Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files. (#3734)
* Added keymap for Rorschach * Rorschach update * Minor updates to Kinesis files * Minor fixes * Minor fixes for Rorschach
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					 6 changed files with 419 additions and 42 deletions
				
			
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			@ -6,6 +6,7 @@
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// place overrides here
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#define PREVENT_STUCK_MODIFIERS
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM 175
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#define TAPPING_TOGGLE 2
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			@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
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enum kinesis_layers {
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  _COLEMAK,   // Colemak (default layer)
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  _QWERTY,    // Qwerty
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  _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
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  _QWERTYGM,  // QWERTY gaming/vanilla (limited dual-role keys with layer access)
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  _NUMBERS,   // Numbers & Symbols
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  _NUMBERS2,  // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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  _FUNCTION,  // Function
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  _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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  _NUMPAD,    // Numpad
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  _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
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  _QWERTYGM,  // QWERTY gaming/vanilla (no dual-role keys with layer access)
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  _ADJUST,    // Adjust layer, accessed via tri-layer feature)
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  _ADJUST2    // Second Adjust layer, accessed outside of tri-layer feature)
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  _ADJUST,    // Adjust layer (accessed via tri-layer feature)
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  _ADJUST2    // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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			@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer
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[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer 
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[LBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR),  // Left bracket on a single-tap, left brace on a double-tap
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[RBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR),  // Right bracket on a single-tap, right brace on a double-tap
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[EQPL]   = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),   // Plus sign on a single-tap, equal sign on a double-tap
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			@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
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*                      |   /   |   /   |-------|   |-------|   /   |   /   |
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*                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_COLEMAK] = LAYOUT(
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  // Left Hand
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			@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
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*                      |   /   |   /   |-------|   |-------|   /   |   /   |
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*                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_QWERTY] = LAYOUT(
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  // Left Hand
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			@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  CTLESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
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  KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,
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           KC_INS,  KC_GRV,  KC_LBRC, KC_RBRC,
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  //Left Thumb
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  //Left Thumb                         
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                                      CTLESC,  ALL_T(KC_NO),
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                                               ALTAPP,
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                             SPCFN,   ENTNS,   KC_BSPC,
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			@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      |       |       |       |   |       |       |       |
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*                      |       |       |-------|   |-------|       |       |
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*                      |       |       |       |   |       |       |       |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_NUMBERS] = LAYOUT(
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  // Left Hand
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			@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  // Right Hand
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  _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
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  KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
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  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
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  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
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  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
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  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
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  TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
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            _______,  _______,  _______,  _______,
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            _______,  _______,  _______,  _______, 
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  // Right Thumb
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  _______,  _______,
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  _______,
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			@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  // Right Hand
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  _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
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  KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
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  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
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  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
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  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
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  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
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  TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
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            _______,  _______,  _______,  _______,
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            _______,  _______,  _______,  _______, 
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  // Right Thumb
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  _______,  _______,
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  _______,
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			@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      |       |       |       |   |       |       |       |
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*                      |       |       |-------|   |-------|       |       |
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*                      |       |       |       |   |       |       |       |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_FUNCTION] = LAYOUT(
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  // Left Hand
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  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
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  KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
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  _______, _______,    _______,    KC_UP,      _______,    _______,
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  _______, _______,    _______,    KC_UP,      _______,    _______, 
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  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
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  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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           _______,    _______,    _______,    _______,
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			@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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                                               _______,    _______,
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                                                           _______,
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                                   _______,    _______,    _______,
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  // Right Hand
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  // Right Hand  
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  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
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  KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
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  _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,
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			@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  // Left Hand
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  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
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  KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
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  _______, _______,    _______,    KC_UP,      _______,    _______,
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  _______, _______,    _______,    KC_UP,      _______,    _______, 
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  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
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  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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           _______,    _______,    _______,    _______,
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			@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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                                               _______,    _______,
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                                                           _______,
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                                   _______,    _______,    _______,
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  // Right Hand
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  // Right Hand  
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  _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
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  KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
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  _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,
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			@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      |       |       |       |   |       |       |       |
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*                      |       |       |-------|   |-------|       |       |
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*                      |       |       |       |   | KP Ent|       |       |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_NUMPAD] = LAYOUT(
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  // Left Hand
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			@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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/* Colemak gaming/vanilla
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*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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*  ,-------------------------------------------.   ,-------------------------------------------.
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*  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
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*  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|
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			@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      ,-------|-------|-------|   |-------+-------+-------.
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*                      |       |       |  LAlt |   |  RGUI |       |       |
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*                      | Space | Enter |-------|   |-------| Delete|  Bspc |
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*                      |       |       |  Bspc |   | Enter |       |       |
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*                      `-----------------------'   `-----------------------'
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*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
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*                      `-----------------------'   `-----------------------' 
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*/
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[_COLEMAKGM] = LAYOUT(
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  // Left Hand
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			@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  //Left Thumb
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                                      CTLESC,  TD(ADJ),
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                                               KC_LALT,
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                             KC_SPC,  KC_ENT,  KC_BSPC,
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                             KC_SPC,  KC_ENT,  BSPCFN,
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  //Right Hand
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  KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
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			@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  //Right Thumb
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  KC_RALT, KC_RCTL,
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  KC_RGUI,
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  KC_ENT,  KC_DEL,  KC_BSPC
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  ENTNS,   KC_DEL,  KC_BSPC
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),
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/* QWERTY gaming/vanilla
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*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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*  ,-------------------------------------------.   ,-------------------------------------------.
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*  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
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*  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|
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			@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      ,-------|-------|-------|   |-------+-------+-------.
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*                      |       |       |  LAlt |   |  RGUI |       |       |
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*                      | Space | Enter |-------|   |-------| Delete|  Bspc |
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*                      |       |       |  Bspc |   | Enter |       |       |
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*                      `-----------------------'   `-----------------------'
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*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
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*                      `-----------------------'   `-----------------------' 
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*/
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[_QWERTYGM] = LAYOUT(
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  // Left Hand
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			@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  //Left Thumb
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                                      CTLESC,  TD(ADJ),
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                                               KC_LALT,
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                             KC_SPC,  KC_ENT,  KC_BSPC,
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                             KC_SPC,  KC_ENT,  BSPCFN,
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  //Right Hand
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  KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
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			@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  //Right Thumb
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  KC_RALT, KC_RCTL,
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  KC_RGUI,
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  KC_ENT,  KC_DEL,  KC_BSPC
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  ENTNS,   KC_DEL,  KC_BSPC
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),
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/* Adjust layer
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			@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*                      |       |       |       |   |       |       |       |
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*                      |       |       |-------|   |-------|       |       |
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*                      |       |       |       |   |       |       |       |
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*                      `-----------------------'   `-----------------------'
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*                      `-----------------------'   `-----------------------' 
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*/
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[_ADJUST] = LAYOUT(
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  // Left Hand
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						 | 
				
