Add function to allow repeated blinking of one layer (#12237)
* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time * Update doc * Rework rgblight blinking according to requested change * optimize storage
This commit is contained in:
		
							parent
							
								
									c14fa1e28f
								
							
						
					
					
						commit
						6c7450dad7
					
				
					 3 changed files with 44 additions and 13 deletions
				
			
		| 
						 | 
				
			
			@ -310,6 +310,18 @@ void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
}
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
You can also use `rgblight_blink_layer_repeat` to specify the amount of times the layer is supposed to blink. Using the layers from above,
 | 
			
		||||
```c
 | 
			
		||||
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
    switch (keycode) {
 | 
			
		||||
        case DEBUG:
 | 
			
		||||
            rgblight_blink_layer_repeat(debug_enable ? 0 : 1, 200, 3);
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
```
 | 
			
		||||
would turn the layer 0 (or 1) on and off again three times when `DEBUG` is pressed.
 | 
			
		||||
 | 
			
		||||
### Overriding RGB Lighting on/off status
 | 
			
		||||
 | 
			
		||||
Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -722,23 +722,41 @@ static void rgblight_layers_write(void) {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
#    ifdef RGBLIGHT_LAYER_BLINK
 | 
			
		||||
rgblight_layer_mask_t _blinked_layer_mask = 0;
 | 
			
		||||
static uint16_t       _blink_timer;
 | 
			
		||||
rgblight_layer_mask_t _blinking_layer_mask = 0;
 | 
			
		||||
static uint16_t       _repeat_timer;
 | 
			
		||||
static uint8_t        _times_remaining;
 | 
			
		||||
static uint16_t       _dur;
 | 
			
		||||
 | 
			
		||||
void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
 | 
			
		||||
    rgblight_set_layer_state(layer, true);
 | 
			
		||||
    _blinked_layer_mask |= (rgblight_layer_mask_t)1 << layer;
 | 
			
		||||
    _blink_timer = sync_timer_read() + duration_ms;
 | 
			
		||||
    rgblight_blink_layer_repeat(layer, duration_ms, 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void rgblight_unblink_layers(void) {
 | 
			
		||||
    if (_blinked_layer_mask != 0 && timer_expired(sync_timer_read(), _blink_timer)) {
 | 
			
		||||
void rgblight_blink_layer_repeat(uint8_t layer, uint16_t duration_ms, uint8_t times) {
 | 
			
		||||
    _times_remaining = times * 2;
 | 
			
		||||
    _dur = duration_ms;
 | 
			
		||||
 | 
			
		||||
    rgblight_set_layer_state(layer, true);
 | 
			
		||||
    _times_remaining--;
 | 
			
		||||
    _blinking_layer_mask |= (rgblight_layer_mask_t)1 << layer;
 | 
			
		||||
    _repeat_timer = sync_timer_read() + duration_ms;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void rgblight_blink_layer_repeat_helper(void) {
 | 
			
		||||
    if (_blinking_layer_mask != 0 && timer_expired(sync_timer_read(), _repeat_timer)) {
 | 
			
		||||
        for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
 | 
			
		||||
            if ((_blinked_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) {
 | 
			
		||||
            if ((_blinking_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0 && _times_remaining > 0) {
 | 
			
		||||
                if (_times_remaining % 2 == 1) {
 | 
			
		||||
                    rgblight_set_layer_state(layer, false);
 | 
			
		||||
                } else {
 | 
			
		||||
                    rgblight_set_layer_state(layer, true);
 | 
			
		||||
                }
 | 
			
		||||
                _times_remaining--;
 | 
			
		||||
                _repeat_timer = sync_timer_read() + _dur;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        _blinked_layer_mask = 0;
 | 
			
		||||
        if (_times_remaining <= 0) {
 | 
			
		||||
            _blinking_layer_mask = 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
#    endif
 | 
			
		||||
| 
						 | 
				
			
			@ -755,8 +773,8 @@ void rgblight_suspend(void) {
 | 
			
		|||
 | 
			
		||||
#    ifdef RGBLIGHT_LAYER_BLINK
 | 
			
		||||
        // make sure any layer blinks don't come back after suspend
 | 
			
		||||
        rgblight_status.enabled_layer_mask &= ~_blinked_layer_mask;
 | 
			
		||||
        _blinked_layer_mask = 0;
 | 
			
		||||
        rgblight_status.enabled_layer_mask &= ~_blinking_layer_mask;
 | 
			
		||||
        _blinking_layer_mask = 0;
 | 
			
		||||
#    endif
 | 
			
		||||
 | 
			
		||||
        rgblight_disable_noeeprom();
 | 
			
		||||
| 
						 | 
				
			
			@ -1030,7 +1048,7 @@ void rgblight_task(void) {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
#    ifdef RGBLIGHT_LAYER_BLINK
 | 
			
		||||
    rgblight_unblink_layers();
 | 
			
		||||
    rgblight_blink_layer_repeat_helper();
 | 
			
		||||
#    endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -222,6 +222,7 @@ extern const rgblight_segment_t *const *rgblight_layers;
 | 
			
		|||
#        ifdef RGBLIGHT_LAYER_BLINK
 | 
			
		||||
#            define RGBLIGHT_USE_TIMER
 | 
			
		||||
void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms);
 | 
			
		||||
void rgblight_blink_layer_repeat(uint8_t layer, uint16_t duration_ms, uint8_t times);
 | 
			
		||||
#        endif
 | 
			
		||||
 | 
			
		||||
#    endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue