Deploying to gh-pages from master @ f061ca4974 🚀
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@ -52,7 +52,7 @@ Here is an example using 2 drivers.
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Define these arrays listing all the LEDs in your `<keyboard>.c`:
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```c
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const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
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/* Refer to IS31 manual for these locations
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* driver
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* | R location
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@ -64,7 +64,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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}
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```
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Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`).
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Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`).
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---
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### IS31FL3733 :id=is31fl3733
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@ -122,7 +122,7 @@ Currently only 4 drivers are supported, but it would be trivial to support all 8
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Define these arrays listing all the LEDs in your `<keyboard>.c`:
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```c
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const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
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/* Refer to IS31 manual for these locations
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* driver
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* | R location
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@ -134,7 +134,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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}
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```
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Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
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Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/led/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now).
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---
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### IS31FL3737 :id=is31fl3737
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@ -145,9 +145,22 @@ There is basic support for addressable RGB matrix lighting with the I2C IS31FL37
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = IS31FL3737
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```
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You can use between 1 and 2 IS31FL3737 IC's. Do not specify `DRIVER_ADDR_2` define for second IC if not present on your keyboard.
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Configure the hardware via your `config.h`:
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| Variable | Description | Default |
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|----------|-------------|---------|
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| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
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| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
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| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
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| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
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| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
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| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | |
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Here is an example using 2 drivers.
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```c
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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@ -159,19 +172,21 @@ Configure the hardware via your `config.h`:
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// ADDR represents A3:A0 of the 7-bit address.
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// The result is: 0b101(ADDR)
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_ADDR_2 0b1010001
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 64
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#define DRIVER_1_LED_TOTAL 30
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#define DRIVER_2_LED_TOTAL 36
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#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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```
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!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
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Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
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Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
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Define these arrays listing all the LEDs in your `<keyboard>.c`:
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```c
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const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
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/* Refer to IS31 manual for these locations
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* driver
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* | R location
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@ -183,7 +198,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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}
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```
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Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
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Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/led/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0`, `1` for now).
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---
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@ -227,6 +242,75 @@ Configure the hardware via your `config.h`:
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#define DRIVER_LED_TOTAL 70
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```
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---
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### AW20216 :id=aw20216
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There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`:
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```makefile
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = AW20216
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```
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You can use up to 2 AW20216 IC's. Do not specify `DRIVER_<N>_xxx` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
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| Variable | Description | Default |
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|----------|-------------|---------|
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| `DRIVER_1_CS` | (Required) MCU pin connected to first RGB driver chip select line | B13 |
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| `DRIVER_2_CS` | (Optional) MCU pin connected to second RGB driver chip select line | |
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| `DRIVER_1_EN` | (Required) MCU pin connected to first RGB driver hardware enable line | C13 |
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| `DRIVER_2_EN` | (Optional) MCU pin connected to second RGB driver hardware enable line | |
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| `DRIVER_1_LED_TOTAL` | (Required) How many RGB lights are connected to first RGB driver | |
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| `DRIVER_2_LED_TOTAL` | (Optional) How many RGB lights are connected to second RGB driver | |
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| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
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| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
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| `AW_SCALING_MAX` | (Optional) LED current scaling value (0-255, higher values mean LED is brighter at full PWM) | 150 |
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| `AW_GLOBAL_CURRENT_MAX` | (Optional) Driver global current limit (0-255, higher values means the driver may consume more power) | 150 |
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| `AW_SPI_DIVISOR` | (Optional) Clock divisor for SPI communication (powers of 2, smaller numbers means faster communication, should not be less than 4) | 4 |
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Here is an example using 2 drivers.
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```c
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#define DRIVER_1_CS B13
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#define DRIVER_2_CS B14
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// Hardware enable lines may be connected to the same pin
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#define DRIVER_1_EN C13
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#define DRIVER_2_EN C13
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 66
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#define DRIVER_2_LED_TOTAL 32
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#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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```
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!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
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Define these arrays listing all the LEDs in your `<keyboard>.c`:
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```c
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const aw_led __flash g_aw_leds[DRIVER_LED_TOTAL] = {
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/* Each AW20216 channel is controlled by a register at some offset between 0x00
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* and 0xD7 inclusive.
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* See drivers/awinic/aw20216.h for the mapping between register offsets and
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* driver pin locations.
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* driver
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* | R location
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* | | G location
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* | | | B location
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* | | | | */
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{ 0, CS1_SW1, CS2_SW1, CS3_SW1 },
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{ 0, CS4_SW1, CS5_SW1, CS6_SW1 },
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{ 0, CS7_SW1, CS8_SW1, CS9_SW1 },
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{ 0, CS10_SW1, CS11_SW1, CS12_SW1 },
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{ 0, CS13_SW1, CS14_SW1, CS15_SW1 },
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...
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{ 1, CS1_SW1, CS2_SW1, CS3_SW1 },
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{ 1, CS13_SW1, CS14_SW1, CS15_SW1 },
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{ 1, CS16_SW1, CS17_SW1, CS18_SW1 },
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{ 1, CS4_SW2, CS5_SW2, CS6_SW2 },
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...
