clean-up planck and preonic keymaps, move audio stuff around
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					 12 changed files with 184 additions and 165 deletions
				
			
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			@ -1,3 +1,19 @@
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/* Copyright 2015-2017 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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			@ -5,11 +21,6 @@
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  #include "audio.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum preonic_layers {
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  _QWERTY,
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  _COLEMAK,
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			@ -28,10 +39,6 @@ enum preonic_keycodes {
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  BACKLIT
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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			@ -163,54 +170,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = {
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  {NOTE_B5, 20},
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  {NOTE_B6, 8},
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  {NOTE_DS6, 20},
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  {NOTE_B6, 8}
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};
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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        case QWERTY:
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          if (record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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            #endif
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            persistent_default_layer_set(1UL<<_QWERTY);
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            set_single_persistent_default_layer(_QWERTY);
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          }
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          return false;
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          break;
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        case COLEMAK:
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          if (record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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            #endif
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            persistent_default_layer_set(1UL<<_COLEMAK);
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            set_single_persistent_default_layer(_COLEMAK);
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          }
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          return false;
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          break;
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        case DVORAK:
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          if (record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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            #endif
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            persistent_default_layer_set(1UL<<_DVORAK);
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            set_single_persistent_default_layer(_DVORAK);
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          }
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          return false;
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          break;
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			@ -248,36 +224,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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      }
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    return true;
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};
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void matrix_init_user(void) {
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    #ifdef AUDIO_ENABLE
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        startup_user();
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    #endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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    _delay_ms(20); // gets rid of tick
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    PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user()
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{
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    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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    _delay_ms(150);
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    stop_all_notes();
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}
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void music_on_user(void)
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{
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    music_scale_user();
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}
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void music_scale_user(void)
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{
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    PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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