restructures audio, begins voicing
This commit is contained in:
		
							parent
							
								
									2e60054951
								
							
						
					
					
						commit
						73228f5e5d
					
				
					 9 changed files with 91 additions and 23 deletions
				
			
		
							
								
								
									
										89
									
								
								quantum/audio/audio.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										89
									
								
								quantum/audio/audio.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,89 @@
 | 
			
		|||
#include <stdint.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
#include <avr/io.h>
 | 
			
		||||
#include <util/delay.h>
 | 
			
		||||
#include "musical_notes.h"
 | 
			
		||||
#include "song_list.h"
 | 
			
		||||
#include "voices.h"
 | 
			
		||||
 | 
			
		||||
#ifndef AUDIO_H
 | 
			
		||||
#define AUDIO_H
 | 
			
		||||
 | 
			
		||||
// Largely untested PWM audio mode (doesn't sound as good)
 | 
			
		||||
// #define PWM_AUDIO
 | 
			
		||||
 | 
			
		||||
// #define VIBRATO_ENABLE
 | 
			
		||||
 | 
			
		||||
// Enable vibrato strength/amplitude - slows down ISR too much
 | 
			
		||||
// #define VIBRATO_STRENGTH_ENABLE
 | 
			
		||||
 | 
			
		||||
typedef union {
 | 
			
		||||
    uint8_t raw;
 | 
			
		||||
    struct {
 | 
			
		||||
        bool    enable :1;
 | 
			
		||||
        uint8_t level  :7;
 | 
			
		||||
    };
 | 
			
		||||
} audio_config_t;
 | 
			
		||||
 | 
			
		||||
void audio_toggle(void);
 | 
			
		||||
void audio_on(void);
 | 
			
		||||
void audio_off(void);
 | 
			
		||||
 | 
			
		||||
// Vibrato rate functions
 | 
			
		||||
 | 
			
		||||
#ifdef VIBRATO_ENABLE
 | 
			
		||||
 | 
			
		||||
void set_vibrato_rate(float rate);
 | 
			
		||||
void increase_vibrato_rate(float change);
 | 
			
		||||
void decrease_vibrato_rate(float change);
 | 
			
		||||
 | 
			
		||||
#ifdef VIBRATO_STRENGTH_ENABLE
 | 
			
		||||
 | 
			
		||||
void set_vibrato_strength(float strength);
 | 
			
		||||
void increase_vibrato_strength(float change);
 | 
			
		||||
void decrease_vibrato_strength(float change);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Polyphony functions
 | 
			
		||||
 | 
			
		||||
void set_polyphony_rate(float rate);
 | 
			
		||||
void enable_polyphony();
 | 
			
		||||
void disable_polyphony();
 | 
			
		||||
void increase_polyphony_rate(float change);
 | 
			
		||||
void decrease_polyphony_rate(float change);
 | 
			
		||||
 | 
			
		||||
void set_timbre(float timbre);
 | 
			
		||||
void set_tempo(float tempo);
 | 
			
		||||
 | 
			
		||||
void increase_tempo(uint8_t tempo_change);
 | 
			
		||||
void decrease_tempo(uint8_t tempo_change);
 | 
			
		||||
 | 
			
		||||
void audio_init();
 | 
			
		||||
 | 
			
		||||
#ifdef PWM_AUDIO
 | 
			
		||||
void play_sample(uint8_t * s, uint16_t l, bool r);
 | 
			
		||||
#endif
 | 
			
		||||
void play_note(float freq, int vol);
 | 
			
		||||
void stop_note(float freq);
 | 
			
		||||
void stop_all_notes(void);
 | 
			
		||||
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
 | 
			
		||||
 | 
			
		||||
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
 | 
			
		||||
						0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
 | 
			
		||||
						0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
 | 
			
		||||
						0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
 | 
			
		||||
						0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
 | 
			
		||||
 | 
			
		||||
// These macros are used to allow play_notes to play an array of indeterminate
 | 
			
		||||
// length. This works around the limitation of C's sizeof operation on pointers.
 | 
			
		||||
// The global float array for the song must be used here.
 | 
			
		||||
#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
 | 
			
		||||
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
 | 
			
		||||
 | 
			
		||||
void play_goodbye_tone(void);
 | 
			
		||||
void play_startup_tone(void);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue