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						7559edc6e6
					
				
					 4 changed files with 234 additions and 0 deletions
				
			
		
							
								
								
									
										21
									
								
								keyboards/preonic/keymaps/0xdec/Makefile
									
										
									
									
									
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								keyboards/preonic/keymaps/0xdec/Makefile
									
										
									
									
									
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# Build Options
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BOOTMAGIC_ENABLE  = no  # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE   = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE   = yes # Audio control and System control(+450)
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CONSOLE_ENABLE    = no  # Console for debug(+400)
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COMMAND_ENABLE    = yes # Commands for debug and configuration
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NKRO_ENABLE       = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE  = yes # Enable keyboard backlight functionality
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MIDI_ENABLE       = no  # MIDI controls
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AUDIO_ENABLE      = yes # Audio output on port C6
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UNICODE_ENABLE    = no  # Unicode
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BLUETOOTH_ENABLE  = no  # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE   = no  # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE  = no  # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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  include ../../../../Makefile
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endif
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										30
									
								
								keyboards/preonic/keymaps/0xdec/README.md
									
										
									
									
									
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								keyboards/preonic/keymaps/0xdec/README.md
									
										
									
									
									
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Ergonomic Colemak Keymap
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========================
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An ergonomically optimized Colemak keymap for the grid-layout Preonic
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Modes
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----------
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#### Colemak
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> Base layer
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- All alphanumerics and symbols available on the base layer
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----------
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#### Game
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> QWERTY layout for use with games or number entry
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- Standard QWERTY layout
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- Integrated right-hand numpad in phone layout
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----------
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#### Function (Raise)
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> Functions and mode switching
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- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
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- Reset key at lower left (Esc)
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										10
									
								
								keyboards/preonic/keymaps/0xdec/config.h
									
										
									
									
									
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								keyboards/preonic/keymaps/0xdec/config.h
									
										
									
									
									
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// Number of backlight levels
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#undef  BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 5
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#endif
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										173
									
								
								keyboards/preonic/keymaps/0xdec/keymap.c
									
										
									
									
									
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								keyboards/preonic/keymaps/0xdec/keymap.c
									
										
									
									
									
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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// Layer names
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#define _COLEMAK 0
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#define _GAME 1
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#define _RAISE 2
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enum preonic_keycodes {
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  COLEMAK = SAFE_RANGE,
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  GAME,
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  RAISE
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Colemak
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 * ,-----------------------------------------------------------------------------------.
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 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |   \  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |   =  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   [  |   ]  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |   -  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |   '  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |   ;  |   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  | ENTER|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | ESC  | ALT  | GUI  | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT|      | DEL  | TAB  |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_COLEMAK] = {
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  {KC_GRV ,KC_1   ,KC_2   ,KC_3   ,KC_4   ,KC_5   ,KC_6   ,KC_7   ,KC_8   ,KC_9   ,KC_0   ,KC_BSLS},
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  {KC_EQL ,KC_Q   ,KC_W   ,KC_F   ,KC_P   ,KC_G   ,KC_J   ,KC_L   ,KC_U   ,KC_Y   ,KC_LBRC,KC_RBRC},
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  {KC_MINS,KC_A   ,KC_R   ,KC_S   ,KC_T   ,KC_D   ,KC_H   ,KC_N   ,KC_E   ,KC_I   ,KC_O   ,KC_QUOT},
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  {KC_SCLN,KC_Z   ,KC_X   ,KC_C   ,KC_V   ,KC_B   ,KC_K   ,KC_M   ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
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  {KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE  ,KC_RSFT,_______,KC_DEL ,KC_TAB }
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},
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/* Game
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 * ,-----------------------------------------------------------------------------------.
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 * | ESC  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |NUM LK|   ÷  |   ×  |   -  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------+
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 * | TAB  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   1  |   2  |   3  |   +  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------+
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 * | CTRL |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   4  |   5  |   6  |   =  |
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 * |------+------+------+------+------+------+------+------+------+------+------+------+
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 * | SHIFT|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   7  |   8  |   9  | ENTER|
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 * |------+------+------+------+------+------+------+------+------+------+------+------+
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 * |      | ALT  | GUI  | SPACE| CTRL | BKSP | SPACE| RAISE|   ,  |   0  |   .  | TAB  |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_GAME] = {
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  {KC_ESC ,KC_1   ,KC_2   ,KC_3   ,KC_4   ,KC_5   ,KC_6   ,KC_7   ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
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  {KC_TAB ,KC_Q   ,KC_W   ,KC_E   ,KC_R   ,KC_T   ,KC_Y   ,KC_U   ,KC_P1  ,KC_P2  ,KC_P3  ,KC_PPLS},
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  {KC_LCTL,KC_A   ,KC_S   ,KC_D   ,KC_F   ,KC_G   ,KC_H   ,KC_J   ,KC_P4  ,KC_P5  ,KC_P6  ,KC_PEQL},
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  {KC_LSFT,KC_Z   ,KC_X   ,KC_C   ,KC_V   ,KC_B   ,KC_N   ,KC_M   ,KC_P7  ,KC_P8  ,KC_P9  ,KC_PENT},
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  {XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE  ,KC_PCMM,KC_P0  ,KC_PDOT,KC_TAB }
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},
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/* Raise
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 * ,-----------------------------------------------------------------------------------.
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 * | SLEEP|  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |PRTSCR|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | SYM  |  F11 |  F12 |      |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN |  UP  | RIGHT| PAUSE|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * |      | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END  |INSERT|
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | RESET|      |      |      |      | DEL  |      |      |      |      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_RAISE] = {
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  {KC_SLEP,KC_F1  ,KC_F2  ,KC_F3  ,KC_F4  ,KC_F5  ,KC_F6  ,KC_F7  ,KC_F8  ,KC_F9  ,KC_F10 ,KC_PSCR},
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  {XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME   ,MU_TOG ,KC_MENU,KC_SLCK},
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  {KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP  ,KC_RGHT,KC_PAUS},
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  {XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
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  {RESET  ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
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}
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = {
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  {NOTE_B5, 20},
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  {NOTE_B6, 8},
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  {NOTE_DS6, 20},
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  {NOTE_B6, 8}
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};
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_game[][2]    = {
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  {NOTE_E6, 10}   ,{NOTE_E6, 10}  ,{NOTE_REST, 10} ,{NOTE_E6, 10}   ,
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  {NOTE_REST, 10} ,{NOTE_C6, 10}  ,{NOTE_E6, 10}   ,{NOTE_REST, 10} ,
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  {NOTE_G6, 10}   ,{NOTE_REST, 30},
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  {NOTE_G5, 10}   ,{NOTE_REST, 30}
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};
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
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void startup_user() {
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  _delay_ms(20); // gets rid of tick
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  PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user() {
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  PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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  _delay_ms(150);
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  stop_all_notes();
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}
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void music_on_user(void) {
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  music_scale_user();
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}
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void music_scale_user(void) {
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  PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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void matrix_init_user(void) {
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  #ifdef AUDIO_ENABLE
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  startup_user();
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  #endif
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}
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void persistant_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case COLEMAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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        PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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        #endif
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        persistant_default_layer_set(1UL<<_COLEMAK);
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      }
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      break;
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    case GAME:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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        PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
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        #endif
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        persistant_default_layer_set(1UL<<_GAME);
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      }
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      break;
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    case RAISE:
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      if (record->event.pressed) {
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        layer_on(_RAISE);
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      } else {
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        layer_off(_RAISE);
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      }
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      break;
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    default:
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      return true;
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      break;
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  }
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  return false;
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};
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