Keyboard: Update logo and commonize it (#4151)
* Update logo and commonize it * Move the glcdfont.c to the lib and add it to the SRC values of the rules.mk in the keymap folders * Add static
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					 8 changed files with 85 additions and 570 deletions
				
			
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			@ -109,7 +109,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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int RGB_current_mode;
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// Setting ADJUST layer RGB back to default
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inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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static inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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    layer_on(layer3);
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  } else {
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			@ -155,7 +155,7 @@ void matrix_scan_user(void) {
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   iota_gfx_task();
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}
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inline void matrix_render_user(struct CharacterMatrix *matrix) {
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static inline void matrix_render_user(struct CharacterMatrix *matrix) {
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  if (is_master) {
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    // If you want to change the display of OLED, you need to change here
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    matrix_write_ln(matrix, read_layer_state());
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			@ -171,7 +171,7 @@ inline void matrix_render_user(struct CharacterMatrix *matrix) {
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  }
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}
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inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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static inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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