Change ACTION_LAYER_SET_LAYER behaviour
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					 2 changed files with 11 additions and 9 deletions
				
			
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					@ -358,6 +358,7 @@ static void process_action(keyrecord_t *record)
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                        layer_switch(action.layer.val);
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					                        layer_switch(action.layer.val);
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                    }
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					                    }
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                    else {
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					                    else {
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					                        // NOTE: This is needed by legacy keymap support
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                        layer_switch(default_layer);
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					                        layer_switch(default_layer);
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                    }
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					                    }
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                    break;
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					                    break;
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					@ -421,7 +422,7 @@ static void process_action(keyrecord_t *record)
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                            unregister_code(action.layer.code);
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					                            unregister_code(action.layer.code);
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                        } else {
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					                        } else {
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                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
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					                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
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//TODO: this is ok?
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					                            // NOTE: This is needed by legacy keymap support
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                            debug("LAYER_PRESSED: No tap: return to default layer\n");
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					                            debug("LAYER_PRESSED: No tap: return to default layer\n");
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                            layer_switch(default_layer);
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					                            layer_switch(default_layer);
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                        }
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					                        }
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					@ -157,7 +157,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
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1000|LLLL|0000 0001   set L to layer on press
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					1000|LLLL|0000 0001   set L to layer on press
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1000|LLLL|0000 0010   set L to layer on release
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					1000|LLLL|0000 0010   set L to layer on release
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1000|----|0000 0011   set default to layer on both(return to default layer)
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					1000|----|0000 0011   set default to layer on both(return to default layer)
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1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
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					1000|LLLL| keycode    set L to layer while hold and send key on tap
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1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
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					1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
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1000|LLLL|1111 1111   set L to default and layer(on press)
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					1000|LLLL|1111 1111   set L to default and layer(on press)
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					@ -165,7 +165,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
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1001|BBBB|0000 0001   bit-xor layer with B on press
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					1001|BBBB|0000 0001   bit-xor layer with B on press
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1001|BBBB|0000 0010   bit-xor layer with B on release
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					1001|BBBB|0000 0010   bit-xor layer with B on release
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1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
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					1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
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1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
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					1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
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1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
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					1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
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1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
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					1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
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					@ -213,10 +213,10 @@ enum action_kind_id {
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/* Key */
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					/* Key */
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#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
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					#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
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/* Mods & key */
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					/* Mods & key */
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#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    (mods)<<8 | 0x00)
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					#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
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#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    (mods)<<8 | (key))
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					#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
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#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    (mods)<<8 | 0x00)
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					#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    (mods)<<8 | (key))
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					#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
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/* Mod & key */
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					/* Mod & key */
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#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
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					#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
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					#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
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					@ -268,8 +268,9 @@ enum layer_vals_default {
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/*
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					/*
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 * Set layer
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					 * Set layer
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 */
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					 */
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/* set layer on press and set default on release */
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					/* set layer on press and none on release */
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#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
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					#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
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					/* set layer on press and set default on release (This is needed by legacy keymap support.) */
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#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
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					#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
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/* set layer on press and none on release */
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					/* set layer on press and none on release */
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#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
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					#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
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