The other required set of changes
As per the PR, the changes still holding it up. Add onekey for testing. Fix ARM builds. Fix device descriptor when either axes or buttons is zero. Add compile-time check for at least one axis or button. Move definition to try to fix conflict. PR review comments. qmk cformat
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18 changed files with 455 additions and 458 deletions
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#include "joystick.h"
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#include "process_joystick.h"
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#include <quantum/joystick.h>
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#include <quantum/quantum_keycodes.h>
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#include <quantum/config_common.h>
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#ifdef __AVR__
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# include <drivers/avr/analog.h>
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# include "analog.h"
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#endif
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#include <string.h>
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#include <math.h>
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bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
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bool process_joystick(uint16_t keycode, keyrecord_t *record){
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if (process_joystick_buttons(keycode, record)
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&& (joystick_status.status & JS_UPDATED)>0){
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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return true;
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}
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bool process_joystick(uint16_t keycode, keyrecord_t *record) {
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if (process_joystick_buttons(keycode, record) && (joystick_status.status & JS_UPDATED) > 0) {
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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__attribute__ ((weak))
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void joystick_task(void){
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if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)){
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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}
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bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record){
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if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX){
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return true;
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} else {
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if (record->event.pressed){
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joystick_status.buttons[(keycode-JS_BUTTON0)/8] |= 1<<(keycode%8);
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}
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void joystick_task(void) {
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if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)) {
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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}
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bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record) {
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if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX) {
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return true;
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} else {
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joystick_status.buttons[(keycode-JS_BUTTON0)/8] &= ~(1<<(keycode%8));
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if (record->event.pressed) {
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joystick_status.buttons[(keycode - JS_BUTTON0) / 8] |= 1 << (keycode % 8);
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} else {
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joystick_status.buttons[(keycode - JS_BUTTON0) / 8] &= ~(1 << (keycode % 8));
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}
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joystick_status.status |= JS_UPDATED;
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}
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joystick_status.status |= JS_UPDATED;
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}
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return true;
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return true;
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}
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uint8_t savePinState(uint8_t pin){
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uint8_t savePinState(uint8_t pin) {
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#ifdef __AVR__
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uint8_t pinNumber = pin & 0xF;
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return ((PORTx_ADDRESS(pin) >> pinNumber) & 0x1) << 1
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| ((DDRx_ADDRESS(pin) >> pinNumber) & 0x1) ;
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uint8_t pinNumber = pin & 0xF;
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return ((PORTx_ADDRESS(pin) >> pinNumber) & 0x1) << 1 | ((DDRx_ADDRESS(pin) >> pinNumber) & 0x1);
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#else
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return 0;
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return 0;
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#endif
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}
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void restorePinState(uint8_t pin, uint8_t restoreState){
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void restorePinState(uint8_t pin, uint8_t restoreState) {
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#ifdef __AVR__
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uint8_t pinNumber = pin & 0xF;
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PORTx_ADDRESS(pin) = (PORTx_ADDRESS(pin) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
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DDRx_ADDRESS(pin) = (DDRx_ADDRESS(pin) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
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uint8_t pinNumber = pin & 0xF;
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PORTx_ADDRESS(pin) = (PORTx_ADDRESS(pin) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
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DDRx_ADDRESS(pin) = (DDRx_ADDRESS(pin) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
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#else
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return;
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return;
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#endif
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}
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__attribute__ ((weak))
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bool process_joystick_analogread(){
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return process_joystick_analogread_quantum();
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}
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bool process_joystick_analogread_quantum(){
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__attribute__((weak)) bool process_joystick_analogread() { return process_joystick_analogread_quantum(); }
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bool process_joystick_analogread_quantum() {
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#if JOYSTICK_AXES_COUNT > 0
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for (int axis_index=0 ; axis_index<JOYSTICK_AXES_COUNT ; ++axis_index){
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if (joystick_axes[axis_index].input_pin==JS_VIRTUAL_AXIS){
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continue;
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for (int axis_index = 0; axis_index < JOYSTICK_AXES_COUNT; ++axis_index) {
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if (joystick_axes[axis_index].input_pin == JS_VIRTUAL_AXIS) {
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continue;
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}
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// save previous input pin status as well
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uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
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// disable pull-up resistor
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writePinLow(joystick_axes[axis_index].input_pin);
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// if pin was a pull-up input, we need to uncharge it by turning it low
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// before making it a low input
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setPinOutput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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// save and apply output pin status
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uint8_t outputSavedState = 0;
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if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
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// save previous output pin status
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outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
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setPinOutput(joystick_axes[axis_index].output_pin);
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writePinHigh(joystick_axes[axis_index].output_pin);
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}
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uint8_t groundSavedState = 0;
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if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
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// save previous output pin status
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groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
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setPinOutput(joystick_axes[axis_index].ground_pin);
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writePinLow(joystick_axes[axis_index].ground_pin);
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}
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wait_us(10);
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setPinInput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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# ifdef __AVR__
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int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
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# else
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// default to resting position
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int16_t axis_val = joystick_axes[axis_index].mid_digit;
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# endif
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// test the converted value against the lower range
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uint16_t ref = joystick_axes[axis_index].mid_digit;
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uint16_t range = joystick_axes[axis_index].min_digit;
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int16_t ranged_val = -127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
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if (ranged_val > 0) {
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// the value is in the higher range
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range = joystick_axes[axis_index].max_digit;
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ranged_val = 127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
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}
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if (ranged_val != joystick_status.axes[axis_index]) {
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joystick_status.axes[axis_index] = ranged_val;
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joystick_status.status |= JS_UPDATED;
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}
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// restore output, ground and input status
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if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
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}
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if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
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}
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restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
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}
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//save previous input pin status as well
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uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
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//disable pull-up resistor
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writePinLow(joystick_axes[axis_index].input_pin);
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//if pin was a pull-up input, we need to uncharge it by turning it low
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// before making it a low input
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setPinOutput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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//save and apply output pin status
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uint8_t outputSavedState = 0;
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if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
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//save previous output pin status
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outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
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setPinOutput(joystick_axes[axis_index].output_pin);
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writePinHigh(joystick_axes[axis_index].output_pin);
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}
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uint8_t groundSavedState = 0;
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if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
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//save previous output pin status
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groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
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setPinOutput(joystick_axes[axis_index].ground_pin);
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writePinLow(joystick_axes[axis_index].ground_pin);
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}
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wait_us(10);
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setPinInput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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#ifdef __AVR__
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int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
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#else
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//default to resting position
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int16_t axis_val = joystick_axes[axis_index].mid_digit;
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#endif
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//test the converted value against the lower range
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uint16_t ref = joystick_axes[axis_index].mid_digit;
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uint16_t range = joystick_axes[axis_index].min_digit;
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int16_t ranged_val = -127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
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if (ranged_val > 0){
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//the value is in the higher range
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range = joystick_axes[axis_index].max_digit;
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ranged_val = 127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
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}
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if (ranged_val!=joystick_status.axes[axis_index]){
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joystick_status.axes[axis_index] = ranged_val;
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joystick_status.status |= JS_UPDATED;
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}
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//restore output, ground and input status
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if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
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}
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if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
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}
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restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
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}
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#endif
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return true;
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return true;
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}
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