Improve one-hand support by adding more actions and tap keys.
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					 3 changed files with 89 additions and 9 deletions
				
			
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			@ -456,8 +456,9 @@ Turn the backlight on and off without changing level.
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### 2.6 Swap-Hands Action
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The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
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The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
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### 2.6.1 Configuration
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The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
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```
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			@ -471,6 +472,16 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
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### 2.6.2 Advanced Swap Commands
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- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
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- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
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- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
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- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
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- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
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- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
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- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
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- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
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## 3. Layer switching Example
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			@ -465,14 +465,55 @@ void process_action(keyrecord_t *record, action_t action)
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            break;
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#endif
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        case ACT_COMMAND:
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            switch (action.command.id) {
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            break;
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#ifdef ONEHAND_ENABLE
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                case CMD_SWAP_HANDS:
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        case ACT_SWAP_HANDS:
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            switch (action.swap.code) {
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                case OP_SH_TOGGLE:
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                    if (event.pressed) {
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                        swap_hands = !swap_hands;
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                    }
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                    break;
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                case OP_SH_ON_OFF:
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                    swap_hands = event.pressed;
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                    break;
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#endif
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                case OP_SH_OFF_ON:
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                    swap_hands = !event.pressed;
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                    break;
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                case OP_SH_ON:
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                    if (!event.pressed) {
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                        swap_hands = true;
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                    }
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                    break;
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                case OP_SH_OFF:
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                    if (!event.pressed) {
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                        swap_hands = false;
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                    }
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                    break;
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    #ifndef NO_ACTION_TAPPING
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                case OP_SH_TAP_TOGGLE:
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                    /* tap toggle */
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                    if (tap_count > 0) {
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                        if (!event.pressed) {
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                            swap_hands = !swap_hands;
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                        }
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                    } else {
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                        swap_hands = event.pressed;
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                    }
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                    break;
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                default:
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                    if (tap_count > 0) {
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                        if (event.pressed) {
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                            register_code(action.swap.code);
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                        } else {
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                            unregister_code(action.swap.code);
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                        }
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                    } else {
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                        swap_hands = event.pressed;
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                    }
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    #endif
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            }
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            break;
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#endif
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#ifndef NO_ACTION_FUNCTION
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        case ACT_FUNCTION:
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            action_function(record, action.func.id, action.func.opt);
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			@ -685,6 +726,13 @@ bool is_tap_key(keypos_t key)
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                    return true;
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            }
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            return false;
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        case ACT_SWAP_HANDS:
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            switch (action.swap.code) {
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                case 0x00 ... 0xdf:
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                case OP_SH_TAP_TOGGLE:
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                    return true;
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            }
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            return false;
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        case ACT_MACRO:
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        case ACT_FUNCTION:
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            if (action.func.opt & FUNC_TAP) { return true; }
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			@ -725,6 +773,7 @@ void debug_action(action_t action)
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        case ACT_MACRO:             dprint("ACT_MACRO");             break;
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        case ACT_COMMAND:           dprint("ACT_COMMAND");           break;
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        case ACT_FUNCTION:          dprint("ACT_FUNCTION");          break;
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        case ACT_SWAP_HANDS:        dprint("ACT_SWAP_HANDS");        break;
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        default:                    dprint("UNKNOWN");               break;
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    }
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    dprintf("[%X:%02X]", action.kind.param>>8, action.kind.param&0xff);
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			@ -108,6 +108,8 @@ enum action_kind_id {
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    /* Other Keys */
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    ACT_USAGE           = 0b0100,
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    ACT_MOUSEKEY        = 0b0101,
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    /* One-hand Support */
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    ACT_SWAP_HANDS      = 0b0110,
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    /* Layer Actions */
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    ACT_LAYER           = 0b1000,
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    ACT_LAYER_TAP       = 0b1010, /* Layer  0-15 */
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			@ -178,6 +180,11 @@ typedef union {
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        uint8_t  opt    :4;
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        uint8_t  kind   :4;
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    } func;
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    struct action_swap {
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        uint8_t  code   :8;
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        uint8_t  opt   :4;
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        uint8_t  kind   :4;
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    } swap;
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} action_t;
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			@ -296,9 +303,6 @@ enum backlight_opt {
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    BACKLIGHT_LEVEL    = 4,
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};
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enum command_id {
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    CMD_SWAP_HANDS = 0x14,
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};
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/* Macro */
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#define ACTION_MACRO(id)                ACTION(ACT_MACRO, (id))
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#define ACTION_MACRO_TAP(id)            ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
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			@ -319,6 +323,22 @@ enum function_opts {
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#define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
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#define ACTION_FUNCTION_OPT(id, opt)    ACTION(ACT_FUNCTION, (opt)<<8 | (id))
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/* OneHand Support */
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#define ACTION_SWAP_HANDS()             ACTION_COMMAND(CMD_SWAP_HANDS, 0)
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enum swap_hands_pram_tap_op {
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    OP_SH_TOGGLE = 0xF0,
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    OP_SH_TAP_TOGGLE,
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    OP_SH_ON_OFF,
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    OP_SH_OFF_ON,
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    OP_SH_OFF,
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    OP_SH_ON,
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};
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#define ACTION_SWAP_HANDS()             ACTION_SWAP_HANDS_ON_OFF()
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#define ACTION_SWAP_HANDS_TOGGLE()      ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
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#define ACTION_SWAP_HANDS_TAP_TOGGLE()  ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
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#define ACTION_SWAP_HANDS_TAP_KEY(key)  ACTION(ACT_SWAP_HANDS, key)
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#define ACTION_SWAP_HANDS_ON_OFF()      ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
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#define ACTION_SWAP_HANDS_OFF_ON()      ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
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#define ACTION_SWAP_HANDS_ON()          ACTION(ACT_SWAP_HANDS, OP_SH_ON)
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#define ACTION_SWAP_HANDS_OFF()         ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
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#endif /* ACTION_CODE_H */
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