Adapt to unicode refactoring (#18345)
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					 4 changed files with 3 additions and 3 deletions
				
			
		
							
								
								
									
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								users/spidey3/spidey3_unicode.c
									
										
									
									
									
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								users/spidey3/spidey3_unicode.c
									
										
									
									
									
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// Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "spidey3_unicode.h"
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const uint32_t PROGMEM unicode_map[] = {
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    [BUL1]     = 0x2022,   // •
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    [BUL2]     = 0x25E6,   // ◦
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    [LARR]     = 0x2190,   // ←
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    [RARR]     = 0x2192,   // →
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    [ENDASH]   = 0x2013,   // –
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    [EMDASH]   = 0x2014,   // —
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    [SPIDER]   = 0x1F577,  // 🕷
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    [SAD]      = 0x2639,   // ☹
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    [MEH]      = 0x1F611,  // 😑
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    [HAPPY]    = 0x1F600,  // 😀
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    [ANGRY]    = 0x1F620,  // 😠
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    [THUMBUP]  = 0x1F44D,  // 👍
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    [THUMBDN]  = 0x1F44E,  // 👎
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    [LOL]      = 0x1F602,  // 😂
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    [SURPRISE] = 0x1F62E,  // 😮
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};
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void eeconfig_init_user_unicode(void) {
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    // Default to Linux style
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    set_unicode_input_mode(UC_LNX);
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}
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