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					 14 changed files with 391 additions and 176 deletions
				
			
		
							
								
								
									
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								README.md
									
										
									
									
									
								
							
							
						
						
									
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								README.md
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -7,7 +7,7 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard>
 | 
			
		|||
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		||||
Features
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		||||
--------
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		||||
* Multi-layer keymap    - Multiple keyboard layouts with layer switching.
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		||||
* Multi-layer Keymap  - Multiple keyboard layouts with layer switching.
 | 
			
		||||
* Mouse key           - Mouse control with keyboard
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		||||
* System Control Key  - Power Down, Sleep, Wake Up and USB Remote Wake up
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		||||
* Media Control Key   - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
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		||||
| 
						 | 
				
			
			@ -283,8 +283,11 @@ See `common/keycode.h`. Keycode is 8bit internal code to inidicate action perfor
 | 
			
		|||
 | 
			
		||||
 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
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		||||
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		||||
#### 1.1 Normal key
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#### 1.0 Other key
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- `KC_NO` for no aciton
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		||||
- `KC_TRNS` for transparent layer
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		||||
#### 1.1 Normal key
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- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
 | 
			
		||||
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
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		||||
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
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		||||
| 
						 | 
				
			
			@ -301,7 +304,7 @@ There are 8 modifiers which has discrimination between left and right.
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		|||
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
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		||||
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		||||
#### 1.3 Fn key
 | 
			
		||||
 **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
 | 
			
		||||
`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
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		||||
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		||||
#### 1.4 Mousekey
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		||||
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
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		||||
| 
						 | 
				
			
			@ -359,7 +362,7 @@ This sets `default layer` into `current layer`. With this action you can return
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		|||
    ACTION_LAYER_SET_TAP_KEY(layer, key)
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    ACTION_LAYER_SET_TAP_TOGGLE(layer)
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		||||
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		||||
`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument. 
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		||||
`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument. 
 | 
			
		||||
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		||||
    ACTION_LAYER_BIT(bits)
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		||||
    ACTION_LAYER_BIT_TOGGLE(bits)
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		||||
| 
						 | 
				
			
			@ -659,4 +662,4 @@ Files & Directories
 | 
			
		|||
License
 | 
			
		||||
-------
 | 
			
		||||
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
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		||||
LUFA and PJRC stack have their own license respectively.
 | 
			
		||||
LUFA, PJRC and V-USB stack have their own license respectively.
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -201,6 +201,19 @@ void action_exec(keyevent_t event)
 | 
			
		|||
    }
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		||||
}
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		||||
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		||||
static action_t get_action(key_t key)
 | 
			
		||||
{
 | 
			
		||||
    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
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		||||
 | 
			
		||||
    /* Transparently use default layer */
 | 
			
		||||
    if (action.code == ACTION_TRANSPARENT) {
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		||||
        // TODO: layer stacking
 | 
			
		||||
        action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
 | 
			
		||||
        debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void process_action(keyrecord_t *record)
 | 
			
		||||
{
 | 
			
		||||
    keyevent_t event = record->event;
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		||||
| 
						 | 
				
			
			@ -208,8 +221,7 @@ static void process_action(keyrecord_t *record)
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		|||
 | 
			
		||||
    if (IS_NOEVENT(event)) { return; }
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		||||
 | 
			
		||||
    action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
 | 
			
		||||
    //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
 | 
			
		||||
    action_t action = get_action(event.key);
 | 
			
		||||
    debug("ACTION: "); debug_action(action); debug("\n");
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		||||
 | 
			
		||||
    switch (action.kind.id) {
 | 
			
		||||
| 
						 | 
				
			
			@ -358,6 +370,7 @@ static void process_action(keyrecord_t *record)
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		|||
                        layer_switch(action.layer.val);
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		||||
                    }
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		||||
                    else {
 | 
			