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};
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```
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---
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## Common Configuration :id=common-configuration
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@ -364,46 +448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|Define |Description |
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|-------------------------------------------------------|-----------------------------------------------|
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|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
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|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
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|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
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|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
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|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
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|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
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|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` |
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|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` |
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|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `MATRIX_GRADIENT_LEFT_RIGHT` |
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|`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` |
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|`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` |
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|`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` |
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|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
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|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
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|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` |
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|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` |
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|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` |
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|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
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|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define ENABLE_RGB_MATRIX_HUE_WAVE ` |Enables `RGB_MATRIX_HUE_WAVE ` |
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|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
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|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
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|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` |
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|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` |
|
||||
|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
|
||||
|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
|
||||
|
||||
|
|
@ -485,28 +569,29 @@ For inspiration and examples, check out the built-in effects under `quantum/rgb_
|
|||
|
||||
These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
|
||||
|
||||
|RGB |HSV |
|
||||
|-------------------|-------------------|
|
||||
|`RGB_WHITE` |`HSV_WHITE` |
|
||||
|`RGB_RED` |`HSV_RED` |
|
||||
|`RGB_CORAL` |`HSV_CORAL` |
|
||||
|`RGB_ORANGE` |`HSV_ORANGE` |
|
||||
|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
|
||||
|`RGB_GOLD` |`HSV_GOLD` |
|
||||
|`RGB_YELLOW` |`HSV_YELLOW` |
|
||||
|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
|
||||
|`RGB_GREEN` |`HSV_GREEN` |
|
||||
|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
|
||||
|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
|
||||
|`RGB_TEAL` |`HSV_TEAL` |
|
||||
|`RGB_CYAN` |`HSV_CYAN` |
|
||||
|`RGB_AZURE` |`HSV_AZURE` |
|
||||
|`RGB_BLUE` |`HSV_BLUE` |
|
||||
|`RGB_PURPLE` |`HSV_PURPLE` |
|
||||
|`RGB_MAGENTA` |`HSV_MAGENTA` |
|
||||
|`RGB_PINK` |`HSV_PINK` |
|
||||
|RGB |HSV |
|
||||
|---------------------|---------------------|
|
||||
|`RGB_AZURE` |`HSV_AZURE` |
|
||||
|`RGB_BLACK`/`RGB_OFF`|`HSV_BLACK`/`HSV_OFF`|
|
||||
|`RGB_BLUE` |`HSV_BLUE` |
|
||||
|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
|
||||
|`RGB_CORAL` |`HSV_CORAL` |
|
||||
|`RGB_CYAN` |`HSV_CYAN` |
|
||||
|`RGB_GOLD` |`HSV_GOLD` |
|
||||
|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
|
||||
|`RGB_GREEN` |`HSV_GREEN` |
|
||||
|`RGB_MAGENTA` |`HSV_MAGENTA` |
|
||||
|`RGB_ORANGE` |`HSV_ORANGE` |
|
||||
|`RGB_PINK` |`HSV_PINK` |
|
||||
|`RGB_PURPLE` |`HSV_PURPLE` |
|
||||
|`RGB_RED` |`HSV_RED` |
|
||||
|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
|
||||
|`RGB_TEAL` |`HSV_TEAL` |
|
||||
|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
|
||||
|`RGB_WHITE` |`HSV_WHITE` |
|
||||
|`RGB_YELLOW` |`HSV_YELLOW` |
|
||||
|
||||
These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
|
||||
These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list!
|
||||
|
||||
|
||||
## Additional `config.h` Options :id=additional-configh-options
|
||||
|
|
@ -657,29 +742,41 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
|
|||
}
|
||||
```
|
||||
|
||||
### Suspended state :id=suspended-state
|
||||
To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
|
||||
#### Examples :id=indicator-examples
|
||||
|
||||
Additionally add this to your `<keyboard>.c`:
|
||||
This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver).
|
||||
|
||||
```c
|
||||
void suspend_power_down_kb(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
suspend_power_down_user();
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_kb(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
suspend_wakeup_init_user();
|
||||
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
|
||||
HSV hsv = {0, 255, 255};
|
||||
|
||||
if (layer_state_is(layer_state, 2)) {
|
||||
hsv = {130, 255, 255};
|
||||
} else {
|
||||
hsv = {30, 255, 255};
|
||||
}
|
||||
|
||||
if (hsv.v > rgb_matrix_get_val()) {
|
||||
hsv.v = rgb_matrix_get_val();
|
||||
}
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
|
||||
for (uint8_t i = led_min; i <= led_max; i++) {
|
||||
if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER
|
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
or add this to your `keymap.c`:
|
||||
|
||||
If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key:
|
||||
|
||||
```c
|
||||
void suspend_power_down_user(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_user(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
RGB_MATRIX_INDICATOR_SET_COLOR(5, 255, 255, 255); // assuming caps lock is at led #5
|
||||
} else {
|
||||
RGB_MATRIX_INDICATOR_SET_COLOR(5, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue