[Keymap Removal] Planck and related keymaps. (#22683)

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Nick Brassel 2023-12-17 21:54:01 +11:00 committed by GitHub
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#include QMK_KEYBOARD_H
// Helpful defines
#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
#define _FL_KCF LT(1,KC_F)
#define _FL_KCJ LT(1,KC_J)
#define _AL_KCA LT(2,KC_A)
#define CMD_ENT LGUI(LSFT(KC_ENT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _BL 0
#define _FL 1
#define _AL 2
#define _CL 3
enum custom_keycodes {
HASHRKT = SAFE_RANGE,
CLNEQLS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT, LGUI(KC_C),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
ESC_CTL, _AL_KCA, KC_S, KC_D, _FL_KCF, KC_G, KC_H, _FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_LGUI,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SLSH, KC_RSFT, KC_UP,
CMD_ENT, KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, MO(_CL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_VOLU,
_______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, KC_MUTE, KC_VOLD,
_______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap _FL: Function Layer
*/
[_AL] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_VAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case HASHRKT:
if (record->event.pressed) {
SEND_STRING("=>");
}
break;
case CLNEQLS:
if (record->event.pressed) {
SEND_STRING(":=");
}
break;
}
return true;
}

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# muzfuz Clueboard layout
```shell
make clueboard/66/rev3:muzfuz
dfu-programmer atmega32u4 erase --force && \
dfu-programmer atmega32u4 flash .build/clueboard_66_rev3_muzfuz.hex && \
dfu-programmer atmega32u4 reset
```

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _FL 3
#define _CL 4
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK
};
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _QWERTY: Base Layer (Default Layer)
* ,-----------------------------------------------------------. ,---.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU|
* |-----------------------------------------------------------| |---|
* |HpTab| Q| W| E| R| T| Y| U| I| O| P| [| ]| BS| |PgD|
* |-----------------------------------------------------------| `---'
* |CtlEsc| A| S| D| F| G| H| J| K| L| ;| '| | Ent|
* |--------------------------------------------------------------.
* |Shift| | Z| X| C| V| B| N| M| ,| .| /|Shift| Fn| Up|
* |------------------------------------------------------------------.
* |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
* `------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP,
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN,
CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT,
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _COLEMAK: Base Layer
* ,-----------------------------------------------------------. ,---.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU|
* |-----------------------------------------------------------| |---|
* |HpTab| Q| W| F| P| G| J| L| U| Y| ;| [| ]| BS| |PgD|
* |-----------------------------------------------------------| `---'
* |CtlEsc| A| R| S| T| D| H| N| E| I| O| '| | Ent|
* |--------------------------------------------------------------.
* |Shift| | Z| X| C| V| B| K| M| ,| .| /|Shift| Fn| Up|
* |------------------------------------------------------------------.
* |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
* `------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP,
HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN,
CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, XXXXXXX, KC_ENT,
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _DVORAK: Base Layer
* ,-----------------------------------------------------------. ,---.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| `| |PgU|
* |-----------------------------------------------------------| |---|
* |HpTab| '| ,| .| P| Y| F| G| C| R| L| /| =| BS| |PgD|
* |-----------------------------------------------------------| `---'
* |CtlEsc| A| O| E| U| I| D| H| T| N| S| -| | Ent|
* |--------------------------------------------------------------.
* |Shift| | ;| Q| J| K| X| B| M| W| V| Z|Shift| Fn| Up|
* |------------------------------------------------------------------.
* |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
* `------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, KC_PGUP,
HPR_TAB, KC_QUOT, KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, KC_PGDN,
CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, XXXXXXX, KC_ENT,
KC_LSFT, XXXXXXX, KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, MO(_FL), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, KC_DEL, _______,
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), KC_PGUP,
_______, _______, _______, _______, _______,_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
_______, _______, _______,_______,QK_BOOT, _______,_______,QWERTY, COLEMAK,DVORAK, _______, _______, _______, _______, RGB_VAD,
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
}
return true;
}

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# smt Clueboard Layout (HHKB variant)
![Clueboard Layout Image](http://i.imgur.com/Ll5gGte.png)
This is smt's HHKB variant layout, based on the default layout that comes
flashed on every Clueboard. The primary differences from the default are:
- The Backspace key is moved down into the traditional `\` position
- `\` and `` ` `` are assigned to the "split-backspace" positions
- The right Shift is split to allow for a Fn key to its right
- The modifiers on the right side now mirror the left side (`Alt`/`Super`/`Ctrl`)
For the most part, it's a straightforward and easy to follow layout. There
are a few special keys:
- The Esc key sends `Esc` when tapped, `` ` `` when `Alt`/`Super`/`Ctrl`/`Fn` is held, or `~` when `Shift` is held
- The Tab key sends `Tab` when tapped, or `Super+Ctrl+Alt+Shift` (a.k.a. [Hyper]) when held
- The key traditionally in the Caps-Lock position has been re-mapped to send `Esc` when tapped, or `Ctrl` when held
- The left Shift key sends `Enter` when tapped, or `Shift` when held
[Hyper]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/