Fix leafcutterlabs/bigknob compiles in configurator (#11531)
* Fix leafcutterlabs/bigknob compiles in configurator * Revert change
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					 6 changed files with 67 additions and 69 deletions
				
			
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			@ -1,22 +1,24 @@
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/* Copyright 2021 Craig Gardner 
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  * 
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  * This program is free software: you can redistribute it and/or modify 
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  * it under the terms of the GNU General Public License as published by 
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  * the Free Software Foundation, either version 2 of the License, or 
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  * (at your option) any later version. 
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  * 
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  * This program is distributed in the hope that it will be useful, 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
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  * GNU General Public License for more details. 
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  * 
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  * You should have received a copy of the GNU General Public License 
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  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
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  */ 
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/* Copyright 2021 Craig Gardner
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#define _MAIN 0
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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    _BASE
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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  if (index == 0) { 
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			@ -47,9 +49,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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 [TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_rgb_finished, NULL)
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};
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//
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
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  [_MAIN] = LAYOUT(
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  [_BASE] = LAYOUT(
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     KC_MUTE, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP, TD(TD_RGB)
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  )
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};
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			@ -0,0 +1 @@
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TAP_DANCE_ENABLE = yes
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