Update more DRIVER_LED_TOTAL defines to RGB_MATRIX_LED_COUNT (#19089)
				
					
				
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					 13 changed files with 9 additions and 17 deletions
				
			
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			@ -16,8 +16,6 @@
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 */
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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#    define RGBLED_NUM       54 // Number of LEDs
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#    define DRIVER_LED_TOTAL RGBLED_NUM
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#    define RGB_MATRIX_SPLIT \
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        { 27, 27 }
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//#    define SPLIT_TRANSPORT_MIRROR
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			@ -26,7 +24,7 @@
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// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#    define RGB_MATRIX_HUE_STEP 8
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