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                        // NOTE: This is needed by legacy keymap support
 | 
			
		||||
                        layer_switch(default_layer);
 | 
			
		||||
                    }
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		||||
                    break;
 | 
			
		||||
| 
						 | 
				
			
			@ -421,7 +434,7 @@ static void process_action(keyrecord_t *record)
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		|||
                            unregister_code(action.layer.code);
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		||||
                        } else {
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                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
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//TODO: this is ok?
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                            // NOTE: This is needed by legacy keymap support
 | 
			
		||||
                            debug("LAYER_PRESSED: No tap: return to default layer\n");
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                            layer_switch(default_layer);
 | 
			
		||||
                        }
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| 
						 | 
				
			
			@ -808,7 +821,8 @@ void layer_switch(uint8_t new_layer)
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		|||
 | 
			
		||||
bool is_tap_key(key_t key)
 | 
			
		||||
{
 | 
			
		||||
    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
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		||||
    action_t action = get_action(key);
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		||||
 | 
			
		||||
    switch (action.kind.id) {
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        case ACT_LMODS_TAP:
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        case ACT_RMODS_TAP:
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		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -106,12 +106,14 @@ Keyboard Keys
 | 
			
		|||
-------------
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		||||
ACT_LMODS(0000):
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		||||
0000|0000|000000|00    No action
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0000|0000|000000|01    Transparent
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0000|0000| keycode     Key
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		||||
0000|mods|000000|00    Left mods
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0000|mods| keycode     Key & Left mods
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		||||
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		||||
ACT_RMODS(0001):
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0001|0000|000000|00    No action
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		||||
0001|0000|000000|00    No action(not used)
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		||||
0001|0000|000000|01    Transparent(not used)
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		||||
0001|0000| keycode     Key(no used)
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		||||
0001|mods|000000|00    Right mods
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		||||
0001|mods| keycode     Key & Right mods
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| 
						 | 
				
			
			@ -157,7 +159,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
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1000|LLLL|0000 0001   set L to layer on press
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1000|LLLL|0000 0010   set L to layer on release
 | 
			
		||||
1000|----|0000 0011   set default to layer on both(return to default layer)
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		||||
1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
 | 
			
		||||
1000|LLLL| keycode    set L to layer while hold and send key on tap
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		||||
1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
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		||||
1000|LLLL|1111 1111   set L to default and layer(on press)
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| 
						 | 
				
			
			@ -165,7 +167,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
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1001|BBBB|0000 0001   bit-xor layer with B on press
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		||||
1001|BBBB|0000 0010   bit-xor layer with B on release
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		||||
1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
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		||||
1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
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		||||
1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
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		||||
1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
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1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
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| 
						 | 
				
			
			@ -207,16 +209,17 @@ enum action_kind_id {
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/* action utility */
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#define ACTION_NO                       0
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#define ACTION_TRANSPARENT              1
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#define ACTION(kind, param)             ((kind)<<12 | (param))
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#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
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		||||
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		||||
/* Key */
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		||||
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
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/* Mods & key */
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#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    (mods)<<8 | 0x00)
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		||||
#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    (mods)<<8 | (key))
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		||||
#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    (mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    (mods)<<8 | (key))
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#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
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#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
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#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
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/* Mod & key */
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		||||
#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
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		||||
#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
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| 
						 | 
				
			
			@ -268,8 +271,9 @@ enum layer_vals_default {
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		|||
/*
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 * Set layer
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 */
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/* set layer on press and set default on release */
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#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
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/* set layer on press and none on release */
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#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
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/* set layer on press and set default on release (This is needed by legacy keymap support.) */
 | 
			
		||||
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
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		||||
/* set layer on press and none on release */
 | 
			
		||||
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
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		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -263,23 +263,16 @@ static bool command_common(uint8_t code)
 | 
			
		|||
#endif
 | 
			
		||||
        case KC_0:
 | 
			
		||||
        case KC_F10:
 | 
			
		||||
            clear_keyboard();
 | 
			
		||||
            switch_layer(0);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_1:
 | 
			
		||||
        case KC_F1:
 | 
			
		||||
            switch_layer(1);
 | 
			
		||||
        case KC_1 ... KC_9:
 | 
			
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            clear_keyboard();
 | 
			
		||||
            switch_layer((code - KC_1) + 1);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_2:
 | 
			
		||||
        case KC_F2:
 | 
			
		||||
            switch_layer(2);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_3:
 | 
			
		||||
        case KC_F3:
 | 
			
		||||
            switch_layer(3);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_4:
 | 
			
		||||
        case KC_F4:
 | 
			
		||||
            switch_layer(4);
 | 
			
		||||
        case KC_F1 ... KC_F9:
 | 
			
		||||
            clear_keyboard();
 | 
			
		||||
            switch_layer((code - KC_F1) + 1);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            print("?");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,6 +28,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#define IS_KEY(code)             (KC_A         <= (code) && (code) <= KC_EXSEL)
 | 
			
		||||
#define IS_MOD(code)             (KC_LCTRL     <= (code) && (code) <= KC_RGUI)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
 | 
			
		||||
#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)
 | 
			
		||||
#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
 | 
			
		||||
#define IS_FN(code)              (KC_FN0       <= (code) && (code) <= KC_FN31)
 | 
			
		||||
#define IS_MOUSEKEY(code)        (KC_MS_UP     <= (code) && (code) <= KC_MS_ACCEL2)
 | 
			
		||||
#define IS_MOUSEKEY_MOVE(code)   (KC_MS_UP     <= (code) && (code) <= KC_MS_RIGHT)
 | 
			
		||||
| 
						 | 
				
			
			@ -35,10 +39,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#define IS_MOUSEKEY_WHEEL(code)  (KC_MS_WH_UP  <= (code) && (code) <= KC_MS_WH_RIGHT)
 | 
			
		||||
#define IS_MOUSEKEY_ACCEL(code)  (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
 | 
			
		||||
 | 
			
		||||
#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
 | 
			
		||||
#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
 | 
			
		||||
#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)
 | 
			
		||||
 | 
			
		||||
#define MOD_BIT(code)   (1<<MOD_INDEX(code))
 | 
			
		||||
#define MOD_INDEX(code) ((code) & 0x07)
 | 
			
		||||
#define FN_BIT(code)    (1<<FN_INDEX(code))
 | 
			
		||||
| 
						 | 
				
			
			@ -149,6 +149,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#define KC_WSTP KC_WWW_STOP
 | 
			
		||||
#define KC_WREF KC_WWW_REFRESH
 | 
			
		||||
#define KC_WFAV KC_WWW_FAVORITES
 | 
			
		||||
/* Transparent */
 | 
			
		||||
#define KC_TRANSPARENT  1
 | 
			
		||||
#define KC_TRNS KC_TRANSPARENT
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* USB HID Keyboard/Keypad Usage(0x07) */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -17,6 +17,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#include "keymap.h"
 | 
			
		||||
#include "report.h"
 | 
			
		||||
#include "keycode.h"
 | 
			
		||||
#include "action.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* layer */
 | 
			
		||||
| 
						 | 
				
			
			@ -24,46 +25,61 @@ uint8_t default_layer = 0;
 | 
			
		|||
uint8_t current_layer = 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
action_t keymap_keycode_to_action(uint8_t keycode)
 | 
			
		||||
{
 | 
			
		||||
    action_t action;
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case KC_A ... KC_EXSEL:
 | 
			
		||||
            action.code = ACTION_KEY(keycode);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_LCTRL ... KC_LGUI:
 | 
			
		||||
            action.code = ACTION_LMOD(keycode);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_RCTRL ... KC_RGUI:
 | 
			
		||||
            action.code = ACTION_RMOD(keycode);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
 | 
			
		||||
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
 | 
			
		||||
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_MS_UP ... KC_MS_ACCEL2:
 | 
			
		||||
            action.code = ACTION_MOUSEKEY(keycode);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_TRNS:
 | 
			
		||||
            action.code = ACTION_TRANSPARENT;
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            action.code = ACTION_NO;
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifndef NO_LEGACY_KEYMAP_SUPPORT
 | 
			
		||||
/* legacy support with weak reference */
 | 
			
		||||
__attribute__ ((weak))
 | 
			
		||||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
 | 
			
		||||
{
 | 
			
		||||
    /* convert from legacy keycode to action */
 | 
			
		||||
    uint8_t key = keymap_get_keycode(layer, row, col);
 | 
			
		||||
    uint8_t keycode = keymap_get_keycode(layer, row, col);
 | 
			
		||||
    action_t action;
 | 
			
		||||
    switch (key) {
 | 
			
		||||
        case KC_A ... KC_EXSEL:
 | 
			
		||||
            action.code = ACTION_KEY(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_LCTRL ... KC_LGUI:
 | 
			
		||||
            action.code = ACTION_LMOD(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_RCTRL ... KC_RGUI:
 | 
			
		||||
            action.code = ACTION_RMOD(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
 | 
			
		||||
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
 | 
			
		||||
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_MS_UP ... KC_MS_ACCEL2:
 | 
			
		||||
            action.code = ACTION_MOUSEKEY(key);
 | 
			
		||||
            break;
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case KC_FN0 ... KC_FN31:
 | 
			
		||||
            {
 | 
			
		||||
                uint8_t layer = keymap_fn_layer(FN_INDEX(key));
 | 
			
		||||
                uint8_t code = keymap_fn_keycode(FN_INDEX(key));
 | 
			
		||||
                action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
 | 
			
		||||
                uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
 | 
			
		||||
                uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
 | 
			
		||||
                if (key) {
 | 
			
		||||
                    action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
 | 
			
		||||
                } else {
 | 
			
		||||
                    action.code = ACTION_LAYER_SET_MOMENTARY(layer);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_NO ... KC_UNDEFINED:
 | 
			
		||||
            return action;
 | 
			
		||||
        default:
 | 
			
		||||
            action.code = ACTION_NO;
 | 
			
		||||
            break;
 | 
			
		||||
            return keymap_keycode_to_action(keycode);
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -30,14 +30,23 @@ extern uint8_t current_layer;
 | 
			
		|||
extern uint8_t default_layer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* translates key_t to keycode */
 | 
			
		||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
 | 
			
		||||
/* translates keycode to action */
 | 
			
		||||
action_t keymap_keycode_to_action(uint8_t keycode);
 | 
			
		||||
/* translates Fn keycode to action */
 | 
			
		||||
action_t keymap_fn_to_action(uint8_t keycode);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* action for key */
 | 
			
		||||
// TODO: should use struct key_t?
 | 
			
		||||
// TODO: should use struct key_t? move to action.h?
 | 
			
		||||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
 | 
			
		||||
 | 
			
		||||
/* user defined special function */
 | 
			
		||||
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifndef NO_LEGACY_KEYMAP_SUPPORT
 | 
			
		||||
/* keycode of key */
 | 
			
		||||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
 | 
			
		|||
include $(TOP_DIR)/common.mk
 | 
			
		||||
include $(TOP_DIR)/rules.mk
 | 
			
		||||
 | 
			
		||||
plain: OPT_DEFS += -DPLAIN_MAP
 | 
			
		||||
plain: OPT_DEFS += -DKEYMAP_PLAIN
 | 
			
		||||
plain: all
 | 
			
		||||
 | 
			
		||||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
			
		||||
poker: all
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -89,5 +89,8 @@ include $(TOP_DIR)/protocol/pjrc.mk
 | 
			
		|||
include $(TOP_DIR)/common.mk
 | 
			
		||||
include $(TOP_DIR)/rules.mk
 | 
			
		||||
 | 
			
		||||
plain: OPT_DEFS += -DPLAIN_MAP
 | 
			
		||||
plain: OPT_DEFS += -DKEYMAP_PLAIN
 | 
			
		||||
plain: all
 | 
			
		||||
 | 
			
		||||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
			
		||||
poker: all
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
 | 
			
		|||
 | 
			
		||||
   $ make -f Makfile.[pjrc|lufa]
 | 
			
		||||
 | 
			
		||||
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Boot Magic
 | 
			
		||||
Plugin pressing these `Boot Magic` key.
 | 
			
		||||
 | 
			
		||||
- `Fn` key for bootloader kick up.
 | 
			
		||||
- `D` key for Debug enable.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Keymap
 | 
			
		||||
Two version of keymap are available. `Plan` and `Funky`.
 | 
			
		||||
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
 | 
			
		||||
See keymap.c to define your own favourite keymap.
 | 
			
		||||
 | 
			
		||||
    $ make -f Makefile.[pjrc|lufa] [plain|poker]
 | 
			
		||||
 | 
			
		||||
### 1. Plain keymap
 | 
			
		||||
This will be useful if you want to use key mapping tool like AHK.
 | 
			
		||||
To get this plain keymap do `make`:
 | 
			
		||||
 | 
			
		||||
    $ make -f Makefile.[pjrc|lufa] plain
 | 
			
		||||
See [keymap_plain.h](keymap_plain.h) for detail.
 | 
			
		||||
 | 
			
		||||
### Layer 0
 | 
			
		||||
#### 1.0 Plain Default Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -41,12 +46,71 @@ To get this plain keymap do `make`:
 | 
			
		|||
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
### 2  Poker keymap
 | 
			
		||||
Poker layer emulation without Esc/grave bug :)
 | 
			
		||||
 | 
			
		||||
### 2. Funky layers.
 | 
			
		||||
See [keymap_poker.h](keymap_poker.h) for detail.
 | 
			
		||||
 | 
			
		||||
    $ make -f Makefile.[pjrc|lufa]
 | 
			
		||||
#### 2.0 Poker Default Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### Layer 0: Default Layer
 | 
			
		||||
#### 2.1 Poker Arrow Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |    |    |    |                        |Fn  |Left|Down|Righ|
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### 2.2 Poker Esc Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |        |   |   |   |   |   |   |   |   |   |   |          |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |    |    |    |                        |Fn  |    |    |    |
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### 2.1 Poker Fn Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
    |    |    |    |         FnS            |Fn  |    |    |    |
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### 3. Funky keymap
 | 
			
		||||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
 | 
			
		||||
 | 
			
		||||
See [keymap.h](keymap.h) for detail.
 | 
			
		||||
 | 
			
		||||
#### 3.0 Funky Default Layer
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -59,7 +123,7 @@ To get this plain keymap do `make`:
 | 
			
		|||
    |Ctrl|Gui |Alt |      Space             |Alt |*L3 |*L3 |*L1 |
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### Layer 1: HHKB mode
 | 
			
		||||
#### 3.1 Funky HHKB mode
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -72,7 +136,7 @@ To get this plain keymap do `make`:
 | 
			
		|||
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |*L0 |
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### Layer 2: Vi mode
 | 
			
		||||
#### 3.2 Funky Vi mode
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -85,7 +149,7 @@ To get this plain keymap do `make`:
 | 
			
		|||
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
#### Layer 3: Mouse mode
 | 
			
		||||
#### 3.3 Funky Mouse mode
 | 
			
		||||
    ,-----------------------------------------------------------.
 | 
			
		||||
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
 | 
			
		||||
    |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -98,4 +162,3 @@ To get this plain keymap do `make`:
 | 
			
		|||
    |Ctrl|Gui |Alt |      Space             |Alt |*L0 |*L0 |Ctrl|
 | 
			
		||||
    `-----------------------------------------------------------'
 | 
			
		||||
    Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,5 +1,5 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
| 
						 | 
				
			
			@ -18,9 +18,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#include <stdbool.h>
 | 
			
		||||
#include <avr/pgmspace.h>
 | 
			
		||||
#include "keycode.h"
 | 
			
		||||
#include "action.h"
 | 
			
		||||
#include "action_macro.h"
 | 
			
		||||
#include "report.h"
 | 
			
		||||
#include "host.h"
 | 
			
		||||
#include "print.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "util.h"
 | 
			
		||||
#include "keymap.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -56,55 +59,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
 | 
			
		||||
static const uint8_t PROGMEM fn_layer[] = {
 | 
			
		||||
    0,              // Fn0
 | 
			
		||||
    1,              // Fn1
 | 
			
		||||
    2,              // Fn2
 | 
			
		||||
    3,              // Fn3
 | 
			
		||||
    3,              // Fn4
 | 
			
		||||
    0,              // Fn5
 | 
			
		||||
    0,              // Fn6
 | 
			
		||||
    0               // Fn7
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
 | 
			
		||||
// See layer.c for details.
 | 
			
		||||
static const uint8_t PROGMEM fn_keycode[] = {
 | 
			
		||||
    KC_NO,          // Fn0
 | 
			
		||||
    KC_NO,          // Fn1
 | 
			
		||||
    KC_SLSH,        // Fn2
 | 
			
		||||
    KC_SCLN,        // Fn3
 | 
			
		||||
    KC_NO,          // Fn4
 | 
			
		||||
    KC_NO,          // Fn5
 | 
			
		||||
    KC_NO,          // Fn6
 | 
			
		||||
    KC_NO           // Fn7
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
#ifdef PLAIN_MAP
 | 
			
		||||
    /* Layer 0: Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
 | 
			
		||||
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
 | 
			
		||||
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
			
		||||
#if defined(KEYMAP_PLAIN)
 | 
			
		||||
    #include "keymap_plain.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER)
 | 
			
		||||
    #include "keymap_poker.h"
 | 
			
		||||
#else
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
     * Funky
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer 0: Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
| 
						 | 
				
			
			@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |xxx |
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Fn0 |
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
| 
						 | 
				
			
			@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
        CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
 | 
			
		||||
        LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
 | 
			
		||||
        LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
 | 
			
		||||
    /* Layer 2: Vi mode (Slash)
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
 | 
			
		||||
| 
						 | 
				
			
			@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|xxx|Shift     |
 | 
			
		||||
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|Fn0|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
| 
						 | 
				
			
			@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
 | 
			
		||||
        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
 | 
			
		||||
        LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
 | 
			
		||||
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN2,           RSFT, \
 | 
			
		||||
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 3: Mouse mode (Semicolon/App)
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
| 
						 | 
				
			
			@ -168,35 +132,65 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|xxx|   |Return  |
 | 
			
		||||
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|Fn0|   |Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |    |xxx |xxx |    |
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |    |Fn0 |Fn0 |    |
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
 | 
			
		||||
     */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
 | 
			
		||||
        TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
 | 
			
		||||
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN3, NO,       ENT,  \
 | 
			
		||||
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
 | 
			
		||||
        LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN4, FN4, NO  ),
 | 
			
		||||
#endif
 | 
			
		||||
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Fn action definition
 | 
			
		||||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    ACTION_LAYER_DEFAULT,                           // FN0
 | 
			
		||||
    ACTION_LAYER_SET(1),                            // FN1
 | 
			
		||||
    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
 | 
			
		||||
    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
 | 
			
		||||
    ACTION_LAYER_SET(3),                            // FN4
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* translates key to keycode */
 | 
			
		||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
 | 
			
		||||
{
 | 
			
		||||
    return KEYCODE(layer, row, col);
 | 
			
		||||
    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint8_t keymap_fn_layer(uint8_t index)
 | 
			
		||||
/* translates Fn index to action */
 | 
			
		||||
action_t keymap_fn_to_action(uint8_t keycode)
 | 
			
		||||
{
 | 
			
		||||
    return pgm_read_byte(&fn_layer[index]);
 | 
			
		||||
    action_t action;
 | 
			
		||||
    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
 | 
			
		||||
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
 | 
			
		||||
    } else {
 | 
			
		||||
        action.code = ACTION_NO;
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint8_t keymap_fn_keycode(uint8_t index)
 | 
			
		||||
/* convert key to action */
 | 
			
		||||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
 | 
			
		||||
{
 | 
			
		||||
    return pgm_read_byte(&fn_keycode[index]);
 | 
			
		||||
    key_t key;
 | 
			
		||||
    key.pos.row = row;
 | 
			
		||||
    key.pos.col = col;
 | 
			
		||||
    uint8_t keycode = keymap_key_to_keycode(layer, key);
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case KC_FN0 ... KC_FN31:
 | 
			
		||||
            return keymap_fn_to_action(keycode);
 | 
			
		||||
        default:
 | 
			
		||||
            return keymap_keycode_to_action(keycode);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										24
									
								
								keyboard/gh60/keymap_plain.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								keyboard/gh60/keymap_plain.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
     *  Plain
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer 0: Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
 | 
			
		||||
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
 | 
			
		||||
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										88
									
								
								keyboard/gh60/keymap_poker.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										88
									
								
								keyboard/gh60/keymap_poker.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,88 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
     * Poker Layer
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer x000: Poker Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer x001: Poker with Arrow */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer x010: Poker with Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x011: Poker with Arrow and Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /*
 | 
			
		||||
     * Poker Momentary Fn Layer
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer x100: Poker Default + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x101: Poker with Arrow + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer x110: Poker with Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Fn action definition
 | 
			
		||||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
			
		||||
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
			
		||||
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
 | 
			
		||||
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -24,6 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#include "keycode.h"
 | 
			
		||||
#include "action.h"
 | 
			
		||||
#include "action_macro.h"
 | 
			
		||||
#include "report.h"
 | 
			
		||||
#include "host.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "keymap.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -48,7 +49,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* Layer 0: Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
| 
						 | 
				
			
			@ -309,40 +309,37 @@ void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt)
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* convert keycode to action */
 | 
			
		||||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
 | 
			
		||||
    uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* translates key to keycode */
 | 
			
		||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
 | 
			
		||||
{
 | 
			
		||||
    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* translates Fn index to action */
 | 
			
		||||
action_t keymap_fn_to_action(uint8_t keycode)
 | 
			
		||||
{
 | 
			
		||||
    action_t action;
 | 
			
		||||
    switch (key) {
 | 
			
		||||
        case KC_A ... KC_EXSEL:
 | 
			
		||||
            action.code = ACTION_KEY(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_LCTRL ... KC_LGUI:
 | 
			
		||||
            action.code = ACTION_LMOD(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_RCTRL ... KC_RGUI:
 | 
			
		||||
            action.code = ACTION_RMOD(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
 | 
			
		||||
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
 | 
			
		||||
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_MS_UP ... KC_MS_ACCEL2:
 | 
			
		||||
            action.code = ACTION_MOUSEKEY(key);
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_FN0 ... KC_FN31:
 | 
			
		||||
            if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
 | 
			
		||||
                action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
 | 
			
		||||
            } else {
 | 
			
		||||
                action.code = ACTION_NO;
 | 
			
		||||
            }
 | 
			
		||||
            break;
 | 
			
		||||
        case KC_NO ... KC_UNDEFINED:
 | 
			
		||||
        default:
 | 
			
		||||
            action.code = ACTION_NO;
 | 
			
		||||
            break;
 | 
			
		||||
    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
 | 
			
		||||
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
 | 
			
		||||
    } else {
 | 
			
		||||
        action.code = ACTION_NO;
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* convert key to action */
 | 
			
		||||
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
 | 
			
		||||
{
 | 
			
		||||
    key_t key;
 | 
			
		||||
    key.pos.row = row;
 | 
			
		||||
    key.pos.col = col;
 | 
			
		||||
    uint8_t keycode = keymap_key_to_keycode(layer, key);
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case KC_FN0 ... KC_FN31:
 | 
			
		||||
            return keymap_fn_to_action(keycode);
 | 
			
		||||
        default:
 | 
			
		||||
            return keymap_keycode_to_action(keycode);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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