[Keyboard] New Keyboard: BM43A (#6997)
* new keyboard bm43a * Thanks to noroads for generating this with his online tool * add QMK Configurator support thanks to noroads * turn on bootmagic lite * update readme * remove unneeded comments
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/*
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Copyright 2019 mechmerlin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x0000
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    KPRepublic
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#define PRODUCT         BM43A
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#define DESCRIPTION     A QMK-powered custom keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { D1, F4, F1, F0 }
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#define MATRIX_COL_PINS { B0, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4 }
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 5
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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    #define RGBLED_NUM 10
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    #define RGBLIGHT_HUE_STEP 8
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    #define RGBLIGHT_SAT_STEP 8
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    #define RGBLIGHT_VAL_STEP 8
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    #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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    #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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    #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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//     #define RGBLIGHT_EFFECT_BREATHING
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//     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//     #define RGBLIGHT_EFFECT_SNAKE
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//     #define RGBLIGHT_EFFECT_KNIGHT
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//     #define RGBLIGHT_EFFECT_CHRISTMAS
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//     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//     #define RGBLIGHT_EFFECT_RGB_TEST
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//     #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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