			
			@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  _______, _______, _______, _______, _______, _______,
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  _______, NKROTG,  _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______,
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           _______, _______, _______, _______,
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           _______, _______, _______, _______, 
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  // Right Thumb
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  _______, _______,
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  _______,
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			@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  _______, _______, _______, _______, _______, _______,
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  _______, NKROTG,  _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______,
 | 
			
		||||
           _______, _______, _______, _______,
 | 
			
		||||
           _______, _______, _______, _______, 
 | 
			
		||||
  // Right Thumb
 | 
			
		||||
  _______, _______,
 | 
			
		||||
  _______,
 | 
			
		||||
| 
						 | 
				
			
			@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
 | 
			
		|||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    case COLEMAK:
 | 
			
		||||
	case COLEMAK:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        persistent_default_layer_set(1UL << _COLEMAK);
 | 
			
		||||
        default_layer_set(1UL << _COLEMAK);
 | 
			
		||||
//        persistent_default_layer_set(1UL << _COLEMAK);
 | 
			
		||||
        layer_off ( _QWERTY);
 | 
			
		||||
        layer_off ( _NUMBERS);
 | 
			
		||||
        layer_off ( _NUMBERS2);
 | 
			
		||||
| 
						 | 
				
			
			@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
      break;
 | 
			
		||||
    case QWERTY:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        persistent_default_layer_set(1UL << _QWERTY);
 | 
			
		||||
        default_layer_set(1UL << _QWERTY);
 | 
			
		||||
//        persistent_default_layer_set(1UL << _QWERTY);
 | 
			
		||||
        layer_off ( _COLEMAK);
 | 
			
		||||
        layer_off ( _NUMBERS);
 | 
			
		||||
        layer_off ( _NUMBERS2);
 | 
			
		||||
| 
						 | 
				
			
			@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
        layer_off ( _QWERTYGM);
 | 
			
		||||
        layer_off ( _ADJUST);
 | 
			
		||||
        layer_off ( _ADJUST2);
 | 
			
		||||
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
 | 
			
		|||
	
 | 
			
		||||
 | 
			
		||||
### Colemak gaming/vanilla
 | 
			
		||||
	(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
 | 
			
		||||
	(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
 | 
			
		||||
	,-----------------------------------------------------------------------------------------------------------.
 | 
			
		||||
	| ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
 | 
			
		||||
	`-----------------------------------------------------------------------------------------------------------'
 | 
			
		||||
| 
						 | 
				
			
			@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
 | 
			
		|||
	                    ,-------|-------|-------|                   |-------+-------+-------.
 | 
			
		||||
	                    |       |       |  LAlt |                   |  RGUI |       |       |
 | 
			
		||||
	                    | Space | Enter |-------|                   |-------| Delete|  Bspc |
 | 
			
		||||
	                    |       |       |  Bspc |                   |  Tab  |       |       |
 | 
			
		||||
	                    |       |       |Bspc/FN|                   | Ent/NS|       |       |
 | 
			
		||||
	                    `-----------------------'                   `-----------------------' 
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
### QWERTY gaming/vanilla
 | 
			
		||||
	(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
 | 
			
		||||
	(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
 | 
			
		||||
	,-----------------------------------------------------------------------------------------------------------.
 | 
			
		||||
	| ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
 | 
			
		||||
	`-----------------------------------------------------------------------------------------------------------'
 | 
			
		||||
| 
						 | 
				
			
			@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
 | 
			
		|||
	                    ,-------|-------|-------|                   |-------+-------+-------.
 | 
			
		||||
	                    |       |       |  LAlt |                   |  RGUI |       |       |
 | 
			
		||||
	                    | Space | Enter |-------|                   |-------| Delete|  Bspc |
 | 
			
		||||
	                    |       |       |  Bspc |                   |  Tab  |       |       |
 | 
			
		||||
	                    |       |       |Bspc/FN|                   | Ent/NS|       |       |
 | 
			
		||||
	                    `-----------------------'                   `-----------------------' 
 | 
			
		||||
	
 | 
			
		||||
### Adjust layer
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue