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@ -74,6 +74,7 @@ Changing the **Value** sets the overall brightness.<br>
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|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
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|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
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|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
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|`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode |
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!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
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@ -309,6 +310,18 @@ void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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```
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You can also use `rgblight_blink_layer_repeat` to specify the amount of times the layer is supposed to blink. Using the layers from above,
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```c
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DEBUG:
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rgblight_blink_layer_repeat(debug_enable ? 0 : 1, 200, 3);
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break;
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}
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}
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```
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would turn the layer 0 (or 1) on and off again three times when `DEBUG` is pressed.
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### Overriding RGB Lighting on/off status
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Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
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