Converted RGB matrix to use last_input_activity_elapsed(). (#21687)
Co-authored-by: Nick Brassel <nick@tzarc.org>
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					 2 changed files with 6 additions and 36 deletions
				
			
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			@ -76,9 +76,6 @@ static uint8_t         rgb_last_enable   = UINT8_MAX;
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static uint8_t         rgb_last_effect   = UINT8_MAX;
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static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
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static rgb_task_states rgb_task_state    = SYNCING;
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#if RGB_MATRIX_TIMEOUT > 0
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static uint32_t rgb_anykey_timer;
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#endif // RGB_MATRIX_TIMEOUT > 0
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// double buffers
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static uint32_t rgb_timer_buffer;
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			@ -163,9 +160,6 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
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#ifndef RGB_MATRIX_SPLIT
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    if (!is_keyboard_master()) return;
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#endif
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#if RGB_MATRIX_TIMEOUT > 0
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    rgb_anykey_timer = 0;
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#endif // RGB_MATRIX_TIMEOUT > 0
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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    uint8_t led[LED_HITS_TO_REMEMBER];
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			@ -246,18 +240,11 @@ static bool rgb_matrix_none(effect_params_t *params) {
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}
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static void rgb_task_timers(void) {
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#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
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#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
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    uint32_t deltaTime = sync_timer_elapsed32(rgb_timer_buffer);
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#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
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#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
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    rgb_timer_buffer = sync_timer_read32();
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    // Update double buffer timers
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#if RGB_MATRIX_TIMEOUT > 0
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    if (rgb_anykey_timer + deltaTime <= UINT32_MAX) {
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        rgb_anykey_timer += deltaTime;
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    }
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#endif // RGB_MATRIX_TIMEOUT > 0
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    // Update double buffer last hit timers
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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    uint8_t count = last_hit_buffer.count;
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			@ -370,7 +357,7 @@ void rgb_matrix_task(void) {
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    // while suspended and just do a software shutdown. This is a cheap hack for now.
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    bool suspend_backlight = suspend_state ||
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#if RGB_MATRIX_TIMEOUT > 0
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                             (rgb_anykey_timer > (uint32_t)RGB_MATRIX_TIMEOUT) ||
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                             (last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
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#endif // RGB_MATRIX_TIMEOUT > 0
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                             false;
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