			
		||||
        startup_user();
 | 
			
		||||
    #endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
void startup_user()
 | 
			
		||||
{
 | 
			
		||||
    _delay_ms(20); // gets rid of tick
 | 
			
		||||
    PLAY_NOTE_ARRAY(tone_startup, false, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void shutdown_user()
 | 
			
		||||
{
 | 
			
		||||
    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
 | 
			
		||||
    _delay_ms(150);
 | 
			
		||||
    stop_all_notes();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void music_on_user(void)
 | 
			
		||||
{
 | 
			
		||||
    music_scale_user();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void music_scale_user(void)
 | 
			
		||||
{
 | 
			
		||||
    PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										6
									
								
								keyboards/planck/keymaps/dale/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								keyboards/planck/keymaps/dale/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,6 @@
 | 
			
		|||
# Dales Planck Layout
 | 
			
		||||
Goals:
 | 
			
		||||
* Trying to fit as many characters as possible on the default layer
 | 
			
		||||
  * its easier for me to remember logical functions than characters
 | 
			
		||||
  * this also makes it easier to use the two US ISO keysets I had on hand
 | 
			
		||||
* A number pad AND a number row
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue