Run cformat and dos2unix manually (#11235)
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					 15 changed files with 550 additions and 570 deletions
				
			
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			@ -53,9 +53,7 @@ static inline void setPinOutput_writeLow(pin_t pin) {
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}
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static inline void setPinInputHigh_atomic(pin_t pin) {
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    ATOMIC_BLOCK_FORCEON {
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        setPinInputHigh(pin);
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    }
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    ATOMIC_BLOCK_FORCEON { setPinInputHigh(pin); }
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}
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// matrix code
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			@ -95,13 +93,9 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
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#elif defined(DIODE_DIRECTION)
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#    if (DIODE_DIRECTION == COL2ROW)
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static void select_row(uint8_t row) {
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    setPinOutput_writeLow(row_pins[row]);
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}
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static void select_row(uint8_t row) { setPinOutput_writeLow(row_pins[row]); }
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static void unselect_row(uint8_t row) {
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    setPinInputHigh_atomic(row_pins[row]);
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}
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static void unselect_row(uint8_t row) { setPinInputHigh_atomic(row_pins[row]); }
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static void unselect_rows(void) {
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    for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
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			@ -146,13 +140,9 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
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#    elif (DIODE_DIRECTION == ROW2COL)
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static void select_col(uint8_t col) {
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    setPinOutput_writeLow(col_pins[col]);
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}
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static void select_col(uint8_t col) { setPinOutput_writeLow(col_pins[col]); }
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static void unselect_col(uint8_t col) {
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    setPinInputHigh_atomic(col_pins[col]);
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}
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static void unselect_col(uint8_t col) { setPinInputHigh_atomic(col_pins[col]); }
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static void unselect_cols(void) {
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    for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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			@ -95,7 +95,7 @@ static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
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    uint8_t pin_state = readPin(in_pin);
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    // Set out_pin to a setting that is less susceptible to noise.
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    setPinInputHigh(out_pin);
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    matrix_io_delay(); // Wait for the pull-up to go HIGH.
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    matrix_io_delay();  // Wait for the pull-up to go HIGH.
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    return pin_state;
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}
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#endif
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			@ -106,11 +106,11 @@ __attribute__((weak)) bool is_keyboard_left(void) {
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    setPinInput(SPLIT_HAND_PIN);
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    return readPin(SPLIT_HAND_PIN);
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#elif defined(SPLIT_HAND_MATRIX_GRID)
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#   ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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#    ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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    return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);
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#   else
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#    else
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    return !peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);
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#   endif
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#    endif
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#elif defined(EE_HANDS)
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    return eeconfig_read_handedness();
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#elif defined(MASTER_RIGHT)